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Starcraft I Tilesets Megapack

cover-s-png.331626

Starcraft I incl. Brood War Tilesets

Made by Blizzard (Ported by Strydhaizer)

Description



Hello guys. First of all this is my attempt to port the tilesets from the very first Starcraft (including Brood War). My intention of porting these is because we already have Starcraft assets since 2005 but we never really had a tilesets that will fit with it, so I decided to port these. I originally started porting these back in 2013 when my workshop is still operational (Here: StryderZero Terrain tile + Skins Giveaway) however the workshop is already dead and I wasn't really able to complete it (I only ported the jungle theme). I am not really a fan of the port I have done before so I decided to re-port the tiles again which is this pack. This pack contain "ALL" the Starcraft tilesets including "ALL" themes (Ash, Badland, Blight - Zerg, Desert, Ice, Installation, Space and Twilight) which you can use along with killst4r's and abriko's assets. I also made sure all the tile variations are included (some tiles however doens't necessarily need to have variations). Check the screenshots below for preview. I have also included test maps for each themes provided in the pastebin.

You may also try my template, it uses the same desert themed tiles as the tiles included in this pack.
Check it here: Starcraft I Template(s)

My old friend also used the old version of the tiles I made before.
Check it here: [K40$]-Spectre

You may or may not credit me - though I will really apppreciate it if you do, it's up to you, the textures are originally made by Blizzard anyway. (Be sure to credit Blizzard when you use this pack!). You are NOT ALLOWED to redistribute this bundle to other forums or website.


Update:

Yes that is allowed. But it's very important that the description clearly attributes who made the things (Blizzard).

The HW admins finally allowed me to upload these stuffs to the resource section (the first batch of this pack was rejected back in 2013 because it's a rip and not fully made by me, which is understandable). Also, this is the updated version of the pack that was originally posted in the Terrain Board/Forums back in July.




Previews and Information




Note: All the preview images and the test maps are also included in the archive.

Ash

2ash-png.331609



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Lava)
Tiles Included:
• Broken Rock
• Dirt
• Dried Magma (Or High Magma in StarEdit)
• Lava
• Light Ash (Or High Ash in StarEdit)
• Magma
• Shale

Badlands

2bad-png.331610



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Same with Jungle Water)
Tiles Included:
• Asphalt
• Dirt
• Grass
• Light Dirt (Or High Dirt in StarEdit)
• Roof

Desert

2des-png.331612



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Tar)
Tiles Included:
• Compound
• Crags
• Dirt
• Dune
• Light Dirt (Or High Dirt in StarEdit)
• Mud
• Rock
• Tar

Ice

2ice-png.331613



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Dirt
• Grass
• Ice
• Moguls
• Outpost
• Rock
• Snow
• Water

NOTE: I know the dirt cliff is terrible, but StarEdit uses the same texture as the snow cliffs.

Installation

2ins-png.331614



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Not Ported / Not Possible)
Water Texture Included: Yes (Bottomless Pit)
Tiles Included:
• Bottomless Pit
• Floor
• Plating
• Roof
• Substructure
• Substructure Panel
• Substructure Plating

Jungle

2jgl-png.331615



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Dirt
• Grass
• Light Grass (Or High Grass in StarEdit)
• Mud
• Ruin
• Temple
• Water

Space

2spc-png.331616



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Not Ported / Not Possible)
Water Texture Included: Yes (Space)
Tiles Included:
• Catwalk
• Low Platform
• Light Platform (Or High Platform in StarEdit)
• Platform
• Platform Dark
• Plating
• Rust Pit
• Solar
• Space

Twilight

2twl-png.331617



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: Yes (Ported)
Water Texture Included: Yes (Water)
Tiles Included:
• Basilica
• Crevices
• Crushed Rock
• Dirt
• Flagstone
• Light Dirt (Or High Dirt in StarEdit)
• Mud
• Sunken Rock
• Water


Zerg

2bli-png.331611



Test Map Included: Yes
Targa Format Included: Yes
Cliff Texture Included: No (Has No Original Cliff Texture)
Water Texture Included: Yes (Has No Original Water Texture)
Tiles Included:
• Zerg


Changelog



Changelog written in the text file included in the pack.



Procedures Done


I was able to fetch the textures through StarEdit by enabling the grids, taking a screenshot of each tiles from all themes, copy and pasting each grid tiles from the screenshots taken and made a pattern as well as add transparency to make it work in Warcraft III.


Tools Used


  1. GIMP (for making the alpha channels/transparency)
  2. blplab (for batch conversion)
  3. Magos Model Viewer (for conversion)
  4. StarEdit (for the original tiles)
  5. Bandicam (for Screenshots)


Download
Contents

ash_brokenrock (Texture)

ash_dirt (Texture)

ash_driedmagma (Texture)

ash_lava (Texture)

ash_ltash (Texture)

ash_magma (Texture)

ash_shale (Texture)

bad_asphalt (Texture)

bad_dirt (Texture)

bad_grass (Texture)

bad_ltdirt (Texture)

bad_roof (Texture)

bli_zerg (Texture)

dst_compound (Texture)

dst_crags (Texture)

dst_dirt (Texture)

dst_duna (Texture)

dst_ltdirt (Texture)

dst_mud (Texture)

dst_rocky (Texture)

dst_tar (Texture)

ice_dirt (Texture)

ice_grass (Texture)

ice_icebb (Texture)

ice_moguls (Texture)

ice_outpost (Texture)

ice_rock (Texture)

ice_snow (Texture)

ice_water (Texture)

ins_bottpit (Texture)

ins_floor (Texture)

ins_plating (Texture)

ins_roof (Texture)

ins_sub (Texture)

ins_subpanel (Texture)

ins_subplating (Texture)

jgl_dirt (Texture)

jgl_grass (Texture)

jgl_ltgrass (Texture)

jgl_mud (Texture)

jgl_ruin (Texture)

jgl_temple (Texture)

jgl_water (Texture)

spc_catwalk (Texture)

spc_lowplat (Texture)

spc_ltplat (Texture)

spc_plat (Texture)

spc_platdark (Texture)

spc_plating (Texture)

spc_rustpit (Texture)

spc_solare (Texture)

spc_space (Texture)

Starcraft I Tilesets Megapack (Texture)

twl_basilica (Texture)

twl_crevices (Texture)

twl_crushedrock (Texture)

twl_dirt (Texture)

twl_flagstone (Texture)

twl_ltdirt (Texture)

twl_mud (Texture)

twl_sunkenrock (Texture)

twl_water (Texture)

Reviews
Archian
Very useful. Approved. Thanks for providing an ingame screenshot.

Deleted member 212788

D

Deleted member 212788

I do like how the tiles have turned out - some more variation for the grass/dirt/sand/snow ones could be useful but not mandatory. Good job.
 
Level 4
Joined
Jul 19, 2018
Messages
5
I waited 15 years for this.

Thank you.

(Cliffs are okay, I wonder whether sharp/city cliffs would work okay for space platform/laboratory walls.. I guess the biggest issue is translating isometric image to primary 3d view plans... Nonetheless marvelous job!)
 
Level 9
Joined
Jul 9, 2017
Messages
507
Excellent quality, but the content is uncompleted. For example, for the Badlands tileset the only walkable tiles are High Dirt and Mud (the dark one), there's no Dirt tile.

It lacks Rocky Ground but this one is not that necessary for Warcraft maps standards imho.
Also in Starcraft, the High Grass is a bit different than standard Grass, it's slightly more yellow. This is insignificant detail though.
 
Last edited:
For example, for the Badlands tileset the only walkable tiles are High Dirt and Mud (the dark one), there's no Dirt tile.

You will have to create a map yourself, import the tiles and replace the vanilla tiles with matching tile pathing from the Starcraft. (ex. Replace Lordaeron Dirt with Badlands Dirt since Lords_Dirt is a walkable, buildable and flyable tile; replace Lordaeron Rock with Badlands Roof since Lords_Rock is walkable and flyable but not buildable, like the ones in Starcraft). You're probably using my test map, don't use the test map as a base template/starting map, I only used it to showcase tiles as seen in the screenshot.

Alternatively if you're modding with NewGenPack World Editor you can just customize the tile pathing using the extended plugins of the editor (Edit Tileset).

Also in Starcraft, the High Grass is a bit different than standard Grass, it's slightly more yellow. This is insignificant detail though.

Probably missed it, I might have to double check.
 
Last edited:
Hey I happened to see this pack and was wondering, I still have a runnable copy of Project Revolution mod on my computer from back in the 2000s and when I open the Galaxy Editor and place terrain I get the impression that they have modified the terrain cliff models to match with the ported SC1 tilesets, although I am not myself much of a SC1 player and just had this because it was a Warcraft 3 mod.

1618174481456.png


And it seems like here on the revolution galaxy editor they have special support for lots of tile types, for example how this map has 4 cliff types and the Temple Wall type that we see has a different ground texture on its top and bottom.

For my own curiosity, what is the relationship between the assets that you have created and the contents of Project Revolution? Are these two entirely separate ports that replicate effort?

But it looks like you have 9 tilesets and yet when I go to make a new map on Project Revolution Galaxy Editor these guys only have 8 of them.
But I think these files of this mod and its editor and stuff on my computer are all from circa 2008 it appears.

Edit:
I played around with placing some more terrain in Project Revolution editor and had a little bit of fun. Here was a sample I made.
1618175182664.png

As a layman who did not play Starcraft 1, this mod always felt like an incredibly ambitious Warcraft III mod to have all of the SC1 units and terrains and all that stuff, and they have these complex interactions going on with the terrain in this Installation tileset example where I was able to draw 2 layers of terrain with a different surface on each layer... if you think about how WC3 cliff works, you probably still cannot do this even on Reforged.

Does this pack support the same kind of cliffs and stuff or should we be just telling people to use Project Revolution if they want SC1 terrain assets?

And I mean I don't know if anyone can download what I happen to have anymore because when Starcraft 2 released my understanding was that Blizzard took action against Project Revolution to kill this Warcraft III mod so that it would not interfere with Starcraft 2, but surely having been just a kid back then in 2008 or whatever, there is just no way I could be the only person who has all this stuff, given that it was one of the most ambitious/serious total conversion Warcraft III mods probably ever (a lot of others use Warcraft 3 style art to some extent).
 
Last edited:
Level 9
Joined
Jul 9, 2017
Messages
507
Hey I happened to see this pack and was wondering, I still have a runnable copy of Project Revolution mod on my computer from back in the 2000s and when I open the Galaxy Editor and place terrain I get the impression that they have modified the terrain cliff models to match with the ported SC1 tilesets, although I am not myself much of a SC1 player and just had this because it was a Warcraft 3 mod.

View attachment 377146

And it seems like here on the revolution galaxy editor they have special support for lots of tile types, for example how this map has 4 cliff types and the Temple Wall type that we see has a different ground texture on its top and bottom.

For my own curiosity, what is the relationship between the assets that you have created and the contents of Project Revolution? Are these two entirely separate ports that replicate effort?

But it looks like you have 9 tilesets and yet when I go to make a new map on Project Revolution Galaxy Editor these guys only have 8 of them.
But I think these files of this mod and its editor and stuff on my computer are all from circa 2008 it appears.

Edit:
I played around with placing some more terrain in Project Revolution editor and had a little bit of fun. Here was a sample I made.
View attachment 377147
As a layman who did not play Starcraft 1, this mod always felt like an incredibly ambitious Warcraft III mod to have all of the SC1 units and terrains and all that stuff, and they have these complex interactions going on with the terrain in this Installation tileset example where I was able to draw 2 layers of terrain with a different surface on each layer... if you think about how WC3 cliff works, you probably still cannot do this even on Reforged.

Does this pack support the same kind of cliffs and stuff or should we be just telling people to use Project Revolution if they want SC1 terrain assets?

And I mean I don't know if anyone can download what I happen to have anymore because when Starcraft 2 released my understanding was that Blizzard took action against Project Revolution to kill this Warcraft III mod so that it would not interfere with Starcraft 2, but surely having been just a kid back then in 2008 or whatever, there is just no way I could be the only person who has all this stuff, given that it was one of the most ambitious/serious total conversion Warcraft III mods probably ever (a lot of others use Warcraft 3 style art to some extent).
I have the mod too but I can't download it as it demands the CD in the driver. The problem is I don't have them (I have my Starcraft CD key registered in battle.net though).

Can you post some tips how to install it or publicise your Project Revolution version? Maybe you have the newer one than mine.
 
Can you post some tips how to install it or publicise your Project Revolution version?
Seems off topic for this thread. We used all the CDs and stuff in the 2000's back when use of CDs was common. I wouldn't know how to install it in 2021, I just have a backup of a 2005 hard drive.

Edit: And no, for the same reason the installer required a CD, it is probably not legal for me to share it. I have some vague recollection of inserting Starcraft disk, then Warcraft disk, then Starcraft disk, etc. It was hard as bollocks. But now I have Project Revolution.EXE and Galaxy Editor.EXE and it "just works". That's all I know. Only Terran is playable, the others are only in the editor.

Edit: Actually I am exaggerating to say it "just works." When I want to play it, it requires a Warcraft III Patch 1.21 install, so I use my 1.21b installation from the backup hard drive. I have to modify the registry and insert the correct CDs in the drive to play it, but I don't have a disk drive, so I attach a USB disk drive that only works if I restart Windows 10 after connecting it, then after rebooting and configuring my registry to link up with 1.21b installation, I double click Project Revolution EXE, a command prompt black box appears, then a blue background with white text appears that says project revolution with a huge list of usernames and credits, and then the
game launches into a custom menu.
 
Last edited:
Level 9
Joined
Jul 9, 2017
Messages
507
Seems off topic for this thread. We used all the CDs and stuff in the 2000's back when use of CDs was common. I wouldn't know how to install it in 2021, I just have a backup of a 2005 hard drive.

Edit: And no, for the same reason the installer required a CD, it is probably not legal for me to share it. I have some vague recollection of inserting Starcraft disk, then Warcraft disk, then Starcraft disk, etc. It was hard as bollocks. But now I have Project Revolution.EXE and Galaxy Editor.EXE and it "just works". That's all I know. Only Terran is playable, the others are only in the editor.

Edit: Actually I am exaggerating to say it "just works." When I want to play it, it requires a Warcraft III Patch 1.21 install, so I use my 1.21b installation from the backup hard drive. I have to modify the registry and insert the correct CDs in the drive to play it, but I don't have a disk drive, so I attach a USB disk drive that only works if I restart Windows 10 after connecting it, then after rebooting and configuring my registry to link up with 1.21b installation, I double click Project Revolution EXE, a command prompt black box appears, then a blue background with white text appears that says project revolution with a huge list of usernames and credits, and then the
game launches into a custom menu.
Ok then. If you're not going to share could you do me a favor and at least tell me if your version has an animated Dragoon and Reaver models and model of the Fleet Beacon?
 
I wanted some installation floor, but wanted it tile in a non-faded manner, so I edited this one to be it.
Apparently it became ~22% of the original size due to compressions I chose.
I uploaded it as a separate resource to make it easier to find (hopefully)
SC1 Installation.png

The background is:
 
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