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Stomp of the Titan 1.7.2

Stomp of the Titan 1.7.2

It was only three years ago when the Titans showed up. They flooded out of the canyon and killed anything in their path. No one knows where or why they came. The kingdoms scientists say they came from the west but others think they were a punishment from the gods. But the titans have slowly began to thin out, and their armies are few, now is the time to find out where they came from and reclaim our land! This will be hard though, you'll need the only one who's been able to slay a titan, the farmers, the government, and the military to defeat them. Use careful planning and take risks to get gold and food that lies within the titan territory. Beware of the night, the titans become stronger then, the creatures sight may be very limited, but they will be more difficult to slay. With them roaming around aimlessly you should be able to sneak past them and reclaim your lost kingdom!

You can play this map single player, but it is not recommended. Also to do that place no computers, just leave the slots empty.



Factions
-Government, The government is the leader of the survivors. They play as red and has the most high tech weaponry in the colony. Their building is the town hall. They have to upgrade it to use different soldiers. They have Rifleman which are very powerful ranged units, but the rifleman can only outrun a giant. They also have a very powerful foot soldier called the Swordsman. They have a lot of health and do lots of damage. The other unit that the Government get are militia. They are cheap, weak units used to lead away titans and be cannon fodder.

-Military, The military is the faction with the most units. They have knights, footman, militia, mortar teams, scout dogs, and priests. Knights can outrun anything and are very powerful. Footman are good as meat shields and can actually take some damage unlike militia, mortar teams are slow powerful units only good at killing if others are taking the blows, scout dogs are the fastest unit in the game and can see well in the dark making them useful when trying to dodge titans at night, and priests are the medics of the colony who'll keep your brave soldiers alive. Also contains the Titan Slayer hero within their ranks.

-Lastly, The Titans. The titans are an overpowered race. They play only one unit, but that unit can eventually raise an army of titans. The Titan Lord is very powerful, but when killed, the Hive is vulnerable to attack. The Titan Lord's job is to keep humans confined and starve them out, or if he is lucky, sneak in the base when the humans forget to shut it.



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Models and Icons: Sellenisko, karland90, Cavman, Freddyk, EvilShade, HerrDave, Illidan(Evil)X, InfernalTater, takakenji, Sin'dorei300



1.1- Added new models, added more rocks and shrubs, added more doodads in the forests, zombies can now infect titans and humans, all titans are more powerful, the Titan Lord has increased stats, new food mechanic, added a minimap preview.
1.2- Added a new starvation trigger that shouldn't leak, when no one plays as the Titan Lord, he starts at level 5, when the Titan Lord dies he gains control of the other titan team, repairs now cost no lumber, boats cost no lumber.
1.3- Added Zombie Titans, added events (5 of them), red and purple now make Scout Dogs and Blue doesn't, red now can make mortar teams, the Titan Lord now has more health and starts at level 10 if no one is playing it, when food is dropped off it gives you 15 food instead of 10, farms on the purple team now generate gold, some collisions fixed, a Deformed Titan that is on the map is now a normal Titan, the Titan Slayer now has two new abilities (Got rid of scout and silence ability), red can now make footman, Titan Lord deformed behemoth and titan now have a bigger collision, fixed Titan Lord XP bug, priests now do 10 more damage.
1.4- Removed Teal Team, gave Titan Slayer to the Blue Team, added titan progression where only weak titans spawn, then tougher ones spawn later in the game, Titan Lord now has better stats and starts at a higher level, made the final boss not as impossible, added a new infection system, fixed some events, freed space at the human starting place.
1.6- (Sorry I made 1.5 but never released it so I'll add it's change log with 1.6) Only two human factions, made the Boss teleport to fixed locations instead of randomly on the map, fixed the Boss not using its abilities, added gold/ food where the Boss used to spawn, made the gates open and close singularly instead of together, the starting farms now generate chickens, fixed some leaks, fixed the zombie event, made the Titan Lord more powerful.
1.7- Fixed the Soldiers event where unused teams would attack you, chickens spawn every 10 minutes instead of every 3, in Singleplayer the Titan Lord is now level 100, made Zombie Titans and Titans almost instantly kill units, gave the Knights 350 more HP, the Boss is now fixed and will move (Sorry), Huts on the island now attack, Mur'locs now deal more damage.
1.7.1- Added units to be sold in the port, many units train time reduced, Farm replaced with a blue Barracks.
1.7.2- Zombies infecting the dead now only create 1 Zombie or Zombie Titan, Titans now are victorious when humans are defeated, range for the stomps for the titans are now increased.


Keywords:
Titans, war, travel, planning, hard, big, giant, giants, stomp, titan, medieval
Contents

Stomp of the Titan 1.7.2 (Map)

Reviews
00:01, 13th Sep 2015 Shadow Fury: All suggestions mentioned by Orcnet have been followed therefore the map is approved. The terrain is pleasant, the gameplay inspires teamwork and the usage of strategies to overcome the powerful enemies. For these...

Moderator

M

Moderator

00:01, 13th Sep 2015
Shadow Fury: All suggestions mentioned by Orcnet have been followed therefore the map is approved. The terrain is pleasant, the gameplay inspires teamwork and the usage of strategies to overcome the powerful enemies. For these reasons, I'll approve the map with a rating of 3/5.
 
Level 17
Joined
Dec 11, 2014
Messages
2,004
Because it was rejected for some reason. I should have been put into Needs Fix, but i got no say. So here it is again. All updated and such.

Visit an Admin/Mod (Shadow Fury[Active], Orcnet[?], SCN[Inactive]) and tell them to set your rejected Stomp of the Titan to "Rejected until Updated" and Delete this map thread.

Easy!

Oh it does, just i can be single player too. Actually the game is recommended for multiplayer.

Then:
Your Map Description said:
The game is single player, but to do that don't place any computers! That will mess up the AI. If you have less than five players, have everyone play human, only have someone play the titans if you have exactly five people, or else it's to hard to play.

Should Change to:
Your Map Description said:
The game can be played in single player, but to do that don't place any computer players! That will mess up the AI.
The Titan player is Over-powered, so you may only want to use it when you have Five Players.
(Wait, isn't this map for 4 players? I see "
custom_4.gif
Stomp of the Titan 1.4" and you say 5 Players? Seriously?)
 
Level 12
Joined
Mar 30, 2013
Messages
665
It says how many players that can play it; 1,2,3,4, 5.
In my opinion there should be Full house. Or 2v1.

I played this alone and it was one of the most boring things iv'e played...
(Dont take this offencive!)
You should make more buildings to build, so the game gets more interesting.
+Iv'e played all the human factions, and the Military one got 1 hero. On one of his Skills, he got an Blademaster skill. Change the name, there are some few more, but i dont remember them at the moment.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Just tested the game, I can now finally approved this map but with just a few fixes:

- Instead of killing the titan lord for to just open the gate for the Forgotten One, why not just let that region to store huge resources such as food, gold, etc. Then it will summon a Forgotten One in the middle of the map, so that players will do a strategy in finding the titan lord.

- Fighting the forgotten one is just too annoying, it blinks in unnecessary places of the map, it blinks in a huge pile of trees, I suggest to remove that kind of trigger, just give it a place to spawn at and as well have defensive capabilities such as regeneration, summons, etc.

- Hunting for critters is an extreme waste of time, I mean I use the hero to kill a titan, then on the main course of its action, to just hunt critters. How about make a building that produces food points or critters? that way player red won't have a hard time looking for such side quest-like impossibru.

- Lastly, the gates. I notice that when I type "open" it opens all gates, how about set them with gate 1 (north) and gate 2 (east)? by typing "-open gate1" you will open this gate and etc. Also remember to add "-" when making a command because when a player suddenly says open in such way, it will accidentally open the gates.

Please add or make these and I will approve the map.
 
Level 1
Joined
Feb 17, 2015
Messages
6
cool, i was thinking it might be kinda even cool if it was Attack on Titan anime, was it boring? or is it bore killer? will try it
 
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