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Survival Theory V.6

--Mission Briefing--

After taking heavy loses in various battle's, goverment agencies decided to start the development of a project, nick-named The "Survival Theory".

This experiment is a bio-engineered Formula, made to re-animate body muscle and tissue after a soldier is killed on the battlefield, allowing him to continue fighting for a period of time.

The "Survival Theory" formula reported minor phsyical changing deformities, and mental decapetation's. The substance was experimented with further, untill the Nexus Complex was chosen to hold the first testing of the newly improved formula.

Several hour's after the Experiment was schedualed to begin, all radio-contact except for a few panicing staff member's was lost. Explosive heat wave's were deceted and radio-active signal's confirmed. The source was the Nexus Complex.

-You are a group of S.R.S (Special Recon Squad) Marine's sent to investigate the situation. Head toward's the Nexus Complex, and un-cover what really caused the incident.

----How the hell am i gonna do that?----

-With an array of weaponry ranging from Ingram's to Tesla Rifle's to Grenade Launcher's

-On the run? No problem, hotwire a car and speed past the chaser's, or run em over! Need some heavy fire power? I'm sure you can find some Complex Security tank's if you look around! Use it as a heavily armored APC or blast through horde's of enemies with the main cannon.

---Are you on your own?---

No! This game can be played alone (Not suggested) but you can also play with your friend's! Team up with 8 Squad mate's!

Note: Due to certin conditions This map is protected
---Credit's---

Alukard- For testing and support
smartman For testing
uberryan For testing
Ham_N_Cheese for testing
MCChris for testing and suggestion's
Xx_DustDevil_xX for ballin' zombie photo

This is my second map, the first one being Tactical Commander (Also on THW).

Further credit's goes to THW for their array of resource's and thing's i really needed.
----------------------------------
---Bug's, Comment's---

Got any Bug's to report? Suggestions? Comment's? or do you just want to say F*ck you for ruining 5 minute's of my life by trying this?

Post it here!
-------------------------------
--------------------------------
By: Arab4life
Presented By: Clan ErPs
------------------------------------
----Update V.2----
-Added MG Implacment's
-Tested & Further balanced spawn's.
-Fixed, tested and confirmed Secert.
-Fixed minor bug's
-Added Melee Alternative
-Ammo is now more Abundant
-More hint's and such added

---Update V.3---
-Major bug fixed
-Ammo problem fixed

---Update V.3 UPD (Updated)---

-Icon DISBTN fixed
-Protection mentioned

---Update V.4---
-ALL icons now fixed, all item's, usuable units and hero's now have DISBTN's
-Hero's Now spawn with the starting INGRAM and Ammo box

---Update--- V.5

-Terrain improved
-Weapon added: Decimator
-Tank Slowed down
-Weapons sligtly balanced
-Adjusted some weapon prefernces (Slightly)
-Fixed some minor issues with Flamethrower and Minigun

---UPDATE--- V.6

-Terrain further improved

-Added one more level

-Balanced out some weapons and units

-Fixed a bug with a secert

-Fixed some other minor issues
Contents

Survival Theory V.6 (Map)

Level 10
Joined
Mar 30, 2007
Messages
447
My apologies but, i need to ask for more suggestion's of how to improve the map.
So far what i understood is.

-Make more stuff in it, make it better.

And there is more you can do, if you dont die right away.

BUT, i will add more thing's, turret implacement's...and maybe something's inspired from parasite.

No offence, but may you please be more specific next time.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Aight, well, here we go

-There was a tank sitting somewhere - what did it do?

-We picked up a journal, cool, gave a little storyline, but was it actually good for anything?

-We got swarmed by billions of guys until we burned outta ammo; was this even supposed to be remotely possible 2 player? Maybe consider changing the spawns depending on the number of players, assuming you already haven't

-We didn't find a single pack of ammo until we died (though we died right around the first corner in the bunker)

-To get a new weapon/another uzi (a substitute for more ammo), I had to abandon my friend and charge past a ton of zombies, since we were both out of ammo. In the end, it solely resulted in the two of us dying, though we were screwed anyways, as we had no more ammo.

-Turret emplacements would be nice

And sorry for the short review the first time, I wrote that at around 12:00 in the morning, far as I can remember ><
 
Level 10
Joined
Mar 30, 2007
Messages
447
---UPDATE---

-Added MG Implacment's
-Tested & Further balanced spawn's.
-Fixed, tested and confirmed Secert.
-Fixed minor bug's
-Added Melee Alternative
-Ammo is now more Abundant
-More hint's and such added
------------------
And again, the scientific note's DO have a purpose. I made the clue a bit more obvious. Look at the paper type.
(Lab Section is top right).
I've already said too much > <
O
Vehicle's can be used, any vehicle, if you find a hotwire kit. There is one at the beginning, i'm not sure how you missed it.

Look in crate's, some contain item's that might prove useful.

I have tested this myself, and with some friend's. IT IS BEATABLE.
It is supposed to be challanging. And i survived fairly long by my self. I think the diffuculty is fine.

Here's a tip:
In most zombie map's, and this one, camping in a spot is not such a good idea, go in building's for supplies, dont stay too long, then start moving. ESPCIALLY dont stay too long in building's with less then 2 exit's.
-----------------------------------
Your suggestion's were appriciated.
 
Level 10
Joined
Mar 30, 2007
Messages
447
---UPDATE---

-The terrain has been improved

-Fixed some issue's and balanced out some units. (Details in description above)

----Note----

Some people have came up to me and said that they "mysteriously" died when their friend ran them over with the car!

Its not a bug... If you run over someone, he dies. The sky is blue, the sun is yellow, running over people kills them.
 
Level 4
Joined
Nov 24, 2009
Messages
76
Ok i tried this single player, as is seemed good, for starters.... Zombies need to be moving around alot more, instead of just going for you, i played for 10min and couldnt find a hotwire kit>?>?, it is fun shooting all those zombies and good that you cant reload plasma pisstal, other wise its fun as and will play it alot) im giving it a 4/5
 
Level 3
Joined
Jun 2, 2011
Messages
21
Awesome map, it's a shame I died once because I had low hp and got off the tank. But that happens, lol :p
It's a bug that would be nice to fix, but not necessary, since it doesn't kill you if you have a good amount of hp (around 150+ I think), where you get hit once but doesn't die right away :p
 
Level 2
Joined
Dec 4, 2011
Messages
5
Got to say... (And yeah, I'm going to be one of those...) The whole apostrophe-for-all-plurals was rather... irritating. From just the small things in these other comments, I'm gonna have to say, no, I won't be trying this.
But, I'd suggest, (if only for the English language's sake,) you fix that grammar.

>_>... Grammar Nazi's, For The Win.
 
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