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Steamwarrior by Rizz_Boomer

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Heres a little masterpiece.
The Steamwarrior.
Its a Team-model made by me and General Frank
(wich made mainparts of the Goblin itself, while i made
the Backpack, Fists, Shoes and Hairs)

It uses a smaller amount of the Mountainkings animations.
Thought the Alternate animations would be useless.

Keywords:
Steam, Warrior, Steamwarrior, Rizz, Boomer, Rizz_Boomer, General, Frank, General Frank, MASTERPIECE
Contents

Steamwarrior by Rizz_Boomer (Model)

Reviews
15:06, 2nd Sep 2009 Pyritie: You could probably fix the triangulation on his upper arms. The unwrap is also a bit messy on his feet and the machine's "fists". Also are the animated "pipes" on his back supposed to stick through the sides of the engine...

Moderator

M

Moderator

15:06, 2nd Sep 2009
Pyritie: You could probably fix the triangulation on his upper arms. The unwrap is also a bit messy on his feet and the machine's "fists". Also are the animated "pipes" on his back supposed to stick through the sides of the engine thingies?
Is the hero glow supposed to be "up" that high? :eek:
 
Level 26
Joined
Jun 5, 2008
Messages
1,767
Epic. However, i agree with the fact that the hair looks weird.

It looks like it's some kind of hat, also, orange usually looks cooler on goblins. However, it's your model. I'll look how it looks like ingame.

Edit: Well, tested. The hair still looks kinda weird. Having teamcolor on the hair looks weird. And makes it look even more like a hat than your screenshot made it look like. Also the dissipate animation is probably a little to fast.
 
Level 20
Joined
Jun 6, 2008
Messages
997
This is a really amazing model guys you did a great job. Thank you a lot for sharing it. I took a look in Magos and I must say I love the team colored hair. The steam effects are just downright awesome and really fit well. During Stand 3 his Chest noticeably separates and goes back beyond his legs. But this is only in Magos at a frontal view and isn't noticeable from an in-game perspective. And I also noticed the soles of his feet were quite strange in wrap. It looked like the edge of the toe but then just horribly stretched. It isn't a terrible issue but if someone scrolled down to a more 3rd person perspective it'd be fairly noticeable and in my opinion just doesn't look to great. Might I suggest that you add some metal plating kinda texture down there so it doesn't just look like a stretched, crooked, and stripped mess?

Edit: I'm just sitting here staring at it in Magos and wishing it had been I who had thought of such an idea and created it. Its such a cool idea.
 
Level 5
Joined
Aug 22, 2009
Messages
112
Hayato you need the model author's permission before uploading the accompanying icon

well i guess it got solved in the thread of the aforementioned icon... i hope.

What i tried to say and im going to repeat every time i need to in a nutshell: If Rizz and/or GF want me to delete the icon, i will delete it, and i will ask before post from now on.


Edit: Since this caused so much trouble, i deleted the icon(I have to point that either Rizz nor GF said anything to delete it). Moving along, people...
 
Last edited:
Level 4
Joined
Jan 12, 2014
Messages
128
As censorship hit me, now I'm going to be a little more polite. But don't delete it for not contributing anything of substance because that's a lie.

I complemented a model and I will do so again: it's a good model that does not deserve to be rejected, not over such small details (tiny clipping of tiny moving parts, not the best texture wrap somewhere and not perfect shoulder shape) that usually would be just suggestions for improving already functioning model, and this one is functional.
It's a shame works like this sometimes get rejected as this way they are hidden from default searching, which essentially can lead those interested to simply miss them - map authors may not be aware of resources that they potentially would use, that's not what resources are here for, hence I'm saying this model should not be rejected.
 
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