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Tent and Derivatives

Ujimasa Hojo Presents

Tent and Derivatives
Edited by Ujimasa Hojo

Tent (0, Optimized) Info:

  • Added Birth animation.
  • Added base so that it can work well with slopes.
  • Added Team Colored on certain parts.



  • Added a collision shape.



  • Cleaned up some of the texture wrapping.




Keywords:
Food, Supply, Upkeep

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
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Contents

Tent (0, Optimized) (Model)

Tent (0, Optimized) Button (Icon)

Reviews
14:56, 19th Dec 2014 MiniMage: Too simple. Kwaliti: Requested review. Approved.
Level 13
Joined
Aug 19, 2014
Messages
1,111
Wow very use full dude I really loved the base, I wish you could do the same with the gnoll hut. I agree with the team color part It doesn't look good there, maybe the markings or put a tc flag into it. Its very simple indeed but very use full, you should update it and add some unique stuffs.
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
Wow very use full dude I really loved the base, I wish you could do the same with the gnoll hut. I agree with the team color part It doesn't look good there, maybe the markings or put a tc flag into it. Its very simple indeed but very use full, you should update it and add some unique stuffs.

The idea is to maintain the looks of the model but make it "useable" just like the regular melee buildings. So I'm limiting it to adding Birth animation, base for slopes, and Team Colored parts.
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
The idea is to maintain the looks of the model but make it "useable" just like the regular melee buildings. So I'm limiting it to adding Birth animation, base for slopes, and Team Colored parts.

I see well its ok just the way it is, how about a stand work? Probably not cuz there's only a small place inside the tent right.
 
Level 60
Joined
Jan 20, 2008
Messages
1,474
for a tent, this has a very weird birth animation, I suggest to make the birth animation be:
1. Peasents lifting the tent
2. Footmen lifting the tent
Anyway, 3/5.

As a former scout, I recall spreading the tent first before slowly raising it. Showing actual peasants and footmen doing the work would unnecessarily increase file size. It's already a given that there are "unseen workers" building the buildings.
 
These tents were made to be Human so you could use the ones Farms use. However, the one Orc Burrows use can also be used.

The orc Burrow one seems to be the ideal one. Apparently it's the one in game tents already use.

The team color makes this model very useful for a war encampment. I love the way that looks. They also make great watchposts, with the addition of the wooden foundation.

4/5 Great work. :D
 
Level 5
Joined
Sep 1, 2014
Messages
78
I don't know how hard it would be, but did you consider making the markings the team colour instead? Maybe a "hero glow" around them to draw the eye?

Just thought I'd suggest it, since a few people have voiced the opinion that the team colour placement is a bit irksome.

Good work either way.

- Sinandur
 
Level 2
Joined
Jun 29, 2019
Messages
17
The tent only faces one way when used as a structure whereas in-game, a version facing the other way existed. Unless I'm just being a dum dum and missing an obvious editor function that lets me manually change the direction a building faces, this makes the tent's use as a structure limited. Either way, this can be very useful, especially on uneven terrain.
 
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