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Suto's Castle TD (v1.2)

Welcome to

Suto's Castle TD

V1.2

A nicely designed team surivival tower defense with lots of different creep abilities.
It features Leaders which can actually level up from the kills of your towers and learn abilities, interesting and interactive boss battles as well as a special "Multiple Wave Race Mode", its not the easiest tower defense out there but it sure is beatable on all 4 difficulties.
There are a lot more features implanted like income, bounty sharing, tower upgrades, unique towers, special traps, castle gates and so on.


This map is protected.
_____________________________

Changelog:

V1.2

Added compatibility with War3 TFT Patch 124e
Fixed a glitch with magic towers not attacking correctly.

V1.01:

Bugs:
Cooldown for champions fixed, you can now challenge a champion every 5 seconds.
Multiple Wave Race: Last boss will spawn now.
Spawning Round 51 bug fixed.
Teleporting units (Round 9, Crypt Lord) are able to teleport through a closed castle gate now.
Illusions in round 21 will not drain lifes any more.
Rounds after bosses now always spawn 4 seconds after the last boss died, or after a maximum time.
Might will not be autocasted on magic towers any longer.

Balacing:
Champions now cost only 500 gold.
Let's Rock: Rounds now spawn only 20 instead of 25 creeps.
Kamikaze Copters are easier now.
Last boss has more hitpoints but moves significantly slower.
The Crypt Lord has a new ability.
The Defender of the Empire has a new ability.
Healing Wards (Round 6) are stronger now but attackable.
Doomed only affects units of the same player, not all Mountain Giants in range.
Healers heal slightly more now.
Ballistas Critical Strike average damage reduced.
Roaster Trap reduces the enemies armor now by 15 instead of 25.
Shredder Tower Chance to gain reputation increased.
Assassin bonus now reduces the traps chance to be discovered by 90%.
Merchants Bribe mana cost reduced.
Teleport Tower now has a real instant kill chance.
Traps chance to be discovered was increased.
Tower bonus now only works on every players main (biggest) tower.

Misc:
If one castle looses the other one can continue playing and will not automatically win the game.
Champion levels can now be checked by selecting the challenged champion.
Dark Summoners Minions now have a jump ability to fly over short distances.
Removed the old Bounty Hunter tower.
New tower: Headhunter (Special: High Damage).
New possible Headhunter upgrades:
- Bounty Hunter (Special: Berserk).
- Trapper (Special: Ensnare).
All towers will face the direction of their target when attacking.
Optimized various abilities.
Added Hotkeys to the difficulty and game mode selection.



Keywords:
Tower Defense, TD, Suto, Castle, Team, Survival, Race, Multiple Wave
Contents

Suto's Castle TD (v1.2) (Map)

Reviews
11:52, 26th Oct 2008 Rui: Very nice map! Certainly one I want to have in the Hive's Map Section. With a rating of 4/5 (Recommended), this map is Approved! I have posted my comment for version 1.01 of this map on post #2.

Moderator

M

Moderator

11:52, 26th Oct 2008
Rui:
Very nice map! Certainly one I want to have in the Hive's Map Section. With a rating of 4/5 (Recommended), this map is Approved!
I have posted my comment for version 1.01 of this map on [self="http://www.hiveworkshop.com/forums/resource.php?t=95402#post891458"]post #2[/self].
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Rui's review on version 1.01 of "Suto's Castle TD"
Pluses and Minuses
√ Gameplay
√ Originality
√ Balance
√ Packaging
√ Spelling & Grammar
√ Bugs
√ Terrain

+/- Replaying worth
+/- Object Editor work quality
I enjoyed this castle defense. You rarely had time to stop, you had to be constantly in action. The gameplay was, more or less, unique from all the other tower defenses I've played. Special distinction to the various modes and options of the game. For what I could see, no bugs whatsoever.
Overall, the game seemed to be pretty balanced. The bosses were somewhat hard, but I was still an unexperienced player, which might have led to that opinion. No rough edges, such as bugs or spelling mistakes, and a very well chosen minimap image that catches one's eye when browsing. Either the author is an experienced map maker, or he actually tested his map before releasing it...!
I have, however, doubts about the replay value (if the game is worth playing again). Even with all the modes and difficulty settings, the game is pretty much the same, and while bathing in professionalism is pleasing, won't the game get boring over time?
My doubts also fall on the quality of the author's object editor work quality: I didn't notice an obvious variation on the creeps' strengths and weaknesses.
My rating for this map is 4/5 (Recommended). Being that so, this is certainly a map I want to have in the Map Section – Approved!
 
Level 3
Joined
Jun 23, 2008
Messages
44
Well made TD with original style.

Only I dont like these reputation points when playing alone or with friend. Kinda not balanced on easy lvl. I didnt play with full house yet but it seems to be more than Tower War - not Tower Defence.
 
Level 6
Joined
Jun 20, 2005
Messages
108
Hey man, congratulations!

it's a very well made map, I'd have to spend a whole hour typing what wonderful things you've made that I loved, but I'll skip that and go straight to the point.

Most AoE spell towers bug (flame strike and fog, to name a few). I think they try to cast the spell as soon as an enemy enters range, but they don't 'end' casting it. The spell icon gets that green border and the button seems "pressed", but it stays that until you cast it manually.

Besides this bug, there are a few minor issues I'd like to point out:
- The focus fire skill orders your summons to attack too. This is fine, but sometimes the enemy is outside the castle and you have those spirits from the lich hero (sorry, just played once and forgot the name), and they die once they cross the gates.
- The same summons have a jump spell, that has (in my opinion) a range too short. You have to stay REALLY close to the wall to make them jump over it.
- Late game, I think it gets really lame, because I had A LOT of gold and no reputation (even challenging champions whenever I could), so the best thing I could do was spam the hammer tower all over the map, and it worked quite fine.

That's it, great work on the map.
 
Level 2
Joined
Dec 28, 2008
Messages
6
A good TD but not the best TD.
I think eeve! TD and original Skibi TD is better.
But you work very well with this map.
There is a bug that sometimes magic tower don't use the magic.
 
Level 15
Joined
Aug 14, 2007
Messages
936
Suto's Castle Tower Defense is a tower defense game focusing on main a hero casting spells, and a builder building towers in the gaps of the walls. There are flying levels, each wave has one or many champions (Stronger mob) that when killed gives a honor point. Honor points can be spent to upgrade good towers or increase income.

I had played it multiple time and felt that it was pretty reasonable to play. After my third try, I realized that it was too hard for me. I tried to do advanced tower upgrade but there are many different combination of towers to build before you can handle each wave correctly. The hero mana regeneration is pretty balanced but slow in a way. Once you missed a hero spell, you got to be ready to spam more towers. The game is pretty medium pace, I think strategy players will enjoy it, I will give it a 3.5 but I will rate it 4. Keep improve it and I think it will shine one day..
Like Rui said, It must be more replayable in my opinion too.
 
Level 7
Joined
Aug 21, 2010
Messages
283
Brilliant TD map, it has to be one of my favorites, along with Enfo's Team Survival: MT Edition, and Legion TD War. Is this map still updated, or has development stopped?

Rating: 5/5.
 
Level 2
Joined
Sep 27, 2010
Messages
16
OMFG, I think is the first TD when I die soy fast xD, very nice TD, i love the fact that you choose like a hero, plz put more towers and effects
PD: the bosses are very funny nice done!
 
Level 4
Joined
Nov 4, 2018
Messages
16
No longer works on Patch 1.30 (instant desync after load screen). I've attached a working version, but it's in Russian. The map is unprotected if somebody wants to translate so we can play this great map again.
 

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