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Synergy

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Synergy

Map Info:

An ancient power echoes across the cerulean land. Two forces, bound in an endless struggle, united they stand. Forever shall they be in strife, an ethernal misery. Though never alone, as one cannot stand without the other, for this is Synergy.

Features:
  • 6 Gold Mines - 18000 Main, 12000 Expansion
  • 8 Green Creep Camps
  • 14 Orange Creep Camps
  • 2 Red Creep Camps
  • 2 Goblin Laboratories
  • 2 Goblin Merchant
  • 2 Mercenary Camps
  • 2 Fountains of Health
  • 2 Fountains of Mana
  • 2 Taverns

Screenshots:
25iadfc.png


Author Notes:

Credits to sweetw3 for the idea and constant feedback during development of map. Designed for competetive 2v2 play. Inspired heavily by friends, in which you share a base together with your ally, instead of having it a more free for all 4 player map. This one is based on teamwork.

Changes have been done to the Ice Troll Trapper. It's now avaliable at first nightfall instead of immedieatly, and have a 30 seconds longer recharge time. Additionally map uses a few runes of speed where the duration have been reduced to 20 seconds instead of 60. War golem at the fountain of mana now also sleeps.


Keywords:
synergy, lordaeron, winter, filmting, competetive, 2v2, bonestorm, snowy, magical, elven, unique, team, together, shared bases
Contents

Synergy (Map)

Reviews
00:11, 13th Apr 2016 Ardenian: An interesting idea, indeed. The terrain contains some small doodads, tile variation is intelligently placed. Maybe some areas are a bit too empty and could profit from some additional terraining. The idea of...

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00:11, 13th Apr 2016
Ardenian: An interesting idea, indeed.
The terrain contains some small doodads, tile variation is intelligently placed.
Maybe some areas are a bit too empty and could profit from some additional terraining.

The idea of having a shared second goldmine is interesting.
Beside the main path between the two bases the outer areas feel a bit wide,
but offer tactial chances for ambushes.

A point you have to fix though, I tried to play it against a computer player
and this very computer player was spawn directly next to me.
You should either prevent enemies spawning next to each other
or add a note so players are aware of it and can arrange their teams based on it.



15:30, 13th Apr 2016
Ardenian: Approved.
@Players, make sure you don't choose the teams in a way the enemy spawns next to you.
 
Level 1
Joined
Apr 13, 2016
Messages
3
5/5 stars.

Beautiful doodads, terrain, layout, spacing - Filmting did a great job in executing the idea of having the bases joined together, and adding a few things to make it even better. Perfect map for 2v2 games.
 
Last edited:
Level 3
Joined
Aug 24, 2012
Messages
51
Undead AI won't develop and fight. It will just sit there and do nothing. The map is OK, but I think there's not enough space between allies and this could be the reason why AI won't play (at least Undead).
 
Level 10
Joined
Oct 26, 2016
Messages
160
I like the design and the concept of this map. I like how the map name actually reflects the gameplay.
That being said, there is only one thing I would recommend.
As the expos are too fragile in their current positions, I would like to see something extra in a safer place. Maybe on the edges?
 
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