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The Queen's Garden

The Queen's Garden
So first smaller then bigger, here we are map for 8 players. I am honestly not sure is it good and I really want your comments about the map. This time something new, Fountain of Eternity. That is located in the middle and it is buffed health and mana fountain. Though it can be destroyed easily.



Change Log
- Uploaded
• Update I

- Updated to Last Version


Information
• Creep Camps
- 16 Green Camps
- 8 Orange Camps
- 16 Red Camps

• Neutral Buildings
- 16 Gold Mines
- 8 Way Gates
- 4 Goblin Merchants
- 1 Fountain of Eternity (Can be destroyed)


Keywords:
Garden, Queen's, Queen's Garden, Remixer, 4v4, 2v2v2v2, Large, Big, Ashenvale, Fountain of Eternity
Contents

The Queen's Garden (Map)

Reviews
Vengeancekael Date: 2012/Oct/12 18:56:11 [Please do not send me a message, use Staff Contact] Comment: [Approved] What's up with all the item drops in the center? And yellow camps at the gold mines expansions would be better, you could instead...

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Vengeancekael
Date: 2012/Oct/12 18:56:11
[Please do not send me a message, use Staff Contact]

Comment: [Approved]
What's up with all the item drops in the center?
And yellow camps at the gold mines expansions would be better, you could instead put one big red camp in the center.

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Level 28
Joined
Oct 28, 2011
Messages
4,759
Okay I have some spare time atm(done reviewing for finals), I'll check this out and leave a review,

EDIT:

The map layout is symmetric but it lacks strategic points the only strategic point that I can see is the center of the map and the waygates. Probably the biggest hole in your melee map is that top, left, right and bottom players are on a great disadvantage against the corner players since their bases are way to open compared to corner player. Terrain wise, it is way to empty, the cliffs outside the playable area is way to random, at least put some effort to make it pleasant to the eyes, same with the tile variation, some spots is decent some are just way to plain, the emptiness is a big plus making the map way to empty, I suggest to put some doodads to fill the empty spots etc. Drops are fine and players have enough resources. Overall I'll rate it 2/5, I hope that you'll update your map soon. And as you do, please contact me so I can re-review it.

Anyway nice attempt for a 8 player map, +rep
 
Last edited:
Level 18
Joined
Jun 15, 2012
Messages
498
I agree with sonofjay, exept for the items:

-Max 1 item drop for green camp
-Max 2 item drops for red-orange camps

ItemLv-CampLv:
ActivatedLv 1 : Lv 4-12
ActivatedLv 2 : Lv 11->
Rune : On Shops
PermanentLv 1 : Lv 5-11
PermanentLv 2 : Lv 11-15
PermanentLv 3 : Lv 15-18
PermanentLv 4 : Lv 17-23
PermanentLv 5 : Lv 20->
ChargedLv 2 : Lv7-17
ChargedLv 3 : Lv14-17
ChargedLv 4 : Lv16-20
ChargedLv 5 : Lv19-23
ChargedLv 6 :24->
Manifactures : Lv24->

This is an indicative table, wich can change from case to case (for example Lv of each creep of the Camp), I use it to have an idea of item drops
 
Level 3
Joined
Aug 24, 2012
Messages
51
I played it and I like it. I find very interesting the idea of having a destructible fountain in the middle of the map, even though in the beginning I said this is not a a thing that you can meet in a normal melee map. But is something new for me and I really like it. You can destroy it in strategic moments of the game. +1 Rep for this :D
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,836
-it kind of looks ugly to have units placed exactly on the Way Gates
-I don't know what to think about that fountain that can be destroyed
-the hills/cliffs could use some doodads as they look quite plain

I give it a 3.5/5.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,956
-it kind of looks ugly to have units placed exactly on the Way Gates
-I don't know what to think about that fountain that can be destroyed
-the hills/cliffs could use some doodads as they look quite plain

I give it a 3.5/5.

Yup... some of the reasons this is the second map going to get a rework, the first being Forged Thunder
 
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