Resource Description:
The spell lacks description as to what it does, requiring one to look for its' basis in the web. Insufficient information about the spell regarding damage dealt, number of slashes, stun duration, etc., has been noted. It is almost unnecessary to post the triggers, since the ability to preview them within the resource bundle is available.
Spell Mechanics:
Notes and Recommended Actions:
- In trigger
Starburst Stream Loop
, in the first conditional statement, under Then - actions
, the line:
-
Sound - Stop StarburstSound[StarburstLoop] Immediately
does not appear to have any bearing on the spell. It would be best to remove the line from the trigger.
- The triggers
Preload
and SA
can be merged into a config/init trigger.
- In trigger
Starburst Stream Loop
, in the third conditional statement, under Then - actions
,
the function of the newly-created units seem to be for visual purposes only. It is recommended to use special effects instead.
- In the same trigger above, in the fourth (and final) conditional statement, under
Then - actions
, a dummy caster is dynamically created, and given a stun effect ability. The stun duration does not appear to adapt to the level of the caster's ability. It is recommended to use a global dummy unit instead for the spell, since the spell effect behavior is instant, and have the stun effect ability adapt to the level of the caster's ability.
- In the same trigger, a lot of
(last created unit)
function calls have been spotted. It would be better to save it into a temporary variable and reference that instead.
Suggestions/Recommendations:
- Why not base the ability off a channel ability? That way, one can, through the Object Editor, manipulate the delay between spell effect (channel) and triggered effects (channel finished). This can even give the players a clue as to when the triggered effects will occur.
- As a supplement to the above, do not grant invulnerability to the caster upon spell effect. This will add a risk factor when casting the spell, making it rewarding.
Spell Interactions:
The spell grants the caster invulnerability while channeling (triggered). This part can be quite cumbersome for opponents, since it cannot be interrupted, and they also lose control of the targeted unit, thereby making it a little bit unfair for them.
The caster strikes only in a single direction, without the possibility of variable location displacement, even if within the field of view of the target unit.
The repeated death animations of the target unit would not appear to make sense, as the target unit is (based on the Starburst Stream in SAO) expected to be struck and kept alive until the final slash.
The aesthetics of the spell feel more like a drawn-out fight sequence than a rewarding incantation, taking away much of the freedom of usage of that particular unit from the player. The feeling of blandness that arises from the spell affects the overall rating of the resource.
Rating given:
2.7/5.0
Status: