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The Searing Desret

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hellos Everybody!!!!!

Welcome to the first public beta test for my custom map The Searing Desert!!!

This is an 4-player melee map that features 4 comepletley diffrent new and custom races and an simple ai for one of the races!!!!!!.

Feature-
4 new races: The Treants, Desert Nomads, Island Trolls, and The Shadow Crusade.

-4 new heros for the Nomads, 2 new heros for the Shadow crusade, 4 altered heros for the trolls, and 2 new heros for the Treants.

-tons of new abilitys that will be very fun to play with.

-The possibility of heros singlehandedly eliminating an enemy expansion(must have extra reinforcements to take on a base)*

-and an simple ai for the Shadow Crusade that creates ghouls, gathers resources and creeps.

-An new system of MOVING CITYS.**

Credits to :
-The Hive Workshop for hosting this project and being the place to donate models for map use

-Various modelers, to name a few:
Pyramidhe@d
tee.dubs
Callahan
Jigrael
And Much More(more than a hundred)(jk, about 50).............(i think)

Please send any bugs to [email protected] or post it on my project page located in my sig!!

Please, i realy need those bug reports!
_________________________________________________________________

Comments-
*The hero i am speaking of thet can single handedly wipe oput an expansion is the Hero:"Shadow Crusader" who is an "Shadow Crusader-hero"
you can combine his undeath plague ability and his "Summon minions ability)

**The moving citys are currently only abvaiable for the Nomads and some Treant buildings.

Keywords:
custom race, custom, race, altered melee, awsomeness, solomon409, traveling, moving city, undead, human, night elf, desert, keywords, other, melee map
Contents

The Searing Desret (Map)

Reviews
19:56, 28th Aug 2010 ap0calypse: Rejected
Level 10
Joined
Apr 22, 2010
Messages
421
well, i could just compress into an ZIP format to make it have an smaller size.

An besides, this is much better than your average custom race maps.

reason is mostly because you need to actualy use the TIME in this map(to avoid sandstorms), where in the past the daylight and nightime just made a darker screen .
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
well, i could just compress into an ZIP format to make it have an smaller size.
No!

An besides, this is much better than your average custom race maps

reason is mostly because you need to actualy use the TIME in this map(to avoid sandstorms), where in the past the daylight and nightime just made a darker screen .
You seem a bit zealous about your own map, and you're forgetting all other night factors apparantly (vision, mana regain, stealth, sleep), so day/night does have a very tactical purpose in the standard melee maps as well.
The sandstorms seem like just another random factor.

The triggers are bad (memory leaks, inefficient), the terrain consists out of spammed doodads (which is bad), most units haven't been changed much, no item drops, the sandstorms are more annoying than tactical, unnecesary imports, typo's, "can submerge" - there is no water.
Rejected.
 
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