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Talon Fall

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Talon Fall
by
Wardota2 Gamer

Mal'Furion Stormrage once passed through this land along with his talon. While Ma'ev was fighting through the undead some of the Talon Fell and has stayed in this land restless. Put them to rest by battling this land for Victory for this is Talon Fall

Max Players:2
Info:
  • Map Size: Playable - 84x88
  • Full - 96x96
  • Map is consisted of 4 players
  • Terrain Fog is used Z Start: 7500.00 Z End: 75000.00
  • Map is to be balanced and updated for competitive play

Hope you all enjoy my Melee Map! This took me 1 week to make this melee map including the tests!
Thank You!



-Map Released



Overview
full

4 Green Creep Camps
8 Orange Creep Camps
2 Red Creep Camps

1 Tavern
2 Goblin Merchant
2 Mercenary Camps
6 Gold Mines (Including Current)

Credits
All credits goes to non other that @Wardota2 Gamer and to Blizzard Entertainment for creating this really awesome game!
Also thanks to Hiveworkshop.com and to all the members!
Contents

Talon Fall (Map)

Reviews
WolfFarkas
terrain feels flat I would try this: I rushed it but, it could be nice to have 3D variation of the terrain. agro, is the chance of being attack while walking by a creep, that cuts wisp scouting and early properly pvp, like hijack the enemy with...
Level 24
Joined
Nov 9, 2006
Messages
2,558
I'm basing my critique based on overview:

You need to add some more colors.
Fall tileset is one of the most depressing tilesets to play on.
Terrain tiles are spread evenly instead of being structured together, it adds visual noise which can obscur gameplay.
Try to lump together areas of grass, dirt, roads separately instead of creating a spread mixture.
Organised visuals look better than random visual noise.
I recommend adding in water or greenery wherever you can to add some color.

For color i recommend you see my map The Howling Pass, where i use deep blue as a complimentary contrast to make the tileset less dull.
A sharp green could work too - like adding Sunken Ruins lily pads.
 
Level 29
Joined
May 21, 2013
Messages
1,635


terrain feels flat I would try this:

upload_2019-5-13_11-19-39.png

upload_2019-5-13_11-20-45.png

I rushed it but, it could be nice to have 3D variation of the terrain.

agro, is the chance of being attack while walking by a creep, that cuts wisp scouting and early properly pvp, like hijack the enemy with the hero.

1) like 95% chance of agro in the shop, thats serious.
2) like 55% chance of agro in cementery undead creeps.

upload_2019-5-13_11-3-0-png.322775



3) like 60% chance of agro in merc camp.
4) like another 60% chance ,
upload_2019-5-13_11-4-18-png.322776



creeps to near base. IMO

upload_2019-5-13_11-8-35-png.322777




if you lack space, you can increase playable size so you can have more space to put things.


good luck
 
Last edited by a moderator:
Level 14
Joined
Jan 7, 2017
Messages
466


terrain feels flat I would try this:

View attachment 322778
View attachment 322779
I rushed it but, it could be nice to have 3D variation of the terrain.

agro, is the chance of being attack while walking by a creep, that cuts wisp scouting and early properly pvp, like hijack the enemy with the hero.

1) like 95% chance of agro in the shop, thats serious.
2) like 55% chance of agro in cementery undead creeps.

upload_2019-5-13_11-3-0-png.322775



3) like 60% chance of agro in merc camp.
4) like another 60% chance ,
upload_2019-5-13_11-4-18-png.322776



creeps to near base. IMO

upload_2019-5-13_11-8-35-png.322777




if you lack space, you can increase playable size so you can have more space to put things.


good luck
Thank's for the review Ragnaros17 really appreciate it!
 
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