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TC15 - MyPad - Druidian Movement

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Techtree Contest #15 Entry - Druidian Movement


What if Mal'furion Stormrage was a lot more active in the world rather than residing within the Emerald Dream for centuries at a time?

A borderline demigod guiding his druid brethren towards their destiny of maintaining the harmony within the world of Azeroth, Mal'furion Stormrage finds the current affairs of the world intriguing, to a degree. With an abundance of magical energies permeating throughout the world, he wished not to be reminded of the great war with the Legion, and devoted the rest of his time to the philosophy of a druid.

While having learned secrets of the earth privy to only a few, Mal'furion knew that sharing these secrets for the good of all would be to the benefit of all who live in the world, and sought out fellow companions in many of these races. Eventually, he would create the Druidian Movement, a sect of druids barring none from entering, save for a lack of devotion to Nature herself.

malfurion_stormrage_by_ralphhorsley-d5f89ks.jpg

Image Courtesy of RalphHorsey on Deviant Art

Despite their limited roster, the Druidian Movement is a far more formidable faction than what many might think. With their deep connection to nature, they can easily confuse their enemies to oblivion. Their ability to meld into the shadows is superior to that of the Sentinels, and their borrowed power strong enough to instantly halt entire armies.

No matter how vast their Olympic reach encompasses, they can be easily suppressed by flying armies, to which they have no true answer.

Without Mal'furion's guidance, they are initially very weak, unaware of their mortality and potential. As Mal'furion begins to teach them, they gradually become stronger and more aware, and in the long run, their potential is realized. It can be said that Mal'furion is their commander, but from the lens of an Acolyte, no commander guides their subordinates towards their potential.

Buildings

How To Select The Race

Changelog

Credits



NameIconDescription
Night Hall
176546-b5e6f5de1bc85d7e727b59049e464ab3_tn.jpg
Primary town hall for the Druidian Movement. Can be used to gather gold from gold mines.
Druid Stronghold
176546-b5e6f5de1bc85d7e727b59049e464ab3_tn.jpg
A Tier-2 town hall for the Druidian Movement. Unlocks armor and damage upgrades, as well as certain abilities.
Archdruid Sanctuary
176546-b5e6f5de1bc85d7e727b59049e464ab3_tn.jpg
A Tier-3 town hall for the Druidian Movement. Contains the Savage Beast Upgrade for Night Villagers
Altar of Ysera
176550-1a0a1663a2a2d2e2012c8ece1c1c32f4_tn.jpg
An Altar for summoning Mal'furion and reviving slain Heroes.
Evergreen Nest
176551-d3fcf0071efa70fab0370241e4bcaaf7_tn.jpg
Lumber Gathering Resource, and Research Building.
Wonder Barrow
176552-073a866641d965bace93c6d729984271_tn.jpg
A Faction-based shop that sells various items.

A photo containing the Archdruid Sanctuary, and the rest of the structures:
176548-90a87975a0439be68a8f029d1200e9ab_tn.jpg



To play as the Druidian Movement, select the Night Elf race. A prompt will appear asking you which of the two factions you'll play as. Select the bottom option (Druidism).

  • v.1.0 - Release

  • v.1.1 - Bug-fixes, adjustments, and a custom buff display system:
    • Fixed a bug where the game would crash when a Druid Villager would be ordered to gather from the town hall right after being stopped. This was due to an previously-unforeseen infinite loop that would occur that could not be caught with a 0-second timer.

    • The Emerald Gift Aura will now be hidden when the Evergreen Nest is destroyed.

    • The Evergreen Nest now has a new ability, Raiku Leaves. This allows the Evergreen Nest to regularly produce Raiku Leaves, which fall to the ground, and can be picked up by any unit.

    • Improved the skill description of Mal'furion's first skill, Force of Nature.
      • While in the Second Phase, a cooldown indicator ability will be displayed showing the player the window of time they have to cast the skill.
    • Mal'furion's ultimate, Summon Ancestral Spirits, now uses the custom buff display system to determine the current state of the ability.

    • The Night Hall and its' upgrades, Druid Acolyte's Taunt ability, Dream Tower, now use the custom buff display system.
      • The Druid Acolyte's Taunt ability now has a custom buff that tells the user how much bonus armor the Druid Armor currently has from the Taunt ability.

      • The Dream Tower now has a custom buff that tells the user how many units are currently inside it.
    • The Dream Tower was resized to more properly reflect the collision sizes of regular towers.

    • Reduced the hitpoints of Druid Villagers by 75.

    • The Dream Tower's dream ability now deals damage before applying the Dream effect.

    • The Druid of the Harpy now gains invulnerability when she goes down from the air (transforming back to her base form). This is to avoid animation bugs that arise when she is killed mid-transformation (upon resurrection, she will use her flying animation even while on the ground).

    • The upgrades Goddess Armaments and Shamanic Impetus are now properly locked behind a Tier-3 town hall (Archdruid Sanctuary).
  • v.1.1.1 - Bug Fixes, and Optimizations
    • Fixed a bug where casting certain spells will crash the game (This was due to the misuse of a BezierEase library, which exceeded the bound interval [0, 1].)

    • Probably reduced the amount of time to exit the map significantly.

    • Adjusted the Evergreen Nest such that you can only have 5 of them at any given time, from 3.
      • Adjusted the Emerald Gift gathering ability so that it runs every 30 seconds, from 20.
      • Adjusted the gold cost of the Evergreen Nest and Emerald Gift upgrade.
        Removed the lumber cost of the Evergreen Nest and Emerald Gift upgrade.
    • The map now has (- Druidian Movement) as a suffix to Duststorm, to help identify which entry is going to be played.
  • v.1.2 - Adjustments, and Bug Fixes
    • Replaced Anti-magic Potion with Slab of Rock
      • Slab of Rock is an item that allows one to cast Hurl Boulder at a target enemy unit. Be careful though, as the item grows in damage with each use.
    • Replaced Orb of Venom with Olivian Staff
      • Olivian Staff is a permanent item that allows one to silence nearby enemies whenever he/she/it has taken more than 35% of its' health as damage.

      • Olivian Staff also grants 75% increased mana regeneration.
    • Replaced Staff of Preservation with Scroll of Bulkiness
      • Scroll of Bulkiness provides nearby allied units with a permanent damage reduction buff that stacks additively.
    • Fixed a bug where killing units with low health are not credited. This was due to the slightly faulty logic with the Damage Event library used in the map, killing the unit by accident instead.

    • Raiku Leaves no longer target illusions or summoned units.

    • Added Leafy Facade to Druid Acolyte
      • Leafy Facade is a target unit ability that creates an illusion of a target, which deals 20% of damage while receiving 100% damage from most damage sources.

      • Leafy Facade is available at Tier 3.

      • This may be revamped in the finalsubsequent versions.
  • v.1.3 - Nerfs, and adjustments
    • Increased food cost of Druid Villagers from 1 to 2.
    • Increased food cost of Druids of the Harpy from 2 to 3.
    • Increased food cost of Druid Acolytes from 3 to 4.
    • Increased food cost of Moon Deaconesses from 3 to 4.

    • Decreased total hitpoints of Moon Deaconesses from 375 to 275.
    • Decreased total hitpoints of Druid Acolytes from 450 to 350.
    • Decreased total hitpoints of Druids of the Harpy from 300 to 250.
      • Flying variant similarly reduced from 400 to 375.
    • Decreased total hitpoints of Treants - Level 2 from 400 to 325.
    • Decreased total hitpoints of Treants - Level 3 from 550 to 400.
    • Resurrection time for any unit with a Raiku Leaf buff increased from 5 to 10 seconds.

    • Added Earthen Druidess.
      • The Earthen Druidess is a powerful spellcaster unit, capable of disrupting the positions of enemy units, as well as cast powerful debuffs through her summoned units, Zionite Golems and Zionite Harbingers.

      • Her skillset contains Geo-Distort, Summon Zionite Golem, and Embrace of Zion.
    • Armor and Attack upgrades now contain 3 levels. However, only 3 tiers of armor and attack upgrades can be researched at any time.
      • For example, if armor upgrade set 1 is upgraded 3 times, one can no longer upgrade armor upgrade set 2.
      • However, if armor upgrade set 1 is upgraded 1 or 2 times, one can upgrade the second armor upgrade.
    • One can now only choose between Leaf Mastery or Innate Awareness as a potential upgrade for Druid Acolytes.

    • Emerald Gift upgrade now has 2 levels. The second level decreases the interval between each lumber production from 30 seconds to 10 seconds. (This is not reflected in the ability description)


Systems

Models

Icons


  • TriggerHappy -> UnitDex
  • Spellbound -> Socket System
  • Flux, Nestharus -> Dummy Utils
  • Almia -> BezierEase


Units
  • Just_Spectating -> Villager Druid model
  • Lord_T -> Night Elven Town Hall
  • Ujimasa Hojo -> Night Elf Farm
    -> Savage Tower (Gnoll)
  • Jaccouille -> Troll Druid of the Claw
  • Callahan -> Thorny Creeper
Missiles
  • Callahan -> Feather Missile
  • MN Lahmar -> Magical Missiles
  • Kuhneghetz -> Light Feather
Effects
  • JetFangInferno -> ManaDrainTarget
  • Power -> HarvestMana
  • Mythic -> Singularity Vol II
  • AlienAtSystem -> Circle Buffs
  • s4nji -> Night Elf Aura
  • xyzier_24 -> Arcane Disperse Aura
  • JesusHipster -> ProgressBar
Spells
  • UgoUgo -> Energy Burst
  • MadMax -> Nature Hand
  • JesusHipster -> Health Surge
  • nhocklanhox6 -> Green Light
Buffs
  • Vitchie08 -> Nature Blessing


Units
  • Jaccouille -> Troll Druid of the Claw
Items
  • PeeKay -> Tear of the Forest
Spells
  • The Panda -> BTNLight
  • MadMax -> Nature Hand
  • Blizzard Ent. -> Replenish
  • -Berz- -> Entangle
  • PrinceYaser -> Gaia Blessing
  • JollyD -> Nature Barrier
  • Sin'dorei300 -> Orb Thingy
Upgrades
  • CRAZYRUSSIAN -> Lunar Pendant
  • PeeKay -> Hunter01 & Hunter02
    -> Monk01 & Monk02


Finally, credits to those who have not been mentioned above whose resources are in use here.
Previews
Contents

Duststorm - Druidian Movement (Map)

The marketplace needs to have changes to the item. The amount of units feels very lackluster than usual.

Malfurion first spell confuses me until near the end of game. Other spells are pretty easy to get around with.
Cannot purchase hero from the center is a bummer, would like to at least have a secondary hero.
Troll unit is pretty weak for a tank, it gets squashed too quickly mid-late game, even with healing.
Units tend to have double roles at the very least, that sort of hints the roster can be increased.
Savage Beast is totally savage against base defenses.

(uploading is pretty slow here, might take awhile)
 
The marketplace needs to have changes to the item. The amount of units feels very lackluster than usual.

Malfurion first spell confuses me until near the end of game. Other spells are pretty easy to get around with.
Cannot purchase hero from the center is a bummer, would like to at least have a secondary hero.
Troll unit is pretty weak for a tank, it gets squashed too quickly mid-late game, even with healing.
Units tend to have double roles at the very least, that sort of hints the roster can be increased.
Savage Beast is totally savage against base defenses.

This is what I consider to be the first playable version of the faction, so there's not much going on with units so far.

Here are some ideas I'm planning on implementing in a future version.

Units:

  • I'll consider improving the tooltip on Malfurion's first spell, Force of Nature. (It is essentially a two-phase spell, first phase to sprout the trees, second phase to actually convert them into treants). Done!

  • The troll acolyte is admittedly weak, due to its' spellcaster nature. Hence, I'll consider adding a temporary bonus armor buff on the troll acolyte that decays over 10 seconds, starting at 10 bonus armor. Done!

  • Well worth the 325 hp super siege unit, the Savage Bear is. I'm planning on adding a bonus movement speed upgrade that doubles as a hit-point bonus upgrade. This will also retroactively apply to the Druid Villager. Not mentioned in the update, but done!

  • Female Tauren Druid, with her connection to the earth, will leave foes in disarray.
    • First Skill is Georientosis, which rotates enemy units in a target area by half of a revolution, disorienting them in the end (interrupting orders).

    • Second Skill is Earthen Ally. This summons a golem to fight for the Female Tauren Druid.

    • Third Skill is Geobriance. This combines the Female Tauren Druid and the summoned golem (and only the summoned golem) into a Rock Mechadruid.
  • Rock Mechadruid (will improve its' name later) is a tanky unit that deals okay-ish damage, but can crowd-control like crazy.
    • First Skill is Slam. The Rock Mechadruid slams into the ground, slowing enemy units by 35% and disarming them for 2 seconds. Ranged units suffer more from this disarming effect, extending to 4 seconds.

    • Second Skill is Oasis Rush. The Rock Mechadruid dives into the ground, swimming towards a target area. The Rock Mechadruid knocks any unsuspecting enemy unit upwards, dealing minor damage.

    • When inside a Druid Farm, the Rock Mechadruid grants the Druid Farm the ability to spawn a fissure wall that blocks the pathing of ground units for 5 seconds.

Items:

  • Certain Sentinel-exclusive items will be removed from the marketplace in favor of the following items:
    • Pendant of Inner Peace - Grants 75% increased mana regeneration. Every time a unit holding this item loses 50% of his health from damage sources, the unit will silence nearby enemy units.

    • Scroll of Druidic Wisdom - Permanently increases the unit's max hitpoints by 50%, but reduces the unit's attack speed by 30% when used.

    • World Tree Root - A very powerful rooting one-time use item that slows down a target enemy unit to a halt, eventually rooting them. This can spread to enemy units near the target, and affect them in the same way. DO NOT WIELD in front of Malfurion, or the wielder will be insta-killed.
 
Last edited:

Update v.1.1:

Bug-fixes, adjustments, and a custom buff display system:
  • Fixed a bug where the game would crash when a Druid Villager would be ordered to gather from the town hall right after being stopped. This was due to an previously-unforeseen infinite loop that would occur that could not be caught with a 0-second timer.

  • The Emerald Gift Aura will now be hidden when the Evergreen Nest is destroyed.

  • The Evergreen Nest now has a new ability, Raiku Leaves. This allows the Evergreen Nest to regularly produce Raiku Leaves, which fall to the ground, and can be picked up by any unit.

  • Improved the skill description of Mal'furion's first skill, Force of Nature.
    • While in the Second Phase, a cooldown indicator ability will be displayed showing the player the window of time they have to cast the skill.
  • Mal'furion's ultimate, Summon Ancestral Spirits, now uses the custom buff display system to determine the current state of the ability.

  • The Night Hall and its' upgrades, Druid Acolyte's Taunt ability, Dream Tower, now use the custom buff display system.
    • The Druid Acolyte's Taunt ability now has a custom buff that tells the user how much bonus armor the Druid Armor currently has from the Taunt ability.

    • The Dream Tower now has a custom buff that tells the user how many units are currently inside it.
  • The Dream Tower was resized to more properly reflect the collision sizes of regular towers.

  • Reduced the hitpoints of Druid Villagers by 75.

  • The Dream Tower's dream ability now deals damage before applying the Dream effect.

  • The Druid of the Harpy now gains invulnerability when she goes down from the air (transforming back to her base form). This is to avoid animation bugs that arise when she is killed mid-transformation (upon resurrection, she will use her flying animation even while on the ground).

  • The upgrades Goddess Armaments and Shamanic Impetus are now properly locked behind a Tier-3 town hall (Archdruid Sanctuary).
 
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