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TFOD v.1.19c

Thorn Forest Outpost Defense
General Information
====================================================================================================

  • The map is set in a fictional location "Thorn Forest" created by me.
  • The main areas of the map is the Outpost and the 4 paths, where the assaulting units come from.
  • The main goal is to defend the Outpost through various types of attackers.
  • Items are essential in the game, Using proper items guarantees winning.
  • Each level gives new challenges and requires few strategies and team work to defeat.
  • The game can be played solo or with other players. Providing that the difficulty rises according to the player count.
  • The maximum number of players that the map can hold is 8.
====================================================================================================

Map Features
====================================================================================================

  • A large cast of heroes. (10 and increasing)
  • Multiple arrays of abilities, supports and buffs.
  • Helpful quests & rewards. (More will come)
  • Secrets.
  • Collection of items that supports heroes.
  • Currently, There are no game modes but I will put up some after a short period of time.
  • Host Detection System.
  • Damage Detection System or DDS.
  • You can choose difficulty ranging from Beginner, Easy, Normal, Hard, Insane, Extreme.
DifficultyEffect

Beginner
Easy
Normal
Hard
Insane
Extreme

50% HP
75% HP
100% HP
125% HP
150% HP
200% HP


  • Simple commands like /ms, /level, /cam and /name.

CommandsActions

/ms
/level
/cam
/name

Checks your hero's movement speed.
Checks the current level you are playing.
Changes your camera height from 0 - 900.
Allows you to alter your name.



  • A Control Menu for the host, Click the buttons to interact.
  • This is a sample of the Control Menu:

Control Menu
[td]

[broke=Pauses the Countdown Timer]Pause[/broke]
[broke=Resume the Countdown Timer]Resume[/broke]
[broke=Skips the Countdown Timer]Skip[/broke]

  • Hard-worked terrain and setting.

Screenshots
[td]

191166-albums3537-picture31986.jpg

191166-albums3537-picture31985.jpg

191166-albums3537-picture31987.jpg

191166-albums3537-picture32150.jpg

191166-albums3537-picture31989.jpg

====================================================================================================
[/td]

Credits
====================================================================================================

  • The Hive Workshop - for the great tutorials.
  • Cozythrias - for the awesome Map preview, Loading screen and Ideas.
  • CyberDuelX16 - for the early beta testing. (even if we failed alot XD)
  • Cweener - for his reviewing skills.
  • -Kobas- - for the epic description tutorial.

====================================================================================================

Change log
====================================================================================================


  • Fixed typos.
  • Changed Rage Fist's item requirements.
  • Reduced Captain's Battle Cry bonus damage from 25/50/75/100 to 18/36/54/72.



  • Fixed unnoticed typos.
  • Modified the Captain's Mithril Shield ability. (Changed chance from 4/8/12/16% to 14/18/22/26% and changed the reduced damage from 100% to 28/56/84/112.
  • Added a Select Active Path Menu for single player.
  • Added Repair ability to the Outpost.
  • Added Call Reinforcements ability to the Outpost.
  • Added the Quest Master. (Currently no actions)



  • Maximum number of players is now 8.
  • Modified terrain.
  • Added 10 whole quests to the Quest Master.
  • Changed all creep units and abilities.
  • Added a new hero, "Lore Keeper".
  • Added an upgrade box. (See in game)
  • Balanced heroes and units.
  • Improved story line.



  • Made a quick fix on quests.





  • Really fixed the final 3 quests.
  • Fixed some tooltips.



  • Changed the windy weather effect.
  • Added the speak ability to the Quest Master, So the quests will not trigger when accidentally bumping into him.
  • Cleaned up quest dialogues so that players understand the storyline.


====================================================================================================

Author's Note
====================================================================================================
  • This map is protected.
  • Do not redistribute without my permission.
====================================================================================================
[/td]

Keywords:
-HellBreed-, Hell, Breed, TFOD, Thorn, Forest, Outpost, Defense, Hero, Creeps, Wars
Contents

TFOD v.1.19c (Map)

Reviews
18:52, 11th Aug 2010 ap0calypse: Approved
Well I like how you edited game interface, abilities are cool, description also, quest log is awesome 2!

Special effects and items, icons etc, very good!

Hero descriptions and heroes epic!

I really like how you created this part but I don't like:

Terrain is somehow so simple :D
Gameplay, monsters come from 4 sides, in singleplayer that is fail -.-
Few guards and towers (maybe guards can come back to life after each round or something like that!)

Some items have color code in description (example: (|cff7898Hermit))

Slow for monsters is grrrrr 2 strong :D At least for start

No hints :D

This way map can get 2/5 from me, but if you fix only few things from above it will be 3/5 for sure!

For better marks you will need to impress me even more :thumbs_up:

P.S. Damage show system is great, but maybe you can change color for different damage type (unit attack = red, ability, spell damage = blue, unique, chaos or some crazy damage (pure yes pure will do) = green) :razz:
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
I really like how you created this part but I don't like:

Terrain is somehow so simple :D
Gameplay, monsters come from 4 sides, in singleplayer that is fail -.-
Few guards and towers (maybe guards can come back to life after each round or something like that!)

Some items have color code in description (example: (|cff7898Hermit))

Slow for monsters is grrrrr 2 strong :D At least for start

No hints :D

This way map can get 2/5 from me, but if you fix only few things from above it will be 3/5 for sure!
QFT.

Here's some thing that I have told him.
-Bland Terrain (What did you expect from a "Defend The Point" Map anyway?)
-I actually gave him a heads up about number of creeps. But I just forget to tell him that he should also close the lanes. xD

My response to yours:
-Guards and Towers, well, yeah. QFT
-Why would you need a Hint for a "Defend The Point Map"? xD
 
-Why would you need a Hint for a "Defend The Point Map"? xD
Well I played map 3 times and I managed to find treasures or whatever in 2nd game!
I still didn't found hermit or whatever (I also used iseedeadpeople cheat but still nothing :xxd:)

Is this nice answer or should I write more and show how big noob am I :xxd:
(Well for this one :razz:)
 
Level 4
Joined
Apr 25, 2009
Messages
74
Played first time with 3 mates at easiest difficulty.
You know, it was like "boring/to easy, boring/to easy, boring/to easy, HA i pwned my side of the field fasta then yours D:!" til wave 40...at wave 40 it was like...WTF?!...the "Difficultychange" from 39 >>> 40 was huge, we got bitchslaped 2 dead :<
Do you know how orbeffects work normally?
2 Thunderthings >>> dont work/only one work/will trigger
2 Lifestealthingy >>> same as above
1 Thunderthingy, 1 Bloodsteal thingy >>> both should work <-<

and maybe make some balance? Second time i playd that ubertank Captain, even if hes a tank, compare him to Archer or the Blademaster. (Archers Dog is a Pseudotank)
 
Level 11
Joined
May 17, 2010
Messages
389
Skyswimsky said:
Do you know how orbeffects work normally?
2 Thunderthings >>> dont work/only one work/will trigger
2 Lifestealthingy >>> same as above
1 Thunderthingy, 1 Bloodsteal thingy >>> both should work <-<

Why would a different orb effect work with another orb effect?
They're still both orb effects, So what are you complaining about?
Plus, Have you tried playing any melee map with orbs in it?
Have you observed that Orb Of Fire and Orb Of Frost do not stack?
And then you tell me how orb effects should normally work?

Ex.
Orb Of Fire + Orb Of Fire = Does Not Stack
Orb Of Frost + Orb Of Frost = Does Not Stack
Orb Of Fire + Orb Of Frost = Does Not Stack

For Short: Any orb effect would not stack with another.

If you have played HoN, Then I would understand you.

-Kobas- said:
Well I played map 3 times and I managed to find treasures or whatever in 2nd game!
I still didn't found hermit or whatever (I also used iseedeadpeople cheat but still nothing )

Is this nice answer or should I write more and show how big noob am I
(Well for this one )

Lol. The Hermit can be found easily when you see a pathway of trees leading to another location. (Hint: Top Right)
 
Last edited:
Level 4
Joined
Apr 25, 2009
Messages
74
If you have played HoN, Then I would understand you.

Haha you got me^^
Yeh sorry i think i understand now xD"

Ok we playd another round on Beginner and won.
So the only difference is HP?(at least your text say so) you should increase the other stats of the enemies too(via one enemie dummy unit with a aura that has global range and the aura depends on the choosen difficulty?) because even if we faced em with more HP they are just to weak, and you come to maxlvl to fast thats sad...
And turn it somehow off that the horse is affected by the Doomhorn and the Burnaurathingy.
Positive one is that at the point where i said myself "Now i have everything bought for my hero what i can" the map was over xD(Wave 45 xD)
And maybe make the rewards for the quests lower, they to "easy" for the amount of gold you get.

And pls take a look at the Thunderthingyorbeffect item, because its says 20% but i have the feeling that its way lower...(or maybe i have MUCH MUCH MUCH bad luck, and normally fortuna likes me)
 
Level 11
Joined
May 17, 2010
Messages
389
Haha you got me^^
Yeh sorry i think i understand now xD"

Ok we playd another round on Beginner and won.
So the only difference is HP?(at least your text say so) you should increase the other stats of the enemies too(via one enemie dummy unit with a aura that has global range and the aura depends on the choosen difficulty?) because even if we faced em with more HP they are just to weak, and you come to maxlvl to fast thats sad...
And turn it somehow off that the horse is affected by the Doomhorn and the Burnaurathingy.
Positive one is that at the point where i said myself "Now i have everything bought for my hero what i can" the map was over xD(Wave 45 xD)
And maybe make the rewards for the quests lower, they to "easy" for the amount of gold you get.

Yeah, Im remaking the mobs, Changing the units to fit the abilities that will make the game harder, Plus im gonna change quest rewards too.

Edit:

Storm Gauntlets works perfectly fine. I recommend you dont just hold position.
And have you tried selecting other difficulty rather than Beginner?
 
Last edited:

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
This is interesting.

Some things I don't approve with: the map shouldn't go black after you explore it; the light contrast is eyekilling; the loading screen is blurry and it's not very appropriate (try a high quality screenshot and then place the green title somewhere); maybe place some archers and catapults up on the walls and maybe a ramp to climb there if you're playing a ranged hero; heroes should have their spells cooled after death spawning.

:thumbs_up: good job !
 
Level 11
Joined
May 17, 2010
Messages
389
This is interesting.

Some things I don't approve with: the map shouldn't go black after you explore it; the light contrast is eyekilling; the loading screen is blurry and it's not very appropriate (try a high quality screenshot and then place the green title somewhere); maybe place some archers and catapults up on the walls and maybe a ramp to climb there if you're playing a ranged hero; heroes should have their spells cooled after death spawning.

:thumbs_up: good job !

Yeah, Working on a new loading screen :p
I will add a barracks from which players could buy units, upgrade, etc.
Well, I don't like the ideas of heroes dying and have there spells cooldown instantly. (Some heroes have AOE skills that deals alot of damage)

BlackKnightTGS said:
Epic map! 6/5! The Storm Gauntlets did all the work for me, 6 of them were just fine Didn't find any bugs, the terrain was great...it's one of the best maps I've seen

Wow, Thanks, I didnt expected that.
 
Level 3
Joined
Aug 2, 2009
Messages
15
It's a very nice map^^ Tho it needs more heroes and quests;D Also, the first ranged kobold wave... it's a bit too hard imo, I barely manage to defend it without losing any tower with 6 players on Beginner dificulty;> And 6 players... why not 8? There are 4 lanes, it doesn't suit 6 players imo. Still, as I said before, I like this map very much;D
 
Level 1
Joined
Jul 14, 2008
Messages
539
tested it a few times...very short twice(singe player) to get a quick look over the heroes and a longer match(my friend and me) for the overall gameplay.
since we were only two we chose beginner.
and GEEZ the beginning is hard.
we knew it wouldnt be easy for 2 players but thats just evil at "beginner"...
the difficulty curve even raises the first 5-10 waves, making the first real bosses almost impossible without elite guards! after wave 10 it began to get very easy...
but then a weird glitch appeared on my hero(druid) and he wasnt able to use his active spells anymore (ultimate was timed out and bloodlust did nothing when i clicked on it) also it was impossible to control him in fights cause he didnt do what i want. maybe look into that.


other bugs:
-that level 4 item (that uses a life stone and that life gem) wont merch together
-the "limit" of the druids passive (the +5 str every hit) is useless.
he gains 5 str every hit which last 10 secs.
the limit is 250
lets see...to reach that limit...
you have to hit 5 times a second wtf
make it so that the timer renews himself whenever you hit...not a timer for each +5 itself

suggestions:
- (obviously) more heroes (was quite surprised to see 3 empty taverns)
-maybe some more items and maybe some expensive tomes for the very late game
-more quests (btw what does that quest guy do? you dont even have to go to him for the rewards D=)
-as already mentioned, the map shouldnt turn black again once you have explored the specific area.


overall not that great yet, has some flaws BUT it has potential
2/5 but hoping for more in the future(ill change it if you do it right ;D)
 
Level 11
Joined
May 17, 2010
Messages
389
FrozenFenrir said:
tested it a few times...very short twice(singe player) to get a quick look over the heroes and a longer match(my friend and me) for the overall gameplay.
since we were only two we chose beginner.
and GEEZ the beginning is hard.
we knew it wouldnt be easy for 2 players but thats just evil at "beginner"...
the difficulty curve even raises the first 5-10 waves, making the first real bosses almost impossible without elite guards! after wave 10 it began to get very easy...
but then a weird glitch appeared on my hero(druid) and he wasnt able to use his active spells anymore (ultimate was timed out and bloodlust did nothing when i clicked on it) also it was impossible to control him in fights cause he didnt do what i want. maybe look into that.

Im making balance changes, Ill change the creeps too.

FrozenFenrir said:
other bugs:
-that level 4 item (that uses a life stone and that life gem) wont merch together
-the "limit" of the druids passive (the +5 str every hit) is useless.
he gains 5 str every hit which last 10 secs.
the limit is 250
lets see...to reach that limit...
you have to hit 5 times a second wtf
make it so that the timer renews himself whenever you hit...not a timer for each +5 itself

Ill look into that.

FrozenFenrir said:
suggestions:
- (obviously) more heroes (was quite surprised to see 3 empty taverns)
-maybe some more items and maybe some expensive tomes for the very late game
-more quests (btw what does that quest guy do? you dont even have to go to him for the rewards D=)
-as already mentioned, the map shouldnt turn black again once you have explored the specific area.

The Quest Master has no actions yet. Ill put some after I fix bugs.
 
Level 1
Joined
Apr 21, 2009
Messages
1
Rly liked the map the first time i played, as did my friend. But you need more quests added into the game. After we ran out of quests at about wave 20+, we were just straight killing creeps - shopping, killing creeps - shopping, for 30 waves before we just quit. Also, i might be blind, but add how many waves there are in the game into the f9 tab.
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
Review Time #26 {Final Score:191/200}

CWeener's Review {Protected maps} V3.709 Review of # 26


Reviewing the map "TFOD v.1.18d"


Rating System (in weener points:)

1-10 Originality
1-10 Replayability (discounted for most cinematics*)
1-10 Triggering (discounted for protected maps*)
1-10 Terraining
1-10 Object Managing (custom items and destructibles etc...)
1-10 Spells (if applies**)
1-10 Description (On THW and In-game (Loading Screen and information))
1-15 Engaging a.k.a. fun to play
1-15 Misc (size, system implementation, laginess etc...)
-100 or +100 for abiding by THW rules.
* = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
** = some maps dont really need spells so this section is discounted and given an automatic 10.
Rating System Scores

Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
181-190 Points = B (Good but still not reaching full potential vote for approval and +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

* = depending on the map really, and what categories it scored low in
** = not always but most cases.
TFOD v.1.18d

Triggering scores not available, so other maximums were raised(see rating system*)

1-11 Originality *6* Meh, what do you expect? It has been done before :p
1-11 Replayability *11* No bugs(that were REALLY adverting gameplay). No "push" factors. The game was great, and I'll play it often.
1-11 Terraining *10* It does feel...like it's missing something...I'm really not sure what though tbh. Although The terraining is still spectacular.
1-11 Object Managing *11* Obviously, brilliant.
1-11 Spells *9.5* While the spell were all good and bugfree, the burning archer (forgot the name) has only one castable target ability, and it's an auto-cast. Which leaves for really boring play as him.
1-11 Description *10* winsauce.
1-17 Engaging *17* Win x2 :) The control panel was great.
1-17 Misc *16* Just that one bug :p
-100 or 100 Rules *100* :grin:
0-200 All-in-all (190.5 Rounded up)*191* A (Great and probably has reached full potential**. good job. vote for approval and +rep.)

Author's Note,

Good lord, it's great. I loved everything. Just one or two suggestions, and a bug fix. :) Great job.
Bugs:
1)Essence of life doesn't work (requires gem of soul and life stone) This is probably the most annoying recipe to make and then it didn't even work...I was crushed :(



Recommendations:
Maybe add more height variation.
Add in some random events possibly. Like a mini-game or two. Which I think you told me you wanted to do anyways...




[Liked]

Loved everything.


[Didn't like]
The terrain was too flat in places.
It gets kinda repetitive. :p I know your working on it though. :)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
 
Hello guys :D

There will be a long time before I update this again.
I got internet connections problems right now and maybe itll be okay after a month.

Thanks for all the support.
Expect heavy updates soon :D

Just like I already said, I will be waiting for new huge upgrade :thumbs_up:
I hope that this one can get mark above 3 from me :D
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Level 4
Joined
Jan 29, 2010
Messages
112
I played the map, twice of course. Nobody can ever win on their first play, since they don't know where anything is. Anyway, the whole story:
I LOVE THIS MAP. It's the best Hero Defense I've ever played in a long time. I look forward to the new heroes in the next version, the item selection has the perfect number. Enough to cover many uses, and there aren't too many items. I memorized 1/4 of the item system by my 2nd play.

Anyway keep improving the map. I would like to see more quests. The quest system is very interesting and helpful. Also, I'd like to see more options to spend gold into, because once I got my final items, there was nothing to spend my gold on. Please avoid exponentially raising prices or reducing gold bounty. I didn't beat the game easily. Several times I was short on gold and the outpost went below 1/4 hp. I'd suggest adding only a few more items.

A balance suggestion I have: The stunlock levels....yeah. They're so hard to beat. In a retarded kind of way. You could reduce their mana so each can only cast once per wave. On boss levels, they should probably still be able to cast multiple times, but nerf their mana pool?
I also can't wait to see an easier first few levels :x

I'd also like to suggest somehow having only 2 paths open when there are 2 players, or only 3 paths when there are 4 players. It's ridiculously hard when you happen to only be able to get 1-2 people along with you.

A question: Is there a support hero specializing in giving Magic Immunity and Armor + healing? It would be a great teamgame hero. If there isn't, you should make one. It could possibly have silence too.
 
Last edited:

CyberDuelX16

C

CyberDuelX16

# CyberDuelX16 - for the early beta testing. (even if we failed alot XD)
xD. The first 50 tests we couldn't even get the game running XD
<---- PHAIL!!!!!!!!
 
Level 19
Joined
Jul 12, 2010
Messages
1,713
i played this game for about 1 hour and i tried out 5 heroes and they all rock !
---Storm Wizard---Death Knight---Rager---Chieftain---Blademaster---

Your Host Detection System works fine but...
The first time he found my name correct "smk-parkour"
The second time he found it wrong "smk-p"
The same thing happened the third time "smk-p"
Same goes for fourth time "smk-p"
The fifth time it was huge fail!! It found my name as "|CFFF"
wtf was that? you guys need to take a look at that lol :p


Terrain - 5/5 Awesome Terrain !!
Spells - 5/5 With the heroes i tested so far ;p
Systems - 4/5 Your system are pretty good except the one that i told you above.

Overall - 14/15 so ill give you a 5/5 good job man!! :thumbs_up:
 
Last edited:
Level 11
Joined
May 17, 2010
Messages
389
Lol. Actually, The Host Detection System has about 10% of failing on detecting the host.
And gains 5% more failure for each player that has the same I.P as you. XD
Anyways, Thank you for your time playing and giving me suggestions.
This map will be updated during New Year's Eve. It has almost been a year since I uploaded this.
 
Level 4
Joined
Jan 29, 2010
Messages
112
there is a bug with the tree quest we were stranding infront of it for like 10 minutes trying different ways to get there and stuff but it doesnt give us find tree :X

You can complete the tree quest by using the blink boots. Blink into the tree so that you are next to the tree, but inside the rocks surrounding it. I think this can be fixed by simply removing the rocks, or increasing the trigger area.

Also, I found a bug involving the "Defend undead" quest and "tree of wisdom" quest that comes after wave 45. Those 2 quests should already be done, but at wave 40 and 45, they repeat, and wave 46 had a "null" message where it shows the creeps' abilities and details.
I have a screenshot of this here:
http://www.mediafire.com/i/?9pjg5pc8j4jet3e

The 2 quests basically repeat while i'm on wave 46. Tree quest, undead quest, tree quest, undead quest, and again and again and again, with wave 46 <null>, making it impossible to finish the game.

I also found tooltip errors in the sceptors of power, endurance, and wisdom. It says they give 25 of the corresponding attribute, but when equiped, I only see an increase of 15.

Also, some store locations are wrong in the recipe items, such as the ancient artifact being listed as a level 3 recipe, but in fact, is at the hermit, on the tooltip for the recipe of vampire crown.
 
Level 4
Joined
Jan 29, 2010
Messages
112
TFOD's such a interesting, fun map. so I played another round, this time with the death knight.

Wave 22's Troll Shadow Priests. You sure they aren't overpowered? There are so many of them, and each one can cast the heal 4 times, each heal being able to near-fully heal multiple troll shadow priests, making them all near-invincible until all of them finally run out of mp. Not to mention there are also the 2 big trolls that cast curse, making you miss, who can also cast troll regeneration to all the other trolls rapidly, giving them all an extra 2% max hp regeneration. They also cast inner fire, giving them a bonus 10 armor for survivability.
Wave 24 doesn't have them, but the trolls do much more damage and kill me faster while the 2 big troll priests cast regeneration and inner fire on them.

I was using the death knight, and my Doom Horn and maxed ulti couldn't sustain my survival long enough to kill enough trolls to bring up enough skeletons to out-damage their heal for both of those waves.
 
Level 4
Joined
Jul 9, 2009
Messages
75
Fun game. I played the ranger and got to the 45th round on Beginner mode, I assume that is the last level because when it loaded level 46 it went and did
tfod.jpg

Also, my quests screwed up on the Winged Demon quest. I went down and killed the Gargoyle-demon thing, came back, but nothing happened. So I went down to the tree of life, it showed a message for the previous quest. I went back to the quest giver, and it gave me a quest reward, and unpaused the level countdown.

I've attached a replay, although it is very long (2 hours)

Otherwise, map was cool, fun, 4/5 from me, only because the idea is very basic.
 

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