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The Ashenvale

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Reactions: deepstrasz
Map Info:

Traces of civilized humans found along the east coast of the Ashenvale. Sneak into their land and take them down before they seize power.

Features:
  • 10 Gold Mines - 15000 Main, 11000, 10000 Expansions
  • 12 Green Creep Camps
  • 14 Orange Creep Camps
  • 2 Red Creep Camps
  • 2 Goblin Merchants
  • 4 Goblin Laboratories
  • 1 Tavern
Contents

The Ashenvale (Map)

Level 23
Joined
Oct 12, 2008
Messages
1,783
As a melee map, its passable by Hive standards; underwhelming by yours.
The river bottom textures sharing the same grass as the land.
The map is symmetrical but also in a very uninteresting way, its as if you chose the most straightforward method to make the map a suited for 4 players.

Call it nitpicking, and it is; but you clearly show the ability to fart out higher quality maps in your sleep than the average upload.
Turns out, even the maps you make in a hurry are well designed, both mechanically and visually.
Hence, it would be nice if you spent more time making better maps, even if the ones you can spam out are technically passable.
- Map approved
 
Level 10
Joined
Oct 26, 2016
Messages
160
As a melee map, its passable by Hive standards; underwhelming by yours.
The river bottom textures sharing the same grass as the land.
The map is symmetrical but also in a very uninteresting way, its as if you chose the most straightforward method to make the map a suited for 4 players.

Call it nitpicking, and it is; but you clearly show the ability to fart out higher quality maps in your sleep than the average upload.
Turns out, even the maps you make in a hurry are well designed, both mechanically and visually.
Hence, it would be nice if you spent more time making better maps, even if the ones you can spam out are technically passable.
- Map approved

Thank you always for your review and approval.
Beside you, not many people seem to be interested in melee. Glad that I got you.

Frankly, this is a restoration of my long lost melee map, which was my second work. I guess that's why the structure is very rudimentary.
I think I put pretty enough time in placing textures for visual aspects but with such a base structure, this map might not be very excellent.
 
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