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Beastmasters Tribe

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Beastmasters Tribe

Description

These are the lands of the Beastmasters, who tamed many creatures. You will need more allies this time to beat them. Beware of the enemy, three great battles may develop at the same time.

Neutral Buildgings

-16 expanding mines.
-2 Goblin merchants.
-4 Merc. camps.
-2 Goblin labs.
-1 Tavern.

Creeps

-12 Green
-20 Orange
-2 red

Map Layout

174228-81560d8d7f41c65a247da8d928f5535f.jpg


Updates

1) Forgot critters, added seals.
2) Fixed red creep, in green base facing position.
3) +2 goblin merchants, + 4 orange creeps
4) goldmine increased to 13000 to all mines
Contents

Beastmasters Tribe (Map)

Reviews
mafe
Map set to substandard due to request be the author.

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
I like this map a lot, and I would prefer in the 4v4 battle net ladder over some of the current maps.
-In particular, I think the double merc camps are a fun idea, even though they might be use only rarely, as I think this is a map which will see a lot of early game agression.
-Items are good, just maybe slightly too weak at the labs.
-The creeps at the green starting positions are looking the wrong way.

I find it kinda weird to see "cold blooded" animals like turtles or thunder lizards in a snowy environment, but in a world with magic, science only goes so far.

As the current "issues" are negligible, map approved.
 
Level 29
Joined
May 21, 2013
Messages
1,635
1-I like this map a lot, and I would prefer in the 4v4 battle net ladder over some of the current maps.
2-In particular, I think the double merc camps are a fun idea, even though they might be use only rarely, as I think this is a map which will see a lot of early game agression.
3-Items are good, just maybe slightly too weak at the labs.
4-The creeps at the green starting positions are looking the wrong way.

5-I find it kinda weird to see "cold blooded" animals like turtles or thunder lizards in a snowy environment, but in a world with magic, science only goes so far.

As the current "issues" are negligible, map approved.

1-thanks, very glad to hear that.
2- I was thinking since the red creep is L29, that players may use it to fill the loss of 1 or 2 units. And I think the permanent L4 are interesting to gather to try to get aura items.
3- I think for a charged L2 L14 is good, more level it should be L3 less level and it should be permanent L2.
4-Fixed, what a silly mistake.

5- scorpids are insects, they cant stand cold, dragons are also reptilians same as turtles, and the thunder lizard they are from the underground tile-set preset, wich has ice theme. And dont forget that cold blooded frogs can resist being frozen in real life!!
 
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