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The Flood: Part V 1.4

The Flood Part 5 - By Vengeancekael


Info:

The Flood: Part 5 is the last part of the Flood Series, however, there will be a non-warcraft sequel.

Story:

Illidan has attained a new physical form because of the Orb of Power and now, he is using this power to reach the Evil who is responsible for the curse.

Protection: None

Changelog:

1.0: Released
1.1: Removed Aura Effect, Typos removed, Environment Changes, Camera Changes
1.2: Environment Changes, Camera Changes, Fight Scene Changes, Extended Cinematic after Credits Scene, Cinematic Changes.
1.3: New preview image
1.4: Dialogue Changes ; Extended Cinematic in the end; Terrain Changes ; Trigger Optimization

Credits:

-TDR; SinisterX ; Illidan(Evil)X; WILL THE ALMIGHTY; JetFangInferno; antihero; Darkholme; Kitabatake; Kingz

Special Thanks:

ap0calypse; Hemlock; ModelTester

Website:

Link

Keywords:
flood, series, 5, Vengeancekael, cinematic
Contents

The Flood: Part V 1.4 (Map)

Reviews
18:30, 17th Jan 2010 ap0calypse: Approved

What do you think?


  • Total voters
    9
  • Poll closed .
Well.
I have to admint a few things:
-The camera is a bit of time sometimes
-The Terrain could be a bit more realistic
-The songchoice of Für Elise was pretty good, but dont let it play too long, cause the later parts dont fit to the atmosphere
-The vision is very blurry and white, i would change it
-the fighting scene was great in my opinion, but a bit long lasting
-wtf is illidan an iceghost now xD that looks weird
-great musicchoice
-when you typed ESC=End Cinematic in the beginning, it felt like giving credit to me xD
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
I've followed these movies and all I can say that the ending ... is ... awkward and not possible to imagine :p

A few cons though

All i should be capital I

In the fight seen, kaels aura is still on the ground and not moved along with him

In the beginning it seems that you tried to not go threw the trees with the camera, you fought well but it is still going a few trees

isnt it a very tiny platform the last demon is standing on? ^^

these are the points I could find now but else I think this is really good, to bad it's the last one :(
 
I've followed these movies and all I can say that the ending ... is ... awkward and not possible to imagine :p
there's going to be a sequel so don't worry:D
All i should be capital I
i'll change that
In the fight seen, kaels aura is still on the ground and not moved along with him
that's not his aura, that's just a darkness sign on the ground
In the beginning it seems that you tried to not go threw the trees with the camera, you fought well but it is still going a few trees
lol you got me
isnt it a very tiny platform the last demon is standing on? ^^
yes it is, oh don't think they're in like a dream, they're still in the human castle but at place the fog has increased:)
these are the points I could find now but else I think this is really good, to bad it's the last one :(
thx and this isn't the last one:)
 
Level 16
Joined
Jul 16, 2007
Messages
1,372
Really good cinematic, but it 'felt' a bit shorter than i though it would, i mean it wasn't that original or smth. :p the fights need some work though.
I've compared this one to the first version of the Flood 1, and i can say that you have really advanced fast in your progress! :D,
voting 5/5
+rep [Yes] No
 
Really good cinematic, but it 'felt' a bit shorter than i though it would, i mean it wasn't that original or smth. :p the fights need some work though.
I've compared this one to the first version of the Flood 1, and i can say that you have really advanced fast in your progress! :D,
voting 5/5
+rep [Yes] No
OMGZ thx:D
Why did you give it a 1/5 when you say it deserves a 4/5?
I suggest you undo this rating immediately, I believe it's just an accident, but abusing the rating system isn't really appreciated :/
Thanks for telling me what happened:D
Edit:
Maybe use the rating system instead of just saying it in a comment:S And you can't give me rep right now.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Lol, I just watched it, that must be the best credits I've ever seen in a warcraft map (do I sense shrek-like credits? :3).
And, by coïncidence, I just finished Borderlands (the credit music is Borderlands' intro music (awesome game btw).
I love how I reject the peasant, lol (although it says "ao0alypse" or something).

About the cinematic itself: your triggering didn't really progress a lot fron the first to this part, though it did progress a little.
Leaks and waits are still common, but it takes a long time before you can succesfully replace waits.

The terrain itself was avarage, but it looked a lot better due to the fog and the filters (though the filters at the start end too soon, unless you wanted it to be like that).

You're obviously not a fight scene cinematographer, those aren't good: they're too static and you don't really know what's happening (illidan waves his hands and kael is dead), you should implement some kind of missile system where you just have to fill in a few values and you've got yourself a missile (I just created something like that and it can really help for a more entertaining fight).
You should also work on the camera movement, which is good apart from the 'shocky' movement (which is caused by waits), if you remove the shockiness, it's very good.

The story was... very good and entertaining, I loved the intro and outro the most, the part where illidan goes to kael isn't my favourite, but you did well following the music in that part.

The music choice is awesome, no remarks there.

I think that's all... good work, approved.
Awaiting the sequal ^^
 
Lol, I just watched it, that must be the best credits I've ever seen in a warcraft map (do I sense shrek-like credits? :3).
And, by coïncidence, I just finished Borderlands (the credit music is Borderlands' intro music (awesome game btw).
I love how I reject the peasant, lol (although it says "ao0alypse" or something).

About the cinematic itself: your triggering didn't really progress a lot fron the first to this part, though it did progress a little.
Leaks and waits are still common, but it takes a long time before you can succesfully replace waits.

The terrain itself was avarage, but it looked a lot better due to the fog and the filters (though the filters at the start end too soon, unless you wanted it to be like that).

You're obviously not a fight scene cinematographer, those aren't good: they're too static and you don't really know what's happening (illidan waves his hands and kael is dead), you should implement some kind of missile system where you just have to fill in a few values and you've got yourself a missile (I just created something like that and it can really help for a more entertaining fight).
You should also work on the camera movement, which is good apart from the 'shocky' movement (which is caused by waits), if you remove the shockiness, it's very good.

The story was... very good and entertaining, I loved the intro and outro the most, the part where illidan goes to kael isn't my favourite, but you did well following the music in that part.

The music choice is awesome, no remarks there.

I think that's all... good work, approved.
Awaiting the sequal ^^
YAY thx:D Yeah i know, it's hard for me to stop using waits but i'll eventually stop using them:) I must say, that was a fast review:D
ao0alypse
u.O
 
Oops xD
I had to do it.
I dont know was the point to not see Ilidans models but here some screenshots.
Well i really don't know why this bug is occuring for you, do you have the latest patch? And 13 times? lol i have only watched it 6 times perhaps :>
Edit: The cinematic is being remade, so this time, i will be using timers.
 
Last edited:
Level 2
Joined
Sep 8, 2009
Messages
22
Man, I apologize for not being able to review your previous flood parts. I really do. I had to move from my town to another country, so it was a nuisance(not you!)... XD

I'll review this immediately and check it. Keep on track. :)

Edit: I downloaded it, and looked at the cinematic. I didn't keep in track of the storyline so I won't count the plot.

(+)Camera: Obviously, you did a great job on this. There were no objects that blocked the camera's eye. But I saw some problems where I couldn't see Kael'thas' face in the end as a spirit. 8/10
(+)Typos/Grammars: I can't say did you a perfect job on this. No typos, but I've seen some grammar problems. I suggest fixing it as it's not that hard. 7/10
(+)Credits: You have given credits at the end of the cinematic, great job on it! 10/10
(+)Others: The map is unlocked for people to easily test it, or learn it. Good! 10/10

(-)Battle: The battle was honestly, terribly boring. Not much of actions in it. You used many triggers when they cast a spell but it was just not interesting. 3/10
(-)Ending: It looks like the whole part of "The Floods" are not even over, but that is just my opinion. 5/10
 
Last edited:
Level 13
Joined
Jun 22, 2004
Messages
783
Was Great to see that you've launched another Flood series, even tho I had the feeling that this part in particular was way different from the others, with all the different skins etc, and the whole ambiance seemed different as well, but we'll get to that in the actual review.

General:
There were a couple of things that I noticed that I think are better to not do or use in another part in your cinematic.
First thing, I think you should keep the story text of your cinematic in the loading screen and not your updates, leave the updates for in your actual description where you uploaded your map, cause it kinda eats away your story.
Second thing was the somewhat long text at the start were you even say were you uploaded this saga, and where you thank people, those are better to be placed in your credits (that's what there for).
Aside from that, I perhaps didn't like it as much as part 4, even tho I can see you pulled of an effort creating this, I think the whole scene (with the custom units, and the somewhat additional story) was a bit off placed, which somewhat triggered me to say, good job, but keep in mind you have to relate this episode to your previous series as well.

Terrain and Enviroment:
Your terrain was alight, nothing too fancy but it wasn't boring either, imho your indoor terrain at Queen of elizabeth was a tad better, but then again terraining indoor and outdoor is quite different.
A quick note, always make sure you lower blizzard trees, cause they look really ugly at the root (they suddenly end), you can lower them by holding ctrl+page down (in case you didn't know).

I think you took in account that playing with fogs, lights and weathers was important too in your cinematic, that's good, however a couple of notions.
Don't over-be-light things like in your first actual few shots (keep in mind that if you camera pan has a greater distance, that it effects your Fog view as well).
Perhaps it was a combination of things tho, the fog the lights and the special effects.

Camera's and Cinematic Effects:
Again I have to compliment you on the fact that you are really doing things with different camera like distances, AoA's etc.
The motion can use some more work tho, for example the somewhat blocky effect at the trees when you were going to see illidan.
Aside from it looked quite alright.

your fades on screens were not always on time, for example when illidan barged into town destroying the gate, you faded after you clipped the camera.

Story and Character Build:
The story as said before, is a bit off with the rest of the parts, it sorta looked like everything went chaos mode, and there was a demon that had to be slain, it felt like something additional on top of the original series.

Character Build was a bit chaotic, with illidan basically going on rampage mode, trying to cleanse the humans.

Animations, Interaction and Effects:
Animation wise, it was alright, but remember the tip I gave you in queen of Elizabeth to always reset the unit after playing an animation so it doesn't freeze after playing the animation.
When keal'thas died, it kinda lasted quite long before he died (felt sorta like it was dragging along for too long)

The interaction still had some issues, with characters doing random "stand" animations while talking.

Effects were quite poor, basically I am trying to cover your fighting a bit, the instant teleporting of keal'thas seemed awkward, you should see some sort of effect when when he instant teleports so you can associate it with his instant movement.
Aside from that, try to match your special effects a bit more to the situation, for example, don't try to thunderclap everything, when keal'thas was cleansed, try using something that really relates to him being cleansed.

Music and Sounds:
Right of the chain, I didn't like the first tune, cause I felt it didn't really contribute to what you were trying to display, I'd have to say that you picked wisely after that first track.

When fighting make sure you use sounds effects, it gives the battle a more epic touch.


Conclusively I am still looking forward to a cinematic were I can really give you a 4/5 from.
Something you might get some resources from is the shipwrecked story, it might not be the best series out there but surely one to be mentioned, made by Player_72985.

You can find his series here:
http://war3.incgamers.com/?p=browse&submit=Search&s=shipwrecked

Good luck on your future cinematics, keep up the good work.
 
Level 13
Joined
Jun 22, 2004
Messages
783
Hey Vengeancekael

It's good to see that you have made an update on your cinematic, a proof of dedication.

I won't do another whole review, but you could take my previous review into account along with this post.

Generally I think there is still enough room for improvement, it's not bad at all, but it felt as if your update was relatively small.

Your intro is OK, but you could do all the special thanks texts at the end, just shortly present your cinematic and then kick off, that's my advice; the reason for it being the fact that it kinda draws away the initial anxiousness of the viewer.
A little note, saying that ESC will let the viewer leave the cinematic is rather unneeded, you don't want the viewer to really close your cinematic right, you should implement the function, but just leave that up to the viewer to figure that out.

Three little Camera related issues.
Try to avoid clipping through the grass, this was happening at the very start of your cinematic.

Make sure you get those Fade in and Out's correct your pan's to the camera I spotted a incorrect pan before illidan fights with Kael'Thas.

Don't make an angle to will allow you to see the end of the map or empty terrain (before illidan and vasj are going to talk you can see the end of the map)

Wanted to state that the camera at the pillars before illidan fights Kael'Thas was lovely^^.


Terrain Wise, try to devote some more time in city, cause it kinda lacks in comparison to the starting scene.

Make the grass a little smaller at the credits the are unrealistically big.

Lastly I will cover most of the Animations and Music
Try to let illidan face or look around when he asks vasj of she heared something as well.

Your fights are a bit vague (tho I understand it's hard to make a proper fight), for the biggest part I am not a big fan of just letting people blink and instant travel constantly, but make things like that sorta tractor-beam fluently, and not choppy.

Try to think of creative and innovative ways to make the fight more realistic and interesting try to make it less static; I could make a more extended review about it, but look at things like Shipwrecked 7, Vision, The Spirit of Vengeance, things like that to get the global idea of a good fight scene.

Music wise I did like the second tune, but the way it sorta faded was very awkward, try to work around a better flow towards the next tune.

I am not really allowed to Advert other sites, but perhaps something that might interest you, there is an Cinematic Contest over at Starcraft.Incgamers:
http://starcraft.incgamers.com/blog/comments/starcraft-theme-cinematic-mapmaking-contest/
 
Liked the series.
A good cinematic indeed
Well made, big part of it at least.
The story is also good.
And i loved the background musics *-*

However, there is one thing that f**ed... Why did you use WC names if it's not a WC sequel?
I mean.. Illidan, Kael, Malfurion, even Lich King... damn dude, you could have used diferent names, it's strange to see the same names in something that has nothing to do with WC lore.
the cinematic in general deserves a 4/5
but because of all this names stuff i'm going to give it 3/5
 
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