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The peasant part 4 v1.03

The Peasant - Part 4

by Amigurumi


After a long time, I persuaded myself, to make a fourth part of the peasant series. I was thinking a lot of time, what the foruth part should be about.
Then I thought: ''Why not making a horror cinematic, which scares someone, but also makes someone laugh.
After that, I started it. But after 2 days, I found it boring to work on this cinematic. I left it in my wc3 maps folder.
And then after some months, I finished it, and I think, it's worth to upload it, like the other three parts, at hive.


Story
(for Avator :p)

This cinematic is about a peasant, who was on his way back home, when he fell into a cave. (Look part 1, part 2, and part 3).
After he was able to reach the end of all the caves, he now finds himself in a very dark and creepy forest.
His wife and his children are waiting for his return. But first, he has to leave the forest behind him, and maybe other dangerous places.
But this part plays in a very creepy forest, full with zombies and other scary creatures. He has to survive and go through this forest, to return home, and live his life at home.


Other things I want to mention in the description

If you find bugs, or if you have suggestions, how I can improve this cinematic, feel free to tell it.
You can also criticise my map, but with a constructive one.


Thank you, and have fun with watching this cinematic :D



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*v 1.00*
-uploaded the cinematic

*v 1.01*
removed most of the point leaks
removed the 'Do Nothing' action
made the fog thinner
fixed some typos
now the necromancer's head isn't in the table anymore

*v 1.02*
fixed many typos
now the camera doesn't go through the door frame

*v 1.03*
some changes on the terrain


Keywords:
peasant, part, 4, creepy, forest, zombies, house
Contents

The peasant part 4 v1.03 (Map)

Reviews
19:58, 27th Jun 2009 Linaze: Entertaining horror cinematic mixed with some humor, similar to Scary Movie. The terrain is rather good, but the forest could use some more environmental doodads to look more lively instead of empty. The camera work was...

Moderator

M

Moderator

19:58, 27th Jun 2009
Linaze: Entertaining horror cinematic mixed with some humor, similar to Scary Movie. The terrain is rather good, but the forest could use some more environmental doodads to look more lively instead of empty. The camera work was quite nice even though the camera movement was a tad bit choppy from time to time. I liked the music used in the cinematic and it helped build the mood for a scary cinematic, there were also several sound effects that fit well with the cinematic's theme. The English in the cinematic wasn't the best, and there were quite many spelling and grammatical errors that should be corrected. Finally, good work on the presentation here at the Hive, it has all the necessary information, some screenshots etc.

Approved with a 3/5 (useful) rating
 
Level 31
Joined
May 3, 2008
Messages
3,155
1) Description - Well describe, but if you want your text to be at center. Use
for it. Try add screenshot in hidden tag, it won't hurt to add it.

2) Terrain - Very good use of lighting to give a good effect of a rather thick fog forest during the midnight hours. The usage of tiles variation and destructible/doodad was positive. But, I do think the terrain at this screenshot below could be further improve.

1.jpg


3) Camera - There are some good angle and I really do mean it. But, only when they are not moving. When the camera start moving, it was way too choppy and static. That is the price it paid when you do not set the camera movement properly.

The worst part of the camera movement would be the scene where it was rotating around the statue.

4) Animation - As far as I see, there is nothing wrong with it.

5) Music & Sound Effect - Good use of sound effect for specific point. But it is recommend not to overused it especially the owl sound to display a creepy forest. Sometimes it is recommend to change it instant of replaying it too many times.

As for music, it suit the theme.

6) Special Effect - As far as I concern, the sfx was use mildly without any abuse.

7) Scripting/Triggering - The scripting was poorly done, this are the part where it cause the entire camera movement to be choppy and static. There is a lag occur at some specific part of the area especially when the peasant enter the room of the necromancer.

It was also a bad idea to use wait inside a loop as well. Also, why do you separate all those trigger files? Since you ain't using precise timing to make the cinematic, it isn't necessary to separate it at all.

Also, avoid using Do Nothing action. This action just called another action that does partically nothing. It was design for If/Then/Else single function, not for multiple function.

8) Fog - The fog seems to be good, but was way too thick. Try reduce it to make the visibility a bit clearer for us to view.

9) Replayability - There is a few minor mistake that can be fix. First of all, you can adjust the table to be higher or the ghoul to be scale down. The head penetrate the table as you can seen from this screenshot below.

2.jpg


Another is the typo error as you can seen from here. Either with intention or not, it was better for me to point it out.

3.jpg


This cinematic replayability values could be consider as random. It would probably leave a user with lulz or What the... o_O feeling, but it definitely isn't scary.

=======================

Overall, it was quite well done in most of the aspect apart from the scripting/triggering. Which are the main causes of lag and poor camera movement that could possibly kill the replayability values.

My rating is 3/5 (Useful)
 
Last edited:
thank you for your review septimus :D

1) I used center, but I don't know, why the header isn't centered.
2) yeah, I agree, I look, what I can do at the terrain
5) I didn't realised, that I overused the owl, because, if there's a owl in a forest, it doesn't make sounds only once.
7) I'm not shure why there is a lag, but I think it's because the camera view...
8) I can do this :D
9) Yeah sry for my english, but I try it to improve

thx for the review, +rep
 
Level 6
Joined
Feb 26, 2008
Messages
171
Wow sept! You have a big report :O didn't noticed anything! It's very good! There's some suspense which make some parts A LITTLE BIT scary (doesn't I don't like scary movies but you know... (I hate scarying movies)).

Edit/Added: Hmm, try to optimize the map a little to reduce file size cause it's a little big. Well just an tip :p
 
Level 16
Joined
Jan 5, 2008
Messages
1,805
Wow sept! You have a big report :O didn't noticed anything! It's very good! There's some suspense which make some parts A LITTLE BIT scary (doesn't I don't like scary movies but you know... (I hate scarying movies)).

Edit/Added: Hmm, try to optimize the map a little to reduce file size cause it's a little big. Well just an tip :p

The size doesn't matter at all. It's a cinematic. So who cares? well.. Maybe you do, but not many does. :)
 
Level 31
Joined
May 3, 2008
Messages
3,155
1) I used center, but I don't know, why the header isn't centered.

Use [Box] tag for it.

5) I didn't realised, that I overused the owl, because, if there's a owl in a forest, it doesn't make sounds only once.

But making it too frequent isn't that good. You can change the way it sound when the owl make another sound by either lower the sound effect or make it higher. It doesn't make sense when something that was say repetitive have the sound volume that are way too consistent and exact.

Also, it doesn't make sense to have 1 owl sound at 1 time as such a forest usually have more than 1.

7) I'm not shure why there is a lag, but I think it's because the camera view...

Memory leak.

Also, to avoid choppy camera movement. You should set it this way.

Right way.

  • Melee Initialization
    • Events
    • Conditions
    • Actions
      • Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 5.00 seconds
Wrong way

  • Melee Initialization
    • Events
    • Conditions
    • Actions
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 5.00 seconds
Another technique is to use anitarf cinematic system, but that system was a JASS system and would no longer useable at patch 1.23

Wow sept! You have a big report

I only write a constructive review that point to the flaw, nothing else.

The size doesn't matter at all. It's a cinematic. So who cares? well.. Maybe you do, but not many does. :)

Multiplayer cinematic = Yes, it was important.
Singleplayer cinematic = No, it isn't.
 
I'm glad you like it all :p
Now, I have to do more, I think... otherwise, everybody would be angry D:

But first I'm going to improve it

//Edit:
now v 1.01!
- removed most of the point leaks
- removed the 'Do Nothing' action
- made the fog thinner
- fixed some typos
- now the necromancer's head isn't in the table anymore
 
Last edited:
Level 1
Joined
Dec 7, 2008
Messages
823
>>>left instead of leaved & has instead of have at the place where I choose the map inside the game.
>>>On the loading screen it should be finds instead of founds.
>>>The camera went through the wall at the time when Peasant was entering the room with the necromancer. Fix that.
>>>There were some more typos after the peasant enters the house. Like informations instead of information, shure instead of sure & a few more.
>>>The scene just before the peasant enters the house there are a lot of Zombies present there. They did nothing to the peasant but just stare towards him. What was the point of them standing there?
>>>A typo in description-----"what the foruth part should be about."

>>Proper credits & proper description are + points. +Rep for that.

I enjoyed watching the improved version from the last one.
It isn't scary but a little funny.

It is really nice. 4/5 from me.

I would like to see the next one too.
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
Thanks for adding a story just for me :gg:

Anyway, it looks like a nice cinematic to me that's been spend time on and obviously a lot of testing to get good results. As for the story: It was so not serious it sometimes was funny in some way. Not my way to go, but worthy of my approval nonetheless xD

Considering all points to judge a cinematic on and comparing it to other cinematics, I'll rate this is a solid 3/5. Unfortunately, solid doesn't count in the ratings, so you'll just have to keep that in mind ^^
 
Level 24
Joined
Feb 28, 2007
Messages
3,480
The Peasant Part 4 is is horror cinematic that takes place in a creepy forest during the darkest hours of the day, there, our protagonist must find his way out of the forest, but danger awaits around every corner.

The storyline is rather good, I suppose, but a few things ruins the mood for me, such as the scene where the "Sad Zombie" asks the director for a better role in the cinematic, such scenes belongs more in comical cinematics rather than horror cinematics.

The terrain is rather good, and I see no problem with neither tile variaton nor height variation. The forest looks rather empty, though, and could use some more environmental doodads, such as flowers, bushes, grass etc. The house could use some furniture, as well, as it looks rather at the moment.

The camera work was also decent. There were several cameras and from different angles. The camera did move a bit choppy from time to time, though. But the camera work overall was quite nice.

I find the music you use fits quite well with the cinematic's theme and it helps making it feel much creepier. There was also quite a lot of sound effects such as screams that were abused (played over and over again for some time) a little, it seems, such as when the zombie screamed. But on the whole, the sound effects used were rather fitting.

Another thing I noticed was that there were several grammatical and spelling errors, even in the loading screen. It was still readable, of course, but looks better with proper English.

The cinematic doesn't break any Hive Workshop map submission rule and has a proper description here on the Hive.

To summarize, the storyline was rather good, but a few comical scenes ruined the scary mood. The terrain was also rather good, but lacked some environmental doodads in the forest areas. The camera work was pretty good, but was a bit choppy sometimes. The music fit well in with the cinematic's theme, as did the sound effects, even though some of them were a bit abused. The cinematic suffers a bit from grammatical and spelling errors when it comes to the English language. Finally, the cinematic follows the Hive's rules and has a proper description.

3/5 (Useful) and voted for approval.
 
Last edited:
thx for your review, Linaze +rep
English isn't my first language, so I'm not very good in it. but I try to fix most of the typos, and grammatical errors.
This cinematic is a funny/"horror" cinematic, so I think some 'comical' things can be in there.
I know, the house is a bit empty, but I tried it to add more things, but that looked odd.
 
Level 13
Joined
Jan 3, 2008
Messages
1,167
Hmm.

Terrain - 4/5

The terrain was quite interesting ( Since i have a thing for these dark places. )
The fog was really dark for me though. The terrain still could use some improvement thought. Since some of it was rather random. Also, Good use of tiles.

Camera - 3/5

The camera was when it was steady as Septimus said. Was quite good, But. When it moved it was static and choppy.


Animation - ?

I don't really see whats wrong and bad with it. >_>

SFX - 3/5

You didn't really use it much. But still.

Story - ?

Is there really a story to this? >.<

4/5
 
hmm
thanks :D
Is there really a story to this? >.<
not really. I once thought: Hey, I try to make a funny cinematic, but what story should I use? Nothing comes into my mind, so I decided to make a completly senseless cinematic, which has humor, and a peasant :p

Update!
some terrain changes
 
Last edited:
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DPL

DPL

Level 5
Joined
Apr 14, 2008
Messages
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I watched the 4 cinematics... They are nice... I think it was funny sometimes. Good work keep going
 
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