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Super Spellpack V1 [RMX]

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This spellpack contains 5 diffrent GUI MUI Spells.

There is some spells that are requested only 2 i think.

Try it and give comments and feedback !

Also credits are welcome.

-----RMX-----

Keywords:
Everything, Parabole, Knockback, RMX, Ext....
Contents

Just another Warcraft III map (Map)

Reviews
23:47, 30th Dec 2009 TriggerHappy: I did not spot any leaks, the coding looked fine and the spells were decent.

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M

Moderator

23:47, 30th Dec 2009
TriggerHappy:

I did not spot any leaks, the coding looked fine and the spells were decent.
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
Well basicly in enchanted axe if u look closely it's quite real it has advanced Parabol it goes up lowing it's speed then increase when it goes in impact....

Thus making u don't understand real life.. and Physics .. it is the best if i make it constant it will be to lame !!
 
Level 11
Joined
Jul 2, 2008
Messages
601
Lacks a documentation, as has already been said. Also I'm bored of telling you to make multi-leveled spells from the realise of your first spellpack. :D

However, spells are done well, so I have nothing to complain on about them, but...

You see, from the first spellpack your spells become more and more common among the others. Let's look into that:
DotA's spells, one Jump spell... Yeah, Axe performs like in real life, but don't we have many missile systems?

I still can't get the idea of making the same, as has already been done at the high level by the others, sorry.

Also I can't get the idea of naming the spellpack Super, sounds like you have megalomania.
 
Level 25
Joined
Jun 5, 2008
Messages
2,572
A tip:
You could have made the geyser without the custom model.
Just a dummy with water elemental model, with changing height and maybe some fading.
Also using 1 dummy instead of all those is possible.
Using a dummy with a dummy.mdx custom model(which is alowed in normal spells) would reduce the dummy count.

This would alow you to avoid custom models which shouldn't be used in normal spells.
Also add a version number please.

About the spells:
- Mana strikes - just a Dota copy, you can do better
- Axe thingy - i was disapointed at this spell, it is nice but i already saw a bunch of spells which work on the same idea
- Geyser - Also seen too much times
- Lightning Speed - i didn't like the effect but it's mine opinion
- Meteor Slash - again too many same spells, but the gfx is nice
- Mystical Area - nice idea but i don't like the gfx(also i think you spelled invincible instead of invisible)

You can do better.

[offtopic]
I think Paladon is learning JASS too, i saw a thread in which he posted his coded tree revival system and some other things...
 
Last edited:
Level 2
Joined
Oct 5, 2009
Messages
30
wow, when i saw the metor slash, i got stoked and said to myself, i have to put this on for my blademaster hero, so i import the spell i notice no matter what i do this spell wont level,

spell pack was a 5/5 , but now is a 1/5. how come i cant level this? these things are useless :(
 
Level 5
Joined
Nov 14, 2009
Messages
191
Add a documentation how to make them multi-leveled please because now they are not really useful.

EDIT: At last, I made multi-leveled Geyser Slash. Sorry I didn't notice your post. 4/5

EDIT2: I made multi-leveled meteor slash too, so now I use two of your spells and no point in rating only 4. 5/5

EDIT3: Forgot to +rep
 
Last edited:
Level 6
Joined
May 11, 2013
Messages
205
I like the burning mana slash but there is 1 problem with it. Caster should not be able to return to his first area(the moment he casted ability) It can be very annoying. Is there a way to change it?
 
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