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Team Micro Arena - X

Choose units and destroy enemy base to win!! When your all units are dead you always get new choosers. killing enemy units you earn gold. When you have enough gold you reach next level (More and better units) and you also get sometimes hero choosers. With them you can take mighty heroes!

-Player red must be in game (at least when game starts)
-This is protected map.

Keywords:
Team Micro Arena 2v2v2v2 version WarCraft TFT battle fight war sc unit chooser Final fun sheep hero star craft starcraft legendary legends legend gg X
Contents

Team Micro Arena - X (Map)

Reviews
13:21, 29th Jul 2008 Septimus: http://www.hiveworkshop.com/forums/761522-post2.html

Moderator

M

Moderator

13:21, 29th Jul 2008
Septimus:

http://www.hiveworkshop.com/forums/761522-post2.html
 
Level 31
Joined
May 3, 2008
Messages
3,155
Review
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
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Rules Violation
Map that violates the rules of hiveworkshop could be rejected.

Below are the list of violation that could had possibly occur.

1) Map protected and never mention at detail/description/information (Map that cannot be open by ordinary World Editor must had the statement of it being protected)
2) "Just another warcraft III map" title are not allowed even if it is written at other language.
3) Blank map with nothing on it.
4) Maps with offensive map previews or profanity in the name or description.
5) Maps that are written in languages other than English without English as alternate language.
6) Map that had been approve, but deleted and re-upload to had better rating.
7) Incomplete maps/alpha stage level map are not acceptable. (Must at least be at least at late beta stage)
8) Maps that serve no real gaming function such as special effects and trigger test maps.
9) Stolen/Hack/De-protect map.
10) Maps that do not use standard keyboard characters
11) Constantly upload the same map (Different version are not acceptable as well, you should had use the update button instead.)

Other than this violation, the map could had possibly rejected under other circumstances as well.
If you fail to follow this important rule, moderators will PM you again and all future versions of your map will not be approved until you do. If any user fails to reply in some way to the PM, more serious punishments may be brought upon them at the discretion of our moderators or administrators.
Positive Review
The bottom review is the list of positive stuff about this map. Positive review usually not only about how good the map is, but also if it follow the rules of thehiveworkshop.

[√] - There is a variety of unit to choose from
Neutral Review
The bottom review is the list of suggestion/comment and opinion about the map. It usually contain an useful hint for the map author if the map author try to earn more merit point for their map.

[√] - This is a very fun game, with variety of unit and hero to choose from. Sometimes I had to think which unit would suit the best if I wish to overwhelm my enemy.
Negative Review
The bottom review is the list of negative stuff about this map. Negative review usually not only about how bad the map is, but also if it does follow the rules of thehiveworkshop or not.

[√] - Sometimes those chooser could get stuck and unplayable when you are trying to play 1 vs 1.
[√] - Friendlyfire should be disable.
Rating & Miscellaneous information
Score - 90/100
Rating - 5/5
Condition - Very Good
Status - Approve
Review - 1
Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else.
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Visitor Message.
 
Level 10
Joined
Apr 13, 2005
Messages
630
I tested this maps and i have to report a couple of bugs and unbalanced stuff. First off the last guy that spawns at 30k ult kills ALL UNITS AROUND the map meaning spawns so you couldn't tell what was there. Next people who weren't there still spawn sheep and units weren't removed. and the last guy is very much rigged because if its 4v1 that 1 can gain massive gold and kills and get that guy quick and with no way to defend against him its gg.

Besides that i really like it
 
Level 5
Joined
Jul 9, 2008
Messages
82
I tested this maps and i have to report a couple of bugs and unbalanced stuff. First off the last guy that spawns at 30k ult kills ALL UNITS AROUND the map meaning spawns so you couldn't tell what was there. Next people who weren't there still spawn sheep and units weren't removed. and the last guy is very much rigged because if its 4v1 that 1 can gain massive gold and kills and get that guy quick and with no way to defend against him its gg.

Besides that i really like it


That last guy called Cyberdemon is imba, I know that. But player red can disable him when game starts. So if you dont like him just be red and disable him. I created him cause otherwise some games could take forever.
 
Level 2
Joined
Jan 5, 2009
Messages
12
[√] - Friendlyfire should be disable.

Slasher didn't you do that so when one person gets to titan/cyberdemon and can leave people who are spawning sheep with a few units left (so you can end the game) that your teamate can kill your last few units so you can get a fresh batch of spawns? To prevent Team Killers you should add a timer every 1 minute if they kill over 5 they're kicked or something.

Good game though ^_^ 5/5
Only thing i didn't like was the Armageddon (hero pick) is 1. Cheap as hell for when others have heroes, and 2. For some reason it was able to kill my 2 hero spawning sheep(I think you get 2 at 13k) along with the entire arena(Honestly towers should be immune too, maybe an organic only destruction). So fix the bug (It was in legendary) and have an option to remove it like cyberdemon or titans at the start of the game.
 
Level 5
Joined
Jul 9, 2008
Messages
82
Slasher didn't you do that so when one person gets to titan/cyberdemon and can leave people who are spawning sheep with a few units left (so you can end the game) that your teamate can kill your last few units so you can get a fresh batch of spawns? To prevent Team Killers you should add a timer every 1 minute if they kill over 5 they're kicked or something.

Good game though ^_^ 5/5
Only thing i didn't like was the Armageddon (hero pick) is 1. Cheap as hell for when others have heroes, and 2. For some reason it was able to kill my 2 hero spawning sheep(I think you get 2 at 13k) along with the entire arena(Honestly towers should be immune too, maybe an organic only destruction). So fix the bug (It was in legendary) and have an option to remove it like cyberdemon or titans at the start of the game.


First thanks for your comment.
I've thought about adding some timer but teammates can kill your units if you want and red can kick players (-kick color) so if someone is doing that or team killing, ask him stop or you kick him.

And what comes with armageddon, I respect orginal starcraft team micro arena and armageddon is created for easy killing enemy heroes.
 
Level 2
Joined
Aug 22, 2008
Messages
10
I submitted this resource

I want to say million of thanks for this excellent map.

Also i have some suggest from my point of view.

1. Add some type of unit which has low build skill such as building barrier and land mine and some killer traps. Building time should be long and it cost your earned money.

2. Some random event:

+ Climate change : I suggest heavy wind (slow one team or speed up one team), blind night (short vision) snow, plague, earthquake or meteor.

+ Dead arena: This one is simply, everything is put into a dead end small place. Fight to death, winner team will earn some money.

+ Chance of losing one sheep or gaining one sheep each time you choose your army.

So far that everything i can remember. Some will go later.

Thanks for your map slasher.
 
Level 5
Joined
Jul 9, 2008
Messages
82
I want to say million of thanks for this excellent map.

Also i have some suggest from my point of view.

1. Add some type of unit which has low build skill such as building barrier and land mine and some killer traps. Building time should be long and it cost your earned money.

2. Some random event:

+ Climate change : I suggest heavy wind (slow one team or speed up one team), blind night (short vision) snow, plague, earthquake or meteor.

+ Dead arena: This one is simply, everything is put into a dead end small place. Fight to death, winner team will earn some money.

+ Chance of losing one sheep or gaining one sheep each time you choose your army.

So far that everything i can remember. Some will go later.

Thanks for your map slasher.

I'm glad you like it:smile:
I Think about your suggestions.
 
Level 2
Joined
Aug 22, 2008
Messages
10
I'm glad you like it:smile:
I Think about your suggestions.

Hello

Last night i thought about a newbie attracting system. That is automatically choosing army.

For example: user will lead their sheep run to a recommended circle. And that circle will auto put the sheep based on opposite enemy team. I refer three types of circle work together:

Recommended circle 1: Full one kine of units, enemy has knight. It will put tauren or something has strong close and can beat knight. There will be % that it will choose tauren or goul or giant or footman or firebat.

Recommended circle 2: A well balanced small army. Mean that some close units for tank will be choose, some ranged attack will go and support them.

Recommended circle 3: Choose same units such as enemy team. If they has 7 type of units then your sheep will choose same 7 type like them. A quick respond for everybody.

Hopefully you can add this type. That is a quick micro than ever for everybody.
 
Level 5
Joined
Jul 9, 2008
Messages
82
Hello

Last night i thought about a newbie attracting system. That is automatically choosing army.

For example: user will lead their sheep run to a recommended circle. And that circle will auto put the sheep based on opposite enemy team. I refer three types of circle work together:

Recommended circle 1: Full one kine of units, enemy has knight. It will put tauren or something has strong close and can beat knight. There will be % that it will choose tauren or goul or giant or footman or firebat.

Recommended circle 2: A well balanced small army. Mean that some close units for tank will be choose, some ranged attack will go and support them.

Recommended circle 3: Choose same units such as enemy team. If they has 7 type of units then your sheep will choose same 7 type like them. A quick respond for everybody.

Hopefully you can add this type. That is a quick micro than ever for everybody.


Hmmm...that could be very difficult to create. But I will try.
 
Last edited:
Level 2
Joined
Aug 22, 2008
Messages
10
Hello

I've just tried your new version and it is amazing, now it is more micro than ever. Nevertheless, could you please make the micro arena a little bit bigger. So we can make some hide and trick. The arena was extremely tiny.
 
Level 2
Joined
Aug 22, 2008
Messages
10
okey, I will do that soon. But if it's too big, I'm sure that some noob players will try to hide their units so battle wont never end.

Not too big dude, just a little bit bigger so i can trick enemy's footman by run around while some archer will do their naturally :grin:. May time limit for arena be added?
 
Level 2
Joined
Aug 22, 2008
Messages
10
I'm thinking about a castle self defense now :grin:.

1. Idea 1: Do you think that the money flow should be more flexible by control that with buying stuffs like items and upgrade castle. :cool:. Player spend their money neither jump to next sheep level.

For example, behind the castle now will have some small shop which can be helpful for heroes fighting and support army (I suggest three shops, one for supporting army and one for supporting heroes and one in the middle which has powerful items which need combining). I will list some of the cool items such as:

- Banner or war flag, horn, totem, drum, flute, charm, : It works like some aura.

- Mace, sword, katana, staff, gun, bow whatever a cool weapon: for hero of course :smile:

- Some armor, some shield, some trap (be cool for trick enemy falling into trap).

Sure that buying stuff will decrease your money. However will improve power of your army.

2. Idea 2: From my point of view castle should have it own choice such as upgrade to fortress :wink: or mountain :eek: or death palace. Castle starts with half of HP compare to this version. However castle will improve to meet the protecting of team :smile:

Cheering for a good map. I'm playing it most of my time now. It's truly macro.
 
Level 5
Joined
Jul 9, 2008
Messages
82
I'm thinking about a castle self defense now :grin:.

1. Idea 1: Do you think that the money flow should be more flexible by control that with buying stuffs like items and upgrade castle. :cool:. Player spend their money neither jump to next sheep level.

For example, behind the castle now will have some small shop which can be helpful for heroes fighting and support army (I suggest three shops, one for supporting army and one for supporting heroes and one in the middle which has powerful items which need combining). I will list some of the cool items such as:

- Banner or war flag, horn, totem, drum, flute, charm, : It works like some aura.

- Mace, sword, katana, staff, gun, bow whatever a cool weapon: for hero of course :smile:

- Some armor, some shield, some trap (be cool for trick enemy falling into trap).

Sure that buying stuff will decrease your money. However will improve power of your army.

2. Idea 2: From my point of view castle should have it own choice such as upgrade to fortress :wink: or mountain :eek: or death palace. Castle starts with half of HP compare to this version. However castle will improve to meet the protecting of team :smile:

Cheering for a good map. I'm playing it most of my time now. It's truly macro.


Thanks for you comment :smile:
Once again I thing about you suggestions. :cool: I take a look what I can do.
 
Level 5
Joined
Jul 9, 2008
Messages
82
New version is out!


Features:

-2 new heroes!
-New Special Shop behind base!
-Base can be upgraded! (3 different races to choose, each 3 different forms)
-Some hero name and ability changes!
-Some terrain changes
-Balance!

I hope you like it:smile: Enjoy!
 
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