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Tauren DeathRun

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
We were playing at Garry's Mod with a friend and we ask ourselves... "Why there is not a DeathRun in Warcraft III"
Then here we go and TADAAAA !

So this is just a typical DeathRun in Warcraft III
1 Killer / 8 Runner max
Killer is randomly selected between the ones who aren't yet being Killer this round and after that all were killer a new round begin.
There is no end scripted just you choose the score to reach and let's play.

Tauren Hunter : apaka
Spirit Walker : Afronight_76
Tauren Druid : Zavorakto
Tauren Axe Fighter : NO_exe


Commands :
Kil, Kick, Rmk, Pause / Unpause. added
Units :
Spirit Walker, Tauren Hunter, Necromancer, Tauren Warrior
Spells :
Spirit Shield, Curse, Get Poisened, Necromancer, I'm the Fast
Changes :
1 point bonus for the first Runner at the end.
An ankh for the first Runner at the end.
The 11th trap change.
[SPOILERS=1.3]
Race Mode and Classic or now playable by choosing at the begining of the game.
[/SPOILER]
Contents

Tauren DeathRun 1.3 (Map)

Reviews
deepstrasz
Here it shows that you've used more stuff than you credited: Resources in Use by Tauren DeathRun 1.3 | HIVE Why the long chat commands? You should shorten them. The Shockwave traps are silly. Their AoE is bigger than the safe zone where you're...
"We were playing at Garry's Mod with a friend and we ask ourselves... "Why there is not a DeathRun in Warcraft III""

I kid you not I had this EXACT same idea (only from Counter-Strike: Source) and was gonna make it for Warcraft 3 as well. Guess you beat it to me.

I will definitely test this later.

EDIT: I think you should do it with levers and stuff instead of having to destroy the buildings. I didn't get to play a lot as I don't have anyone to play with and the tauren have to leave the starting area after 5 seconds. I don't want to rate the map before I get to fully test it.

Also you would benefit from having some custom mobility abilities for the runners.
 
Level 3
Joined
May 13, 2019
Messages
3
"We were playing at Garry's Mod with a friend and we ask ourselves... "Why there is not a DeathRun in Warcraft III""

I kid you not I had this EXACT same idea (only from Counter-Strike: Source) and was gonna make it for Warcraft 3 as well. Guess you beat it to me.

I will definitely test this later.

EDIT: I think you should do it with levers and stuff instead of having to destroy the buildings. I didn't get to play a lot as I don't have anyone to play with and the tauren have to leave the starting area after 5 seconds. I don't want to rate the map before I get to fully test it.

Also you would benefit from having some custom mobility abilities for the runners.
If i give Runner too mutch mobility abilities, it will be too easy at 8 to perform a perfect parkour. There is only 11 traps and the Flag shotting so...

Put levers just change the model so i don't really care about and i like the tower model then i don't think that i'll change it.

And why you don't even try to do a deathrun too
It's better to have different deathrun than just one.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Here it shows that you've used more stuff than you credited: Resources in Use by Tauren DeathRun 1.3 | HIVE

  1. Why the long chat commands? You should shorten them.
  2. The Shockwave traps are silly. Their AoE is bigger than the safe zone where you're supposed to dodge them.
  3. Player two got 1HP instead of being killed after not moving the first 5 secs. Always.
  4. The Ankh is useless in the shockwave zone.

Feels like it needs some fixes, balance and more stuff going on.

Awaiting Update.


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