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The Fall of Theramore

The Fall of Theramore
Created by Blizzzard Entertainment. Edited by Pyraeus.

Description

Screenshots

Other

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The Fall of Theramore Turn the tide of the failed assault on Theramore and claim her riches! For the Horde! Garrosh's siege on Theramore Isle – the strongest Alliance bastion remaining on Kalimdor – has failed! ...or has it? In the dead of night, as Theramore's defenders huddle within their walls, a small team of capable veterans infiltrates the island, making their way amongst the docked warships of the 7th Fleet. Their mission: To throw the Alliance forces into chaos while the Warchief's army regroups. Butcher their flight master. Sabotage their war machines. And rescue the captured Horde spy!

Features:
  • Updated Units
  • New Enemy&Good Heroes
  • Difficulty Enhanced
  • Updated Terrain
  • New Spells
  • New Items and Shops
  • The /AForce and /AVision Command in Game!
  • The Horde Scenario of Theramore's Fall with Sounds!

Changelog:
All Updates
  • If there will be any bugs. I will update! I will post it!

NOTE - Permission was given to upload this map by a moderator and since others wanted it here to play it. I decided I'll upload it. So here it is. The goal of this project was to make a map very similar to Blizzard's "Bonus Campaign" map which also contained Theramore City within it for multiplayer. So, the map itself was taken and credits go to Blizzard for their map and almost everything in it. The map was updated to feature the events of "The Fall of Theramore", The Horde's Version of it. Where a group of Horde soldiers infiltrate Theramore City and do the tasks given to them. They rescue the elven captive and then witness Theramore's fall. Here it's a little bit opposite and was focused to be made "Warcraft 3-Ish". The Bloodheart Clan are the tasked invading heroes, but they invade with a huge task force of supporting soldiers. They have to rescue the trapped blood elf after lowering Theramore's defense and slaying the Guard Captain of Theramore. This map is made for two players and is set to hard difficulty. It features many heroes from the novel and who appear in the game itself.
This map is originally made by Blizzard Entertainment for Warcraft 3: Frozen Throne' Bonus Campaign. The map was originally called "Theramore Isle", which is Chapter 2 in "Act Three: A Blaze of Glory". The final act in the Bonus Campaign.. The map was edited by me so two players could play and experience a battle of storming the city itself together during the future events of Mists of Pandaria.The map's difficulty selection has been removed and the map has been made to be challenging for anyone who plays it with another. The map is highly updated and features the battle lore from the "Theramore's Fall" scenario with sounds. The battle between the forces of the gathered Alliance who are protecting Theramore City and Garrosh's Horde. The Bloodheart Clan are the heroes sent by Thrall who asked of them to spare many of Jaina Proudmoore's friends during the battle.

Description of the Player's Heroes - The player's heroes are based on Rokhan, Cairne Bloodhoof, and Rexxar. All three of them have a passive ability fitting for them. All of them even have items. Some which can even be usable. The fourth hero was completely replaced with a Death Knight. Player Blue plays with the Brutelord and the Tauren Warrior. While player yellow plays with the Death Knight and Shadow Hunter. Each team must secure each side of Theramore Isle and advance their allies forces by destroying the enemy towers and the inner dark-green bases. Know that the teal ones must be spared due to Thrall asking the Bloodheart Clan to avoid them. If one of the teal buildings is destroyed. The game is lost. If the center Horde base is lost. The game is lost. The more structures you loose on the Horde side. There is a lesser chance you will win this battle. In order to win. You must defeated the Guard Captain of Theramore and rescue the Horde Spy.

Description of the Alliance - The Alliance have new enemy heroes scattered all around Theramore Isle and are ready to battle you upon reaching them. They sent constant attack force units in order to defend Theramore City and will do anything to overwhelm you. Their enemy heroes guard the structures which make enemy units. They even guard the Guard Captain of Theramore. Know that the enemy heroes are strong and won't give in easily.

Credits - The credits go to Blizzard Entertainment for making the map in the first place and all that, of course.
Edited, made for two players, and everything else - Pyraeus.
Model/Skins - The Hive Workshop, Blizzard Entertainment, WC3C.net, XGM, and the Goblin Academy.
Testers - Gerwas and Pyraeus
Art Loading Screen of the Fall of Theramore - Blizzard Entertainment.
Mr. SonOfJay for teaching me to create a well map description like his own.


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For the rest of the images. Look here - http://www.hiveworkshop.com/forums/members/199530-albums7041.html

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Contents

The Fall of Theramore (Map)

Reviews
12:51, 14th Jan 2014 Hell_Master: Map approved with a rating of 3/5 based on Shadow Fury's helpful review: Shadow Fury's Review If I would to note my own insight, this needs much more uniqueness due to that this is based on a campaign and seeing...

Moderator

M

Moderator

12:51, 14th Jan 2014
Hell_Master: Map approved with a rating of 3/5 based on Shadow Fury's helpful review: Shadow Fury's Review

If I would to note my own insight, this needs much more uniqueness due to that this is based on a campaign and seeing that there are quite minor changes.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Well, I cannot judge the terrain this time. Here is my review anyway:-

GOOD POINTS:-
- Great choice of models/skins
- Voice acting (great point)
- Some funny things (yeah, the goblin at the end)

BAD POINTS:-
- Not a lot of changes from the original map, still sieging the isle and trying to kill the big boss. New thing that I am trying to rescue someone, not a big change!
- Most of the abilities are still the old ones
- Filesize quite big
- Some buildings, like the guard tower, do not display the camera image when I click them

SUGGESTIONS:-
- As the map still resembles a lot the old one, some "RADICAL" changes should be done. For example, you could add some random events which are not present in the old map and make the game last more than the old one normally lasts
- Try to reduce the filesize, perhaps removing some models/skins which aren't very important (the buildings that don't show the camera image for example)
- The hero abilities have to be changed into new original ones instead of using common Blizzard abilities
- You could rework the terrain by yourself more than you did (yeah, I noticed a few changes) but this is optional

To finish, I'll give this 3.5/5 and rate 3. Vote for APPROVAL! Just needs more changes to make this game more distinguished.
 
Level 11
Joined
Nov 24, 2010
Messages
203
Well, if you read the description. The whole point of it was to be like the Bonus Campaign's siege map. Very similar and very same. So, there are not a lot of changes, I agree. As for the file size. Blame the sounds, most likely. The model's portraits. Well, need a portrait maker in that case, but since they are attacking buildings and quite not using them. For me it's fine. For others, perhaps not. I do not seek perfection. It's made to only portray the Fall of Theramore and that's how it ended. Also, the difficulty was enhanced by making the enemy stronger. If I went over that limit. Then they would surely crush you, believe me.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: Hell_Master
Map Name: Fall of Theramore
Map Author: Pyraeus


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Originality

The map is based on a Bonus Campaign on Warcraft III (?). It's really great to see maps being based on campaign and adding some little unique touches in it and for that a great job. Though I really suggest that you add some more unique touches in this!

Score: 70/100

Presentation

Presentation is neat-looking and organized
Presentation offers a great amount of information which is great.
Screenshots were given to support the description
Noted Permission and Credits were given which is essential when needed and credits to give recognition to creators.

Overall, great job and this is indeed an excellent way to create a neat and good-looking descripion.


Score: 93/100

Design

Minimap fits the game and looks good, same goes for the Loading Screen.
Proper descriptions were given also both on Map Decriptions and Loading Screen.
Tooltips looks good and all seeing that most of it are on the standard Warcraft III.

Overall, everything looks fine and nothing much to say. There are no error that are disturbing that has been spotted anyway.


Score: 88/100

Object Data

Units' models and skins looks pretty much fitting.
The Theramore Force's Blademaster-like hero that is Level 15 could have a hero glow because it is essential for heroes
Brutelord's selection size could be a little smaller because it is quite big.
Abilities for some heroes looks unfitting for them such as the ability for the Brutelord to summon pets. It would be better if you would give it spells that are more on dealing damage.

Overall, there are some things that is needed to be fixed but there are also some things which I see as good.


Score: 57/100

Gameplay

Game looks so boring that you just have to siege and breakthrough. Some unique touches in it could be applied such as adding some triggered events that can possibly happen in-game.
Game looks like it is not altered melee seeing that most of the buildings and armies are being controlled by
allies and enemies and you are just controlling 4 heroes all in all (or I might have missed something).
The cinematics has a voice actor present in it which adds some charm in the cinematic itself. No error or mistakes in grammar have been spotted.

Overall, everything looks fine though could have some unique touches in it.


Score: 65/100

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Brutelords' selection size could be a little smaller in size.
Spells and abilities for heroe could be more custom and also fitting for them. Brutelord for me that can summon pets is quite out of place and it could be changed by some sort of spells that is more dealing damage.
You should give heroes a hero glow, they can be mistaken as unit though this is just a minor issue.


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Final Score: 74.600/100
4/5 Vote for Approval

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Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Last edited:
Level 21
Joined
Nov 4, 2013
Messages
2,017
I've been able to play the game in single player. And to let you know, what made me give you 3.5 is that while I was playing, I felt as if I was playing exactly the last level of the Bonus Campaign without feeling much difference, kept spamming healing waves and destroying the overpowering towers. Also that not a lot of effort was put in this map as the terrain was already done (which is the hardest thing to do in my opinion) You simply changed the models of all units, gave the Heroes some new abilities, fewly reworked the terrain and altered the plot. I appreciated the enhanced difficulty but I really didn't like that the Barracks and Arcane Sanctums had over 8000 HP so that I took years to raze one. It gets boring to attack a single building for ages.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
I just have to ask that some of you people above should read the description. As I said. The main goal was to make it a "multiplayer Theramore City charge" like the Bonus Campaign. Yes, it's editing. Almost a lot of stuff of edited custom campaigns is.

I read very well the description but still I'll have to repeat everything I said to let you understand that this "modified" map still resembles greatly the old one. You need to make RADICAL changes if you comprehend what I mean. You must make something that makes the map more different from the old one so that when people play it, they don't feel it's quite similar to the normal map.
 
Level 1
Joined
Dec 24, 2016
Messages
2
Hello, but may I ask you if you have the Orc Bonus Campaign map? I know this map is just the bonus campaign's last act, just skinned. Can I have the original, please?
 
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