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Survival Ministructure: Drying Rack

Trying to do some simple survival structures for "basic" survival maps. This one was finished first. Will release the rest as I finish them, IF I finish them.

It is for drying food stuffs so they last longer, basically. Not the most useful thing, but people might get some use out of it anyway.

Update: Changed extends, added a collision shape and added sprite refs (Although I do think sprite refs for a model that will be this small ingame will look silly being 95% fire).

Update 2: The model now dissapears at the end of the death animation. There is no "unused animation" The attachment points 'origin' and 'overhead' has been renamed to 'Origin Ref ' and 'Overhead Ref '. Fixed the upper x cordinate of the collision box.



The_Silent

(Just some keywords)
Survival, rack, food, drying, sun, fish, meat, jerkey
Contents

BTNDryingRack (Icon)

Drying Rack (Model)

Reviews
General Frank
A nice and useful model for survival maps. Works in-game.
An interesting and useful idea, and well done. A few issues though:
  • Health bars are a bit too far ahead.
  • Lacks the typical building sprite attachments.
  • A collision shape could be good, atm it is hard to select between the structures.
Also the wooden texture looks a bit too dead to wc3. Some more variation and definition could be good. Awaiting updates.
 
The model is still not fixed entirely, so please fix it:

- The model should disappear at the end of the death animation. It does not right now.

- Remove the 'unused' animation.

- Please rename attachment points named 'origin' and 'overhead' to 'Origin Ref ' and 'Overhead Ref '.

- The collision shape should encompass the whole model and not just be a small plane. Recalculating extend is also needed afterwards.
 
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