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The Mutation

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
「The Mutation」

By akaka or krazykid

Gameplay
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Similar to the warcraft 3 game "Predator" where you play as an elf and can fight many different "bosses" that other players play, or play as the boss. Well in this game there is only one type of "boss" you can be, but many different characters to play and different combinations of spells to get that can make it more interesting when playing against someone as The Mutation.

Game Mechanics

Mutation items spawn at random times around the small arena and you want to make sure you pick them up so you can gain a random ability mutation, otherwise if whoever is playing as the boss/Mutation will heal from the item and make it that much more difficult to win against The Mutation.

The Mutation: How powerful you are depends on how many players are in the game, the more players, the more damage your spells do, this helps keep the game balanced. Your goal is to kill all the the other players that are playing the random characters.


Other Players: You receive a random character at the start of the round if you are not picked to play as The Mutation for the round, your goal is to defeat whoever is play The Mutation using the random abilities you receive from mutation items. It's better to share these amongst others and not just hog all the mutations, otherwise can result in defeat.

Screenshots (N/A)
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Features
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4 playable areas at random
55 Random abilities you can get by picking up Mutations

Many different characters you can get at random

Main Testers
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Valigar,J12,Moltmagma,JanitorScruffy,ByrnedRose

Changelog
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- Uploaded




Keywords:
Mutation, Predator, Arena, Mini Game, Fast paced, The Mutation, Mutations, Alien, Random.
Contents

The Mutation (Map)

Reviews
20:26, 7th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:9 / 30Aesthetics:8 / 20Total:27 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay The random characters...

Moderator

M

Moderator

20:26, 7th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:9 / 30
Aesthetics:8 / 20
Total:27 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
The random characters available seems to basically just be standrad, non-edited blizzard creeps. Due to their nature, they are not eually strong, so you are never sure what you are going to get. First time I got a super powerful revenant of the depths, with about 100 chaos damage. The boss didn't stand a chance. Then I was the boss, and the other human player got much weaker unit wich I killed without any problem.

The best thing about this game is the randomingly spawning "Mutations" as it causes the boss and the players to race and try to slow each other down in order to get it. However, the random abilities has a range from super simple a bility to ultimate abilities such as reincarnation, which might be considered overpwered.

There is no real balancing made in this game as all players get a random unit each time, but you could at least have made them random with the sam level. The abilities provided by mutations is not enough for making a really exciting gameplay, and the boss abilities is always the same, even though you seem to have put some thought into this ( I like his kit. It works well for a boss), it is not exciting fighting the same boss over and over again.

terrianforum.gif
Aesthetics
The terrain needs improvement. While not being very bad, there is a lot of room for improvemnt. It is a good idea to have four "arenas" available, but they didn't differ much from each other. Additionally, each of them was just a square with decorated outline and slight hill effects. It needs more careful decoration. An idea would also be to create more exciting battlegrounds. Keep one of the squares as it is, but the others you can add some blocking doodads in the middle for example, causing the terrain to have more impact on gameplay. In that case be careful not to make the area messy and hard to understand what is pathable and not.

I also suggest you add screenshots to your description, as it might make more players want to try it out.

triggersandscriptsforum.gif
Bugs
-

updatesandnewsforum.gif
Summary
This is a very simple arena type of map, that needs balance, and new ideas in order to be approved. In its current state it lacks an apealing terrain, and the gameplay is a little monotone without many interesting concepts.

Status set to Awaiting Update.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:9 / 30
Aesthetics:8 / 20
Total:27 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
The random characters available seems to basically just be standrad, non-edited blizzard creeps. Due to their nature, they are not eually strong, so you are never sure what you are going to get. First time I got a super powerful revenant of the depths, with about 100 chaos damage. The boss didn't stand a chance. Then I was the boss, and the other human player got much weaker unit wich I killed without any problem.

The best thing about this game is the randomingly spawning "Mutations" as it causes the boss and the players to race and try to slow each other down in order to get it. However, the random abilities has a range from super simple a bility to ultimate abilities such as reincarnation, which might be considered overpwered.

There is no real balancing made in this game as all players get a random unit each time, but you could at least have made them random with the sam level. The abilities provided by mutations is not enough for making a really exciting gameplay, and the boss abilities is always the same, even though you seem to have put some thought into this ( I like his kit. It works well for a boss), it is not exciting fighting the same boss over and over again.

terrianforum.gif
Aesthetics
The terrain needs improvement. While not being very bad, there is a lot of room for improvemnt. It is a good idea to have four "arenas" available, but they didn't differ much from each other. Additionally, each of them was just a square with decorated outline and slight hill effects. It needs more careful decoration. An idea would also be to create more exciting battlegrounds. Keep one of the squares as it is, but the others you can add some blocking doodads in the middle for example, causing the terrain to have more impact on gameplay. In that case be careful not to make the area messy and hard to understand what is pathable and not.

I also suggest you add screenshots to your description, as it might make more players want to try it out.

triggersandscriptsforum.gif
Bugs
-

updatesandnewsforum.gif
Summary
This is a very simple arena type of map, that needs balance, and new ideas in order to be approved. In its current state it lacks an apealing terrain, and the gameplay is a little monotone without many interesting concepts.

Status set to Awaiting Update.
 
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