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Stars_Lighting

*-*-*-*-*-*-*- Stars_lightning
-*-*-*-*-*-*-* Created by Haistrah / Love-Of-Pink (My Battle.net account)
*-*-*-*-*-*-*- Created with War3 Model Editor
-*-*-*-*-*-*-* Comments please =)

-=°*> First edit :
Reduced the particles count by 40 per second for birth&stand anims and 250 for death anim.

-=°*> Second edit :
Reduced the particles count by 15 per second for birth&stand anims and 10 per second for death anim.

-=°*> Third edit :
Changed the death animation for a custom anim.

-=°*> Fourth edit :
Edited the death animation. The area of particles in death animation is larger now. I reduced the tail lenght for few particles in birth&stand animations.

-=°*> Fifth edit :
Reduced the particles count by 5 per second for the birth&stand animations and the particles count by 10 per second for the death animation.
Reduced the life span of the 2 Particle Emitter 2 of the birth&stand animation by 0.2 sec each.
Improved the speed for the 2 Particle Emitter 2 of the birth&stand animations by 3 each.
Comments please =)

-=°*> Sixth edit :
Only 50 particles per second for stand&birth anim.

Keywords:
stars, star, lighting, storm, missile, space, attachment, buff, effect
Contents

Stars_Lighting (Model)

Reviews
14:40, 12th Jul 2009 shamanyouranus: Better, but you still need to reduce the particle count for the stand and birth animations. Try to get it less than 100, less than 70 would be even better. Reduce the life span of the particles to help lower the...

Moderator

M

Moderator

14:40, 12th Jul 2009
shamanyouranus: Better, but you still need to reduce the particle count for the stand and birth animations. Try to get it less than 100, less than 70 would be even better. Reduce the life span of the particles to help lower the particle count a bit.

11th Aug 2009
Pyritie: I think you could lower the particle count a lot more, maybe even down to 50. The key is to use larger particles since really small ones aren't very visible ingame. Also uncheck the "Tail" box on all of your particles.

20th Feb 2010
DonDustin: seems to be fixed
 
Level 26
Joined
Jun 15, 2006
Messages
2,651
1. change the internal name of the model. It can be done with Magos model editor under: Edit-->Model properties
2. reduce the particle count. 216 are too many for a missile. Try to lower it to around 100.
3. maybe some more changes as they are pretty basic right now. Maybe a more creative death animation.
 
Level 7
Joined
Jul 9, 2008
Messages
91
Particles count :
birth&stand animations : 105 per second.
death animation : 60 per second.

I changed the death animation. Now the particles go down with a tail (length : 1).

Please try it ingame cause of the tail isn't showed in War3 Model Editor.

And post comments and say how I can improve the model.

Thanks guys =)
 
Level 15
Joined
Mar 8, 2009
Messages
1,649
maybe make it leave a trail of small lightning zaps (like in Purge's buff part) if that's not too complicated. it will give it a more electric look
 
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