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The Great Zombie Assault 1.10

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General:
Its a Hero Defence / Survival themed map. You defend the house in the middle of the map from giant hordes of zombies and other mutated creatures. Your main objective is to defend the Alien Artefact - You'll be introduced to it in the intro - from the zombies. Around the map you'll be able to gain aid, you will learn it in the map, where I have some messages with ping's. When you have defended the Artefact for a long time there will come some helicopters to pick you up, where after it all ends with a fight against the Apocalypser, the one who creates those zombies. This map is protected

Difficulties:
In this map there is six different difficulty settings, Very Easy, Easy, Normal, Hard, Extreme and Impossible. There is also a seventh setting, but that's just a joke which will nuke all units in the map, which means instant loose.


thegreatzombieassault1.jpg

thegreatzombieassault2.jpg

thegreatzombieassault3.jpg




Version 1.00:
-First Release.

Version 1.01:
-Fixed Engineer Build Tower.
-Reduced Gargoyles Health.
-Fixed a bug that made you unable to win or loose.

Version 1.02:
-Increased cooldown on Commanders Orbital Strike from 200 seconds to 500.
-Changed Lay mines to lay more mines, however cost more mana, and have higher cooldown
-Made the zombies spawn 10 times as fast, however spawn 10 times less zombies per wave
-Reduced Cooldown on Stealth from 60 sec to 45 sec
-Increased the quallity of preview image

Version 1.02b:
-Created unit cap

Version 1.03:
-Reduced maximum units from 300 to 250 per enemy player
-Fixed a bug with medics "First Aid"
-Increased Medics Intelligence however reduced agility
-Reduced First Aids heal, however reduced mana and cooldown.

Version 1.04:
-Changed the gold coin drop chance from 5% to 0.5% however increased the gold they give to 10
-Fixed Tooltip for Chain Healing
-Changed mana of some spells
-I guess that was most of what Gamecrafter DK said

Version 1.05:
-Increased the size of gold coins
-Reduced damage dealt by Grenades
-Fixed Grenades tooltip, there was a miss spelling
-Fixed tooltip in some spells
-Reduced maximum enemy units from 250 to 100 per enemy player
-Fixed a bug which caused stacking
-Made some Bosses smaller
-Made the map length a bit shorter
-Made you able to revive your heroes at the shop
-Made Stalkers targeted as ground
-Made The Apocolypser easier
-Added new loading screen and preview image - Thanks to Dragonson :D

Version 1.06:
-Added the new preview image
-Changed the terrain a little
-Fixed the tooltip of a spell

Version 1.07:
-Increased bosses chance of dropping item.
-Increased gold given by coins.
-Changed the credits a bit.
-Added a new item.
-Reduced the spell damage of most spells by 25%

Version 1.08:
-Reduced size of the giant rowning
-Reduced gargoyle spawn
-Reduced armor and magic reduction of some bosses
-Fixed Medic kit
-Fixed the new item
-Created maximum number of marines
-Changed model of The Alien Artefact

Version 1.09:
-Made a new ending "movie"
-Fixed Tooltip of a item
-Fixed Tooltip of some spells
-Made some crates at the shop
-Fixed overspawning from south
-Made helicopters disappear when you have completed heli event
-Gave engineer a summon radar tower abillity, which is his level 6 spell now.
-Added a countdown to next boss
-Added a countdown to heli event
-Gave the appocalypser some "spells"
-Fixed the model on the Alien Artefact at last heli event

Version 1.10:
-Added 4 new items
-Added a new vendor for the 4 new items
-Made Zombies stronger, however reduced the amount of zombies spawned
-Fixed the item merge system
-Added colored names to some items
-You can now type -music to get music (Power of the Horde)
-Fixed alot of bugs


Credits:
I would like to give a huge thanks to my friends who helped me make this map, Teh-Eye and Teh-Olai. Also a big thanks to Gamecrafter DK/The_Clam for testing and ideas, and Dragonson/Drugnar for Preview image and loadingscreen.I would also like to give a huge thanks to all people I have used models and/or icons from; General Frank, Pyramidhe@d, Just_Spectating, Kitabatake, Callahan, Mr. Bob, Gottfrei, Anarchianbedlan, Dan van Ohllus, The_Sillent, Huinipachutli, LoDown, ANdROnIQ, HappyTauren, TTFTCUTS and Zombie, thanks.
In the end I will end this Credits with thanking you for downloading and playing this map, and I hope you'll enjoy it.
Over and out.

Keywords:
Space, Orc, Zombie, Space Orc, Future, Apocalypse, Nuclear, Warfare, Siege, Defense, Co-op.
Contents

The Great Zombie Assault 1.10 (Map)

Reviews
19:45, 9th Aug 2010 ap0calypse: Approved
Oh well! I tested it, and, yeah, it's a nice game... but there are some flaws... Heroes are way too overpowered, way too many units generate extreme amounts of lagg, and nothing can take an airstrike except bosses - plus you haven't altered it's mana cost from cluster rockets, i reckon. so - stronger enemies instead of many. i quickly learned, that the best way is simply tostand around the artifact, gunners in front, engineers building, but, then again, it might have been so easy because i set it to very easy... but i was only one person, so i thought that it would even out... oh well... the management is nice, and like the drops, etc. Maybe a different gold-gaining system? 'cause it's a pain in the ass to run out and get it. Also, it will reduce lagg, if there's less items. yeah well, good work, i think! With a bit of polishing, you'll be set.
 
Level 4
Joined
Aug 27, 2008
Messages
47
Well, if you played the the map before I changed the spawn system, then yes it was very very easy.
You should have seen it in the early days :p You could sleep while playing it.
Anyway, if you download the newest version and make it one man normal then... then.. then I would like to see a replay xD
And about the spells, then many of them is like Air-strike, and I will change the mana usage of them some day, but I just cant do it right now :p to lazy
Anyway, I'm glad to get some response +Rep
Yeah, the gold system is a pain in the ass, however I couldn't get an idea how to have a system which required that you did something to get the money.
So what if now I changed the gold coins drop chance from 5% to 0,5% and increased the gold they give to 10.
 
http://www.hiveworkshop.com/forums/pastebin.php?id=0f3o6t

Here's the replay, well, i got quite far, but those airthingies took me by surprise, and i lost the commander, so i couldn't call more troops... and then you're doomed... well, it lagged quite alot... It's the amount of enemies... Oh well... You could reconsider those flyers... they damage very much... and the grenades are too strong... hmm... you misspelled the grenade item tip... showed it in the map. Aaand... There's some spell where there's a 'd' after the level, it shows in the video. Oh well, if you update that, i'll go at it again. If you get it finished enough by monday, i can try it with some friends.
 
Level 4
Joined
Aug 27, 2008
Messages
47
Well, I can't work on it the whole weekend... :(
However if we work effectively we might get it good by Monday :D
By the way, I got a friend, and we need another one to test it :D, so if you got Garena we could test it, with 3 players, never done that before xD
 
Level 4
Joined
Aug 27, 2008
Messages
47
Just watched your replay there, and there were something wrong, that's for sure. The Gargoyles stacked up before they attacked, they shouldn't be so clever...
Mine is A-Big-Crazy-Bee, I have added you to friends :D, just waiting for you to accept
 
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