• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Stone of Destiny TD (2051-Edit)

Contents

Stone of Destiny TD (2051-Edit) (Map)

Level 4
Joined
Aug 2, 2014
Messages
67
Wasted 2 nights with some friends, trying to figure out how to beat this map. We had like 30+ runs. Like WTH!! You can't disable the spawning of waves from the other players (not to say that some players have NO spawning waves, like brown for example), no matter if there are any other players in the game or not, and when the flying waves come.. you are done. Since those smart flying units fly over your turrets like they don't exist, so it doesn't matter how you've built them. The second flying wave will rape you. If not the second, then the third one for certain. No matter how many you are on the map.

Conclusion = this map is BROKEN


Actually, this version of the map is broken. There is a newer version available, which is not posted on HIVE. The link is here. I recommend you don't even try this version, which is 1.65, since this one has broken AIR waves, and try the one I posted, which is 2.7. The only downside is that the newer version does not run on RoC alone, you will also need TFT to run it.

THE REAL ISSUE WITH THIS MAP IS THAT IT'S NOT POSSIBLE TO BE HOSTED ON BATTLE.NET.
Whenever you try to host it on Battle.net, it gives this error "Your connection to Battle.net has been lost.", and then for some minutes, you're like not able to connect back to Battle.net. Then after some minutes, you can get back on Battle.net, but once again if you try to host it the same error shows up and again you can't get back to Battle.net for some minutes. I had to install Hamachi to be able to play this with a friend of mine since on Battle.net is not possible.


After some research and testings, I found out this issue is only if you have the map in the folder where the game is installed. If you have it placed in the new Maps folder from the Documents, there is no issue at all, and you can host it without any problems.

WRONG AGAIN! It makes the same thing now again, from the Documents folder. Why am I even wasting my time with this?!



So, I have now FINALLY found out how to make it work. It DOESN'T MATTER if you have it placed in the Documents folder, or in the installation folder, IT HAS to be in the MAPS folder, and in NO other subfolder like Scenarios or anything you might come with, only then will it work to be hosted. The reason? NO IDEA!
 
Last edited:
Top