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Tainted Heath

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Name: Tainted Heath
Players: 2
Playable size: 92 x 92
Tileset: Ashenvale
This map merely served to play around with various types of grass. Mixing two identical types of terrain makes the ground look much more appealing and less monotonous. It does, however, occasionally cause graphic glitches which I have not been able to pin down and avoid altogether. Any help on that is welcome. Also I have no idea how it looks in Reforged.

Not sure about the composition of the red creep camps either. Couldn't come up with any good creeps.

Creep camps for early game are a little experimental, too. I'm curious to see how that pans out.

Enjoy!
Contents

Tainted Heath v04 (Map)

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Overall a good map. My notes:
1. Somehow I immediately associated the map with the Feralas zone from classic WoW. This would mean that water/sea elementals and sea giants could be used more prominently for the red spots for example.
2. The green spot with the jungle stalker is much more convenient fro AoW-creeping in the north compared to the south.
3. In many locations (in particular near the labs and shops), the trees on the southern side of creepcamps could be downscaled for better visibility of the camp.
4. There are some small pathing obstruction (rocks/rock blocks) which are not symmetrically distributed and in some cases could make it really hard for melee units engage.
5. In general I like the tileset. I did not notice any visual bugs.
6. The straight "line" of water in the southwest looks weird ont he minimap.
7. It looks as if there could have been another creepcamp on the eastern/western edge of the map, on the same height as the shops. If yes, why did you remove it? Otherwise, what's the reason for the relatively large empty area there?

To summarize, no real big complaints. Map approved.
 
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