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TC15 Model Bundle


TC15 Bundle

From Techtree 15 with love.

See them in action!


  • Previews

I

II

III

IV


177243-c6c132ac0bfe94b4afc3705c1a81c652.gif

  • Windmill House

177246-c8abba516404a173d8af6f108486b113.gif

  • Valiant Rush I & II
  • Vanguard Explosion

177245-2a930efdbae0c93f864c5ce39002bed2.gif

177249-324cac7f6c1defcb7bd90071ce8845ad.gif


Each file has to be imported thrice.

Environment\LargeBuildingFire\LargeBuildingFire0.mdx
Environment\LargeBuildingFire\LargeBuildingFire1.mdx
Environment\LargeBuildingFire\LargeBuildingFire2.mdx

Environment\SmallBuildingFire\SmallBuildingFire0.mdx
Environment\SmallBuildingFire\SmallBuildingFire1.mdx
Environment\SmallBuildingFire\SmallBuildingFire2.mdx

Environment\NightElfBuildingFire\ElfLargeBuildingFire0.mdx
Environment\NightElfBuildingFire\ElfLargeBuildingFire1.mdx
Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdx

Environment\NightElfBuildingFire\ElfSmallBuildingFire0.mdx
Environment\NightElfBuildingFire\ElfSmallBuildingFire1.mdx
Environment\NightElfBuildingFire\ElfSmallBuildingFire2.mdx

Environment\UndeadBuildingFire\UndeadLargeBuildingFire0.mdx
Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdx
Environment\UndeadBuildingFire\UndeadLargeBuildingFire2.mdx

Environment\UndeadBuildingFire\UndeadSmallBuildingFire0.mdx
Environment\UndeadBuildingFire\UndeadSmallBuildingFire1.mdx
Environment\UndeadBuildingFire\UndeadSmallBuildingFire2.mdx


iron-chains-gif.360171

  • Besieger Target
  • Chainsnare Missile/Air Target
  • Tar Pool
  • Tarred Elf Head

177244-eb9ad29b717a0b513643fcd17ef5ed9c.gif


177305-854e813f3ccdd43a994952231a012d7a.gif

  • Tarred Elf Head II
  • Bloody Elf Head Missile

177306-487cd42bf04354dd13d766dc7d8b1105.png

  • BE Heads & Bloody Heads

177247-46914ae8ad0b5543b39ff276b9335184.gif

  • Burning Spear & Target

177248-10c63359ba2de3aa0c5ce73286fafecb.gif

  • Mighty Finger
  • Vanquisher Target
  • Orb of Judgement Target


  • Changelog
25/07/20
  • Uploaded
  • Added Tarred Elf Head II, Bloody Elf Head Missile, and BE Head Props


  • Notes
Feel free to modify for personal use. Give credits.


  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

BE Bloody Head0 (Model)

BE Bloody Head1 (Model)

BE Bloody Head2 (Model)

BE Head0 (Model)

BE Head1 (Model)

BE Head2 (Model)

Besieger Target (Model)

Bloody Elf Head Missile (Model)

Building Fire Large (Model)

Building Fire Large NE (Model)

Building Fire Large UD (Model)

Building Fire Small (Model)

Building Fire Small NE (Model)

Building Fire Small UD (Model)

Burning Spear (Model)

Burning Spear Target (Model)

Chainsnare Air Target (Model)

Chainsnare Ground Target (Model)

Chainsnare Missile (Model)

Mighty Finger (Model)

Orb of Judgement Target (Model)

Tar Pool (Model)

Tar Target (Model)

Tarred Elf Head (Model)

Tarred Elf Head II (Model)

Valiant Rush I (Model)

Valiant Rush II (Model)

Vanguard Explosion (Model)

Vanquisher Target (Model)

Windmill House (Model)

Reviews
loktar
Fair enough. Changes made, approved!
Very cool, nice work. Some technical issues:
- Why do a lot of the models have an animation file specified? Is that functional?
- Several models have unused textures/materials
- Mighty Finger has an unused frame
- Orb of Judgement Target, Vanguard Explosion, VanquisherTarget, and Valiant Rush I/II need a Death sequence
- VanquisherTarget has an unused global sequence
 
- Why do a lot of the models have an animation file specified? Is that functional?
The converter inserts it into the MDXs for some reason. I've never noticed any issue in-game, nor does it appear in that field when the models in question are opened with Magos'.
Several models have unused textures/materials
Fixed.
Orb of Judgement Target, Vanguard Explosion, VanquisherTarget, and Valiant Rush I/II need a Death sequence
One-shot effect models use a non-looping Birth, Stand, or Death. I have encountered no issues with them. Since they're non-looping, they do not linger, and always play their sole animation even when immediately destroyed through triggers.

In-game examples include Avatar, Blizzard, Control Magic, Defend, Feedback, Heal, Holy Light, and every Orb Target attachment.
 
The converter inserts it into the MDXs for some reason. I've never noticed any issue in-game, nor does it appear in that field when the models in question are opened with Magos'.

Fixed.

One-shot effect models use a non-looping Birth, Stand, or Death. I have encountered no issues with them. Since they're non-looping, they do not linger, and always play their sole animation even when immediately destroyed through triggers.

In-game examples include Avatar, Blizzard, Control Magic, Defend, Feedback, Heal, Holy Light, and every Orb Target attachment.
Fair enough. Changes made, approved!
 
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