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Tales of a Footman - Frederick


Tales of a Footman - Frederick
Created by Whitewolf8

Campaign Info:

This campaign follows the life of Frederick after he joins the army of Stormwind, his motive? To free Stormwind from the Orcish Horde's grasp and restore order to the kingdom and its people. This campaign is set some time during Warcraft I in an alternate timeline.

Features:

  • A maximum level of 6, as opposed to the standard 10.
  • New Footman hero.
  • All abilities have only 2 levels, Frederick has a unique ability.
  • Skippable cinematics!

Screenshots:



Image Description:
Arrogant Orcs.

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Image Description:
A grunt protecting his beloved pigs.

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Image Description:
Orc outpost.

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Image Description:
The final battle

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Change Log:




Added:
  • Map uploaded


Credits:

Special Thanks:
  • sonofjay
  • Danny
  • Hell_Master


Author's notes:

Please do notify me of any bugs you encounter, and of course do enjoy yourself!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Footman, Footmen, Footmans, Fred, Freddy, Frederick, Campaign, Orcs, Horde, Orc, Humans, Alliance, Blackrocks, Stormwind, Azeroth
Contents

Tales of a Footman - Frederick (Campaign)

Reviews
Orcnet18:09, 21st Dec 2013700 Tales of a Footman - Frederick (Tested Version 15:44, 1st Dec 2013) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter...

Moderator

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Moderator


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Orcnet18:09, 21st Dec 2013

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Tales of a Footman - Frederick (Tested Version 15:44, 1st Dec 2013)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The game and story boarding are well executed, very fun to play, the introduction and process of every character is explained broadly yet no villain or antagonist in sight, although the hardest take on the game was the first one, tackling 12 Orc units without the possible health/mana heal nearby on the ally base took me some time to finish and so I use the cheat codes."

Terrain

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"Terrain needed some detail love into it, most of my check ups were the 2nd campaign has a very wide base space while the 3rd campaign was very tight spaces Kenneth's Knights base is very near the enemy's doorsteps."

Management

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"Overall map can be useful, the unexpected death gave me some wonders though, good call!."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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9/1580%C
 
Level 1
Joined
Dec 23, 2013
Messages
7
What if Fredrick was given a new mod like a villager with skin textures holding a club, ax, or sword, and went from being a footman to champion or hero? The aftermath would be great, but I already love how he disappears and no one knows what happens. Those kinds of endings make it look like it was all just getting started.
 
Level 3
Joined
Dec 22, 2013
Messages
22
Good points:
terrain is great for all the missions
good storyline

Bad points:
ending is pretty confusing, where did he teleport?
in the last mission when you take back stormwind then the city is so boring only some walls and it doesnt look anything like stormwind which is pretty lame

Suggestions:
improve the stormwind city

4/5
 
Well that was unexpected! I mean...where did he go? Anyway (3.4/5 i'd say) It was a bit too shorth:(
in the last mission when you take back stormwind then the city is so boring only some walls and it doesnt look anything like stormwind which is pretty lame
Agreed with DemonFace; i mean that's not like Stormwind:( You should improve some gameplay aspects! And no side quests? that's bad:(
 
Level 10
Joined
Aug 31, 2011
Messages
297
Thanks for the suggestions! I'll do what I can when I get back to working on it. (Which I've no idea of when I'll do so actually.)

To clarify the short mission amount though, it's to be part of a set of short campaigns, so the whole of them together will be about the length a normal campaign would be.
 
Level 3
Joined
Sep 30, 2012
Messages
39
I dont understand the introduce's "! footmen". Are them quests or not? I played in warIII v1.26. And it's maybe better if quests's more difficult. Because the last chapter, i only send my hero to allies's troops and i won :goblin_wtf:

Thank you for Agility Tomb of Chapter2, i digged almost of map to find other LOL. Please make more chapter :goblin_yeah:
 
Level 3
Joined
Jun 30, 2013
Messages
60
You could make more chapters but however nice job.
4/5 but I'll give you 5 because others are giving you too low rates.
 
Level 17
Joined
Apr 5, 2011
Messages
323
Simple and straightforward, quick to complete (took me <1hour) and funny. No-brainer and for relaxing - just the way I like it. Also I didn't encounter a single bug, which is very nice.

Things I'd improve (update or in future projects):
1. Too simple and straightforward. Try to add side quests or perhaps some non-linearity or at least aim to make more challenging opponents (as someone pointed out, mission 3 is AFK-completable).
2. I can't distinguish Frederick form other footmen, maybe make him a bit bigger or give him an aura? Kinda annoying that he doesn't stand out at all.
3. Since the campaign isn't serious, maybe it's reasonable to add even more humor. I dunno, maybe include Fredricks wive or kids in future campaign? Could turn out to be funny ;D
 
Level 1
Joined
Aug 17, 2014
Messages
2
Part 2 please! The campaign was nice and i really want to know where he teleported. Also make the campaign harder it was a little bit too easy.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Well now, I think this is actually not worse than Redemption.

chap1:
-Kenneth can be attacked
-just a "kill the units on the map" level

chap2:
-why should the Peasants still have the Call to Arms ability if Militia can now be trained?
-lack of ranged units

chap3:
-no siege weaponry. Not even ranged units for attacking, not spell casters
-why do orcish buildings have blight under them?
-Frederick has no ultimate spell. I think no hero has such
-the fortress doesn't really look like a city, it's just wide flat terrain surrounded by walls and trees
-the downside of the AI is that they do not rebuild. Likewise in the previous level. Moreover the player has two allies and the AI is just one

The lack of units is mostly what makes this campaign not good though having a weak hero is/leads to an interesting game play mechanic.
 
Level 4
Joined
Apr 19, 2016
Messages
108
Short, simple and enjoyable. :) In dedication to our cute little footman, whom tragedy befell so swiftly:

Our good Frederick,
short in legs, but great of heart,
brave, though weak,
vanished in a fart. :/

Seriously where is he? He can't be dead! >:'(
 
Level 2
Joined
Sep 29, 2017
Messages
13
yo plz give me link to download warcraft 3 world editor.exe i want to make a map like u dats y
 
Level 23
Joined
Jul 26, 2008
Messages
1,305
Stress-less/relaxing campaign. Not sure what that item the thunder lizard dropped in chapter 2 does.

I liked how purple (Alice) and light blue (the knight hero) had different army compositions for the final level--- purple being caster mostly, while light blue was mostly melee.
 
Level 5
Joined
Nov 29, 2017
Messages
82
Fun and short campaign, the 3 missions avaible are very fun, but you should consider make optional quests, the terrain was good except for the final map.
It has a touch of comedy f.e. Frederick was chosen(by a monkey with rabies), had a good laugh.

Having a footman as a hero is fun, with normal damage and normal armor of a footman being able to upgrade it, was interesting.

The end was good, leaving space for another campaign, I'm eager to play your next campaign
If you already made the new campaign you should change the final text in the mission including the name of your campaign

Didn't find any bugs
Played in v1.21b
 
Level 5
Joined
Nov 29, 2017
Messages
82
Sounds fun, building a story between those 3, I imagine those campaigns would also have been short

Btw Is your other campaign Redemption connected to the footmen?
 
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