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The fall of winter

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Hiveworkshop Cup entry

THis is my entry for the competition. Hopefully you may still enjoy this map. With your friends. :) I was aiming for a warcraft3 campaign feel for this one. cheers.
Contents

The fall of winter (Map)

Reviews
PKCrafty
This is a very pretty and immersive melee map. However, there are some changes needed for it to work as a competitive map. Some camps don't drop ANY items, such as both fountain of health camps and bandit camps in the corners. I recommend adding...
mafe
Map looks awesome, but ..... the gameplay features are not how melee maps are working. In addition to what @PKCrafty mentioned, the following issue should also be looked at: -Creeps near at expansions should not be on camp stance (i.e. not "blue")...
Level 5
Joined
Dec 10, 2012
Messages
84
This is a very pretty and immersive melee map. However, there are some changes needed for it to work as a competitive map.

  1. Some camps don't drop ANY items, such as both fountain of health camps and bandit camps in the corners. I recommend adding suitable item drops for these two camps.
  2. This touches more on the first point, the granite golem camps (red) drop low tier items when they should drop a much higher level item. For example, the golem dropped a Claws of Attack + 6 when a more appropriate drop would've been Claws of Attack +12. You can find more detailed info regarding this and the previous point made here under Item Drops.
  3. The path down to the Enraged Elemental on both sides is very tight, not much space for any form of a decent size army. It's not very balanced due to the lack of room for two armies to move amongst. Granted, some competitive maps do have choke points such as this, but not to this degree, and especially on a steep hill. Part of the reason it is imbalanced is the army fighting uphill gains a chance to miss-hits on ranged attacks, and all units significantly have their vision lowered.
  4. My final observation is the fog effect you've added, albeit very atmospheric and eerie feeling, isn't suitable for a competitive map. It affects gameplay as a distracting element, potentially hindering players' performance due to this, smoky-gray, mist effect. Potentially making it harder to see what abilities are used, seeing mana bars, etc.

With that being said, I would love to see this map in the tournament! It feels 100% different from any current blizzard map in the map pool. Just needs a few balance fixes is all!
 
This is a very pretty and immersive melee map. However, there are some changes needed for it to work as a competitive map.

  1. Some camps don't drop ANY items, such as both fountain of health camps and bandit camps in the corners. I recommend adding suitable item drops for these two camps.
  2. This touches more on the first point, the granite golem camps (red) drop low tier items when they should drop a much higher level item. For example, the golem dropped a Claws of Attack + 6 when a more appropriate drop would've been Claws of Attack +12. You can find more detailed info regarding this and the previous point made here under Item Drops.
  3. The path down to the Enraged Elemental on both sides is very tight, not much space for any form of a decent size army. It's not very balanced due to the lack of room for two armies to move amongst. Granted, some competitive maps do have choke points such as this, but not to this degree, and especially on a steep hill. Part of the reason it is imbalanced is the army fighting uphill gains a chance to miss-hits on ranged attacks, and all units significantly have their vision lowered.
  4. My final observation is the fog effect you've added, albeit very atmospheric and eerie feeling, isn't suitable for a competitive map. It affects gameplay as a distracting element, potentially hindering players' performance due to this, smoky-gray, mist effect. Potentially making it harder to see what abilities are used, seeing mana bars, etc.

With that being said, I would love to see this map in the tournament! It feels 100% different from any current blizzard map in the map pool. Just needs a few balance fixes is all!

thanks for the lovely feedback! I'll do the updates this week. sadly it's too late for me to change it for the contest. :)
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Map looks awesome, but ..... the gameplay features are not how melee maps are working. In addition to what @PKCrafty mentioned, the following issue should also be looked at:
-Creeps near at expansions should not be on camp stance (i.e. not "blue").
-Doodads should not drop items.
-Creeps should not be positioned that player units might accidentially walk past them (when coming from the main base to reinforce your army, for example).
-Incorrectly placed red spawn location (just needs to be moved little bit away from the gold mine).
-Merc camps are normally guarded by creeps.
-Limited building space at the central expansions.
-The map has way too many small corridors and chokepoints virtually everywhere (That's probably not fixable without changing the map entirely).

There are probably some more points which I missed. Please at the very least fix the itemdrops and a few of the other issues which require just a few clicks and the I'll have noather look. Until then, map set to Awaiting update.
 
Map looks awesome, but ..... the gameplay features are not how melee maps are working. In addition to what @PKCrafty mentioned, the following issue should also be looked at:
-Creeps near at expansions should not be on camp stance (i.e. not "blue").
-Doodads should not drop items.
-Creeps should not be positioned that player units might accidentially walk past them (when coming from the main base to reinforce your army, for example).
-Incorrectly placed red spawn location (just needs to be moved little bit away from the gold mine).
-Merc camps are normally guarded by creeps.
-Limited building space at the central expansions.
-The map has way too many small corridors and chokepoints virtually everywhere (That's probably not fixable without changing the map entirely).

There are probably some more points which I missed. Please at the very least fix the itemdrops and a few of the other issues which require just a few clicks and the I'll have noather look. Until then, map set to Awaiting update.

Thanks for the feedbacks! I've already made many of the mentionned edits, I have yet to complete the terrain though. I'll be updating the map once I have time work on it! cheers!
 
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