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Terrain Template:Lordearon City

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Lordearon City Template-By Usfshihy
I was bored;so I decided to make a quick template.It represents Lordearon before it's transformation to the Undercity.It is based on how it looked in WoW.

You have the complete right to edit,modify and alter anything in it.However in one condition you MUST give credits to me as the rightful owner.

Note;The map has no custom imports and a lot of the size is taken by the preview image.


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Contents

Terrain Template:Lordearon City (Map)

Reviews
15:36, 9th Aug 2013 Orcnet: comment
Level 29
Joined
May 21, 2013
Messages
1,635
i like the idea, the lordaeron wall is really nice,
the last template was approved in 13th Jun 2013

i saw many templates rejected, and this one is nice,
you know i like it
it will be really interesting if it were bigger, like 128x128, and with more areas, like temples, market plaza, graveyard, i dont know a barrack, towers, lordaeron can have much more, somehow like the stormwind of wow

well here a screenshot marking some things to give feedback




Uploaded with ImageShack.us


good luck
 
Last edited by a moderator:
Level 20
Joined
Jun 27, 2011
Messages
1,864
* Map has a good layout.

* Currently, the terrain is too empty. I suggest reading this: http://www.hiveworkshop.com/forums/...ials-278/advanced-terraining-tutorial-203428/.
* Some doodads does not have any pathing.
* The whole map does not look like a city imo, few buildings and such. You could try looking at this map (I'm not advertising lolol).
* The road at the middle looks plain blank, try decorating something on it.
* I wonder how those trees grow in a round tiles. Using more tiles would be a wise move.
* Those flying birds does not match with the terrain below them.

* Add more props/structures/environment/etc.
* Try reading abgm's suggestion above.

The map's current state is too far from being approved.
 
Level 6
Joined
May 26, 2012
Messages
177
Well here is the problem guys.As I checked again in WoW I found out that it is not a city but it is a castle for defense not as a home for vendors and shops.I was really surprised and I didn't know what to do.So let's say this I will add more Military objects and decrease the houses and things.I think that would do so plz post what you feal.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
The whole terrain looks very simple and plain, not to mention how those little villages ever grow grass with such limited action going on.

even though you took this scene from WoW, it doesn't change the fact that our visuals from WoW-to-Wc3 will mimic the whole picture.

"My suggestion, follow the path, but not someone else's foot prints"

It would be great if you add both inner world and outer world of the terrain, by means of the castle(stables, military housings etc), inside the castle(sewers, war room, etc.), and outside the castle(grassy hills, water falls etc.)

Right now it needs more work, it looks really simple
 
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