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Survive Custom|--G.H.O.S.T

「Survive Custom- G.H.O.S.T ( V1.03)」

By Rex.

Gameplay
[tr]
http://www.hiveworkshop.com/forums/pastebin_data/crcqvm/SC-G1.jpg

Survive Custom-Ghost reveals the part when Compound was ordered by his Leader(Iodine) to secure the database that they stored information and analysis about the PsyFive project and Now you will control Compound's fate! Now you shall play as Compound and stop it before it is too late!

Authors Notes
This is the second Survive Custom game that I had released. However, it doesn’t mean that the previous Survive Custom game is totally related to this one. Anyway, new players are recommended to read the Quest Log! Don’t play Blindly. That’s all from me. Please tell me if there is any difficulties you found in it. I might tell you what to do. Enjoy playing!

Is this Map Protected?
Answer: Yub,it is protected!

Screenshots
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Untitled2.jpg

Untitled8.jpg

Untitled4.jpg

Untitled.jpg

Untitled1.jpg

SC-G2.jpg

SC-G4.jpg

SC-G1.jpg

Features
[tr]
i)Experience a whole new playing concept!
ii)Extra functions to help you play like a pro!
iii)Use your gun and melee skills to your advantage!
a) iv)Fight challenging and fun bosses!
iiv)Training is available for beginners!
v)Use your Hotkeys for your convenience.
vi)Great musics! (Recommend using good headphones to play!)

Credits
[tr]
I would like to thank
-Rex. ( the game creator, thats me!)
-Hayate (builds the Marine model)
-StopCampaignNoob ( Some ideas about decorations)
- Cavman (Builds the troops and many more!)
- Epsilon ( Hey, Nice TV you got there!)
- Scythy Dervish (The Labotory Things)

and many more which I forgot.....(Tell me if you know) :p

Changelog
[tr]
Version 1: Released to public!
Version 1.001: Fix some problems.
Version 1.002: Reduce the Map Size!
Version 1.003: Reduce difficulty in training.
Map Description Generator 「By Vengeancekael」

Keywords:
SC, Survive Custom-Ghost, Survive Custom
Contents

Survive Custom|--G.H.O.S.T (Map)

Reviews
19:24, 18th Dec 2014 Hell_Master: Map approved with a rating of 3/5. See moderator's comment below:

Moderator

M

Moderator

19:24, 18th Dec 2014
Hell_Master: Map approved with a rating of 3/5. See moderator's comment below:
Hell_Master said:
Well, Hell_Master here and played the game (not all but it gave me some insight to the game).

I can say that it's decent for a survival type of map. Terrain's decent but trust me, it can be improved by alot. I would suggest adding some more doodads/destructibles on it and feel free to browse the site for HQ imports, it would look better with a high quality terrain for me.

Now getting out of terrain, I also think that there could be some triggered traps on the game like interacting to some objects scattered around and more. The dialogues on the map as well can be improved as well, there's not much of a problem on the grammar but the way they deliver their dialogues out seems awkward and does not fit the way they portray their character. An example would be the N/A unit, instead of "kill" I would say "eliminate" on one its line.

Let's move to the cinematics, miscs and etc. The cinematics could use little improvements. Play more with the camera and also with the unit animations (play some unit animations on some events). You should also place the hotkeys for Compound's spells which are Kick, 1-Shot and 3-shots if I'm not mistaken with the names, correct me if I'm wrong. It would greatly help the player with the hotkeys information because when I played it, I was wondering on what is the Kick hotkey (managed to discover the two).

Overall, this is pretty decent but keep on improving this. It has lots of potential if you'll ask me. A 3/5 and Approval stamp from me!
 
Once I finished all my request from other people, I will try and flood you with model rex. :ogre_hurrhurr:

Honestly, I don't think the Filesize is big matter,
The Reason people keep the Filesize low, is because of Warcraft III 8MB limit when playing Multiplayer, Since this is Singleplayer map, Filesize doesn't matter

Now, You don't have the Size Limit, Now you can just make it more Eyecandy, So, I would Volunteer to Help you to make model (if you want) once I doned all the request I accepted, I will try make you model that looks Blended wel together :p with same style
 

Yrk

Yrk

Level 6
Joined
Apr 1, 2014
Messages
239
a) iv)Fight challenging and fun bosses!
Fix it.
vi)Great musics! (Recommend using good headphones to play!)
I though the music was remove?
---------------
Just wait for StoPCampinGn00b (He is kinda busy.) or Moderators.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Well, Hell_Master here and played the game (not all but it gave me some insight to the game).

I can say that it's decent for a survival type of map. Terrain's decent but trust me, it can be improved by alot. I would suggest adding some more doodads/destructibles on it and feel free to browse the site for HQ imports, it would look better with a high quality terrain for me.

Now getting out of terrain, I also think that there could be some triggered traps on the game like interacting to some objects scattered around and more. The dialogues on the map as well can be improved as well, there's not much of a problem on the grammar but the way they deliver their dialogues out seems awkward and does not fit the way they portray their character. An example would be the N/A unit, instead of "kill" I would say "eliminate" on one its line.

Let's move to the cinematics, miscs and etc. The cinematics could use little improvements. Play more with the camera and also with the unit animations (play some unit animations on some events). You should also place the hotkeys for Compound's spells which are Kick, 1-Shot and 3-shots if I'm not mistaken with the names, correct me if I'm wrong. It would greatly help the player with the hotkeys information because when I played it, I was wondering on what is the Kick hotkey (managed to discover the two).

Overall, this is pretty decent but keep on improving this. It has lots of potential if you'll ask me. A 3/5 and Approval stamp from me!
 
Level 7
Joined
Dec 19, 2014
Messages
300
I have tested your map. It's like an RPG ego shooter, very impressive. But i think it is a little too difficult, i could not make enough damage with the 3 spells, the soldiers could kill me too quickly. The atmosphere is excellent, it is like a real ego shooter. But there should be less enemies in the beginning. There could also be added an item storage system, or the possibility to stack ammo items. The weapon spells could be a little bit stronger. You could also add some fitting doodads and buildings to the terrain. I have the idea that you can create different planets or lands, with different terrains, for example cities, jungles or dungeons. I think that the hero should have a standard attack, so that the attributes get a purpose. Then could there be extra weapons which we then could use from the inventory.
My map is now beta testable (update is coming):
http://www.hiveworkshop.com/forums/pastebin.php?id=0fi0uq
 
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