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The Souls of Paradise

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By PrinceYaser


Story
Magwina Creighton was a powerful Human mage died in a great war between Humans and Undeads. She lost her souls and turned to a ghost. Now, she must find her souls in a strange world to return to her intial state.

Features
[*]Custom Abilities with interesting effects
[*]Four different bosses and souls
[*]Multiple difficulties
[*]Alpha terrain, etc

What should be done to gain victory?
What should be done to gain victory?
What should be done to gain victory?
This is a single player map. In this map you are Magwina Creighton and you should find her souls which respectively are the Frost Soul , Darkness Soul , Fire Soul and Ghost Soul. In this way and in that strange and deadly world, you will confront with the Soul Guards and, wars and units that you must kill them to capture your souls and return to your true form.

Screenshots
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Change log from the first version until now
Change log from the first version until now
Change log from the first version until now
*Done some changes on the terrain*
*Done some improvements on the cinematics*
*Improved the overall map*
Credits
Credits
Credits

WCUnderground Models and other sites:
Dareshar - sigmaceti
kantarion - yonatanDS - IrokeZ

Hiveworkshop:
DungeonM and Fladdermasken for UTM - JesusHipster - sPy - Jazztastic - BloodRaven - Tarrasque - Mc ! - WILL THE ALMIGHTY - Eusira - Callahan - Boogles - UgoUgo
Justify and Quilnez and -Berz- and eubz For their great spells
Special thanks to Hiveworkshop's members: Zeggorat & Jondrean

Thanks for your attention! :)
Contents

The Souls of Paradise (Map)

Reviews
deepstrasz
I don't think the Escape/Maze fits the map but well, if you extrapolate. 1. Since the camera is locked, I feel like it should change accordingly in some places to avoid visualizing the hero being blocked by doodads or whatever gets in the way/screen...
deepstrasz
Create a camera and set the height to the a higher value. Then use the Cinematic Action triggers and apply that camera and then lock it. It's not hard at all. You just use the Action: Hero->Revive Hero Instantly. You can open the doors while the...
deepstrasz
Started the game and pressed ESC during the first cinematic: -if you press DELETE/DEL, the camera gets down again. -Revenants appeared without all skeletons being destroyed. -the Golem boss could be attacked from out the zone as the hero wasn't...

Deleted member 247165

D

Deleted member 247165

Can be used for a war between elemental gods.
 
You should protect it tho, to save your hard work from others...
Well, maps should not have always the use of playing, maybe someone would need something of the terrain, something of triggers, etc. Those who would steal my map(or others' work), they are not the real WC3 modders and I don't know what to say to them... I'll just try to detect them if possible.
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
I don't think the Escape/Maze fits the map but well, if you extrapolate.

1. Since the camera is locked, I feel like it should change accordingly in some places to avoid visualizing the hero being blocked by doodads or whatever gets in the way/screen.
2. There should not be things discovered on the minimap.
3. The camera isn't properly positioned in that the hero might shoot at enemies that aren't on the screen but beyond its borders.
4. Ice Shards has the same hotkey as Attack: a.
5. Not sure if intended or not but you can get back to the cloudy/air space where the big Golem and its three minions were after you get teleported out.
6. You should either use remove unit to avoid having double heroes with one being dead or just use the revive hero trigger which will also keep the CTRL+number group. Plus, my Potion of Greater Healing was replaced by a normal Potion of Healing.
7. Killed only the two voidwalkers near the purple circle without the one on the right/east. The purple circle could then be taken without the hero being paused like on previous circles.
8. Shouldn't Ice Shards freeze/slow?
9. HP should be restored to full at the start of a boss battle.
10. You can take the darkness fragment during the boss fight and it will give you the spell.
11. Opening the second gate, after beating the darkness boss, will not pause the hero.
12. Avoid playing music through the sound channel. Use the other Play Music trigger.
13. Disable (Player Properties) abilities which aren't supposed to be used (like Cannibalize, Unholy Frenzy etc.).
14. Capturing the yellow circle where the many Ghouls are doesn't pause the hero.
15. I feel there should be a faceless one boss too after that miniwar.
16. Abilities have inconsistent colour description. Some are written in white, others in harder to see gray.
17. You can capture the south circle without killing all temptresses and then you can take the ghost fragment.

It's a nice minigame which can be improved in the aspects of gameplay.
It does not have game breaking bugs but it does have some which shouldn't be there.
Credits aren't shown in the tab (thread description).

Awaiting Update.

===============================================================

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A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

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If you want more reviews, come here:
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1. Since the camera is locked, I feel like it should change accordingly in some places to avoid visualizing the hero being blocked by doodads or whatever gets in the way/screen.
I don't think this is a problem. Most of the times this issue doesn't happen.
2. There should not be things discovered on the minimap.
Fixed.
3. The camera isn't properly positioned in that the hero might shoot at enemies that aren't on the screen but beyond its borders.
The hero will kill them however. It's not a big issue imo. Plus, I don't know how to fix it.
4. Ice Shards has the same hotkey as Attack: a.
Fixed.
5. Not sure if intended or not but you can get back to the cloudy/air space where the big Golem and its three minions were after you get teleported out.
Nothing important. Yes, you can go back, what's the problem? :]
6. You should either use remove unit to avoid having double heroes with one being dead or just use the revive hero trigger which will also keep the CTRL+number group.
I tried but it had many bugs and it is hard to do. I think having double heroes is much more easier.
Plus, my Potion of Greater Healing was replaced by a normal Potion of Healing.
Fixed.
7. Killed only the two voidwalkers near the purple circle without the one on the right/east.
What do you mean?
The purple circle could then be taken without the hero being paused like on previous circles.
Fixed.
8. Shouldn't Ice Shards freeze/slow?
It's a hive spell. I don't know how add an slow variable.
9. HP should be restored to full at the start of a boss battle.
Done.
10. You can take the darkness fragment during the boss fight and it will give you the spell.
11. Opening the second gate, after beating the darkness boss, will not pause the hero.
Fixed.
12. Avoid playing music through the sound channel. Use the other Play Music trigger.
What do you mean?
13. Disable (Player Properties) abilities which aren't supposed to be used (like Cannibalize, Unholy Frenzy etc.).
Done.
14. Capturing the yellow circle where the many Ghouls are doesn't pause the hero.
Fixed.
15. I feel there should be a faceless one boss too after that miniwar.
There is. (Faceless One Terror)
16. Abilities have inconsistent colour description. Some are written in white, others in harder to see gray.
17. You can capture the south circle without killing all temptresses and then you can take the ghost fragment.
Fixed.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
The hero will kill them however. It's not a big issue imo. Plus, I don't know how to fix it.
Either lower the range of the enemies or set the camera from a higher view.
7. Killed only the two voidwalkers near the purple circle without the one on the right/east. The purple circle could then be taken without the hero being paused like on previous circles.
I mean that there are two groups of voidwalkers (those nether creatures) and it was not necessary to destroy both groups to be able to convert the circle.
12. Avoid playing music through the sound channel. Use the other Play Music trigger.
There are two Play Music triggers. Try the other one.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Create a camera and set the height to the a higher value. Then use the Cinematic Action triggers and apply that camera and then lock it.
There aren't. :/
PlayMusicActionTrigger.jpg
tried but it had many bugs and it is hard to do. I think having double heroes is much more easier.
It's not hard at all. You just use the Action: Hero->Revive Hero Instantly.

You can open the doors while the creatures near it attack you and you can't pause/stop the door opening ritual. I suggest you be able to open the gates only after all creatures near it are dead.

Pressed ESC during the scene where you die and talk to that ghost... well, the camera remained on the spikes and didn't want to follow the hero anymore.

Awaiting Update.
 
Create a camera and set the height to the a higher value. Then use the Cinematic Action triggers and apply that camera and then lock it.
Done.
But I want to play Night Elf Victory. There isn't any music in the other one.
It's not hard at all. You just use the Action: Hero->Revive Hero Instantly.
Done.
You can open the doors while the creatures near it attack you and you can't pause/stop the door opening ritual. I suggest you be able to open the gates only after all creatures near it are dead.
No, you can't open any door without having it's respective fragment. Respective fragment can only be achieved by killing the respective boss, and for killing the boss you should kill all those creatures. And if you kill the boss first, all those creatures will die. So, there are no problems.
Pressed ESC during the scene where you die and talk to that ghost... well, the camera remained on the spikes and didn't want to follow the hero anymore.
Fixed.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
But I want to play Night Elf Victory. There isn't any music in the other one.
AddMusicSoundEditor.jpg PlayMusicActionTriggerSE.jpg
No, you can't open any door without having it's respective fragment. Respective fragment can only be achieved by killing the respective boss, and for killing the boss you should kill all those creatures. And if you kill the boss first, all those creatures will die. So, there are no problems.
Actually, after you kill the first boss, three or two more golems appear near the circle to the gate's vicinity.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Started the game and pressed ESC during the first cinematic:
-if you press DELETE/DEL, the camera gets down again.
-Revenants appeared without all skeletons being destroyed.
-the Golem boss could be attacked from out the zone as the hero wasn't teleported there.

Restarted:
-pressing ESC should not do anything if not in a cinematic scene. You need to set a Bolean variable false or true like:
A player skips cinematic (=presses ESC) >CinematicModeOn=True?->Then turn cinematic mode off (etc.)
A player skips cinematic (=presses ESC) >CinematicModeOn=False?Xx->XxThen turn cinematic mode off (etc.)xX. (xX means the action won't run because the condition is not met).
-because of the error, you can choose the difficulty again.
-if you don't press ESC during the start, triggers seem to work correctly.

Other than that, seems to be going on properly.

Approved
.
 
-if you press DELETE/DEL, the camera gets down again.
Yeah, but I don't know how to prevent this.
-Revenants appeared without all skeletons being destroyed.
-the Golem boss could be attacked from out the zone as the hero wasn't teleported there.
These errors seem to be leaks. I'm still struggling with fixing the location leaks.
Restarted:
-pressing ESC should not do anything if not in a cinematic scene. You need to set a Bolean variable false or true like:
A player skips cinematic (=presses ESC) >CinematicModeOn=True?->Then turn cinematic mode off (etc.)
A player skips cinematic (=presses ESC) >CinematicModeOn=False?Xx->XxThen turn cinematic mode off (etc.)xX. (xX means the action won't run because the condition is not met).
-because of the error, you can choose the difficulty again.
-if you don't press ESC during the start, triggers seem to work correctly.
I don't understand. Pressing Esc doesn't do anything except in cinematics.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
Yeah, but I don't know how to prevent this.
There's an event: player presses some key->Key=DEL->Apply camera; lock camera. If I'm not mistaken. Or just force the camera with a periodical: every 0.1 seconds, apply camera; lock camera.
I don't understand. Pressing Esc doesn't do anything except in cinematics.
Try pressing ESC during the intro and then after it move a little and press ESC again. Then proceed to playing the first part of the game.
 
Level 7
Joined
Feb 10, 2011
Messages
133
Ehh... this map is... I don't know, I just didn't like it that much.
The dialogue was weak and with many mistakes, the story was non-existent, the spells were nice though not really efficient (except for the last one) and the fights were boring, also the waiting was boring as well.
 
Ehh... this map is... I don't know, I just didn't like it that much.
The dialogue was weak and with many mistakes, the story was non-existent, the spells were nice though not really efficient (except for the last one) and the fights were boring, also the waiting was boring as well.
Hey, man!

Well, that's all I can do about this map. It's gameplay was poorly designed from the first for the contest and I have no idea about making it more interesting, I did some improvements, tho. But that's it. I didn't want to upload it, but I thought some people might find it useful.

Anyway, thanks for the feedback! :]
 
Level 7
Joined
Feb 10, 2011
Messages
133
Hey, man!

Well, that's all I can do about this map. It's gameplay was poorly designed from the first for the contest and I have no idea about making it more interesting, I did some improvements, tho. But that's it. I didn't want to upload it, but I thought some people might find it useful.

Anyway, thanks for the feedback! :]

Well, you could reduce the waiting times while capturing souls or opening doors, that's really annoying, also, when the guards spawn, use some custom units, not just the most basic spellless units that you can find.
About the spells, the lightning one didn't seem to work (to unleash the lightning), the ice explosions has no cd, deals 20 dmg (which is like nothing since the AoE of each explosion is really small) and has no manacost, so it's not really that well made, the darkness one is interesting though i couldn't find any real use, since she doesn't have any easly avoidable skills and the last one is nice as I've said
About the dialog, well... forced and unrealistic, but whatever, the dialog is not the main part, the main part is the gameplay :D
 
Level 7
Joined
Jul 17, 2020
Messages
156
Story:She doesn't know where she is but suddenly she knows how to get out?? How they get out?, using a portal how?? why she is an undead?? what about the faceless ones we know undead are humans then who are they??
problems suggestions and bugs and things i like:camera is on lose sometimes like when enemies are summoning..or taking an orb or opening gets you can view the whole map that way..
first boss the crystal golem is immune to magic damage so my necromancer's can't attack it and why did you game me necromancer's i believe they are human mages and stuff right??..
Use Hotkeys they are awesome..
game play gets really boring you should think about adding ability's better boss fights(just attack another unit is not fun)..
asking for start before a boss fight is a good idea but you ask for long stuff like(froststart and ghoststart)((sorry i'm lazy))..
Good hints..
i lose my skills in every boss fight but during the last boss fight(ghost guard)i got my Dual Adaption spell is it a part of the map or a bug??
Terrain was AWESOME 10/10
overall:: 3/5
 
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