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The Corruption of Felwood

DESCRIPTION
Archimonde has ordered a path conquered for his march to the World Tree. Fight your way through the enchanted forests of Ashenvale and slay or corrupt everything that stands in the path of the Burning Legion!

GAMEPLAY
This is a single player map in the style of a typical Warcraft mission. It has an approximate play time of 70-90min, so don't forget to save your progress!

ADDITIONAL INFO
If you've played a warcraft mission you already have all the skills you need for this, anything covering special gameplay is covered by the map design or in-game hints. If there's still anything unclear, let me know!


All bugs found or feedback is appreciated!

Contents

The Corruption of Felwood (Map)

Level 5
Joined
May 23, 2015
Messages
142
Cool map, but I got a few observations:

* In the first enemy base with the Keeper of the Grove hero I killed all Night elf bases but not the Corrupted ancient cuse he was helping me and wanted to keep him in case more enemy forces came, so the cinematic of the Keeper making the Tree barrier never came, I just realised something was off after I killed the Troll Lord and got his eye what triggered the quest to get the itens to make the Arch Infernal, so I killed the Corrupted Ancient and everything went on as usual.

* Also one personal touch wich was personally bothersome was that you missed a vital part of the corruption of Felwood: The Skull of Gul'Dan. I was hoping I would use it to turn a big chunk of the forest as Tichodrius did in the Campaign, and what pretty much made Illidan intu a Demon, so adding it in later version might be nice, perhaps as an optional quest to weaken the last boss even further or something like it, would have to beef up the boss tho.

That is it, love single player maps with good story behind it, well done mate, very nice job here!

Edit: Forgot to say that after you finish the Infernal escort mission the corrupt trees item vanished from my inventory, wich was a letdown, for it was a cool aspect of the game, and necromancers are very useless in that mission, Nerubians are so much more effective.
 
Last edited:
Level 4
Joined
Jan 25, 2019
Messages
16
Appreciate the feedback!

- It never occurred to me that players might want to keep the Corrupted Ancients around, so I'll probably do something like give them a limited lifespan in that case.

- That's a good point with the Skull of Gul'Dan actually, I think a good way to include it without making sweeping changes would be to just turn the corruption wand item into the Skull of Guldan, and leave it at the summoning ritual. That lets me include it, and provide a explanation on why it got left there.
 
Level 5
Joined
May 23, 2015
Messages
142
Very nice idea, but I must say if you make the wand intu the Skull then you must make it a more powerfull item, maybe it could corrupt any area cuse blight gives a nice regeneration to undeads, maybe bigger area, maybe an area poison to enemies it hit just like 5 damage a second for like 10 seconds in a big area would be nice. Maybe an optional quest to empower the skull collecting enemy souls.

But the coolest would be near the end turning the item intu the shrine that corrupted Felwood in the NE campaign, corrupting a big chunk of the forest. As you lose a powerfull item could make the shrine summon Felhounds or other demons.

Anyway love demon maps. Cheers.
 
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