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Star Wars Dogfight v. 9.4

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Select a plane and hunt down your enemies! its a space battle like never before! Starwars Dogfight is an aggressive flight simulator

use the arrow keys to move and the hotkeys S, D, F to do battle!

-Teld

Due to obvious loss of interest and lack of drive, I'm making this map open source, enjoy!

Keywords:
Star Wars, Dogfight, Jedi, Sith, Shooter, Flight, Simulator
Contents

Star Wars Dogfight v. 9.4 (Map)

Level 10
Joined
Feb 7, 2005
Messages
409
Version History:

v9.3 - v9.4 changes

-made compatible with patch 1.24
-reworked some triggers for compatibility
-added a condition to make votes faster

v9.1 - v9.3 changes

-Fixed starfighter collision, fighters will no longer start the round with damage.
-Removed around 27 trigger leaks, the game should be leak free now.
-Transferred some triggers from Jass to Custom GUI (though I doubt you care)
-Added the Imperial Shuttle starfighter
-Allowed lasers to hit and dissolve one another, they will now also collide with asteroids or the star destroyer.
-Star Destroyer now changes it's flying height and facing, it will now also fire a massive laser that will count as a suicide if you hit it, and it (should) destroy asteroids if it hits them, removing an obstacle.
-There's a known bug with Thermal Detonators, sometimes they will explode but not deal any damage, this has been hopefully fixed but as the reason for this is unknown, it'll be a little difficult to fix, so until then we'll just refer to them as duds.
-Due to the new laser collision system, they had to have locust removed, making them selectable. Though they are uncontrollable and the game will instantly reselect your starfighter, the problem with this is that this new trigger may cause more lag in game, so if it's too bad just tell me and I'll switch it back to no laser collision.
-some small triggers have been redone, making them smoother and less... "messy"

v9.0 - v9.1 changes

-Changed around some unit values mainly concerning flying height
-Edited some values concerning laser and projectile detection
-Added the ability to vote on maximum flight height at the beginning of the game.

v8.0 - v9.0 changes

-Reworked the way a bunch of the stats worked and added a new one called
Hull Integrity (Determines max hp and armour value)
-Added collison based off of speed and integrity
-added Thermal Detonators (Timed Aerial Mine)
-Computers now fly up and down, they are slightly tougher but because of this they can make turns that you can't, it's kind of annoying but there was no other way to trigger them to hunt someone.
-Computers now have names
-Collision and Thermal Detonators now only damage units on certain height levels, allowing you to fly over or under explosions.
-Detonators now deal two seperate damage bases for near and far
-Most planes are able to withstand multiple attacks now
-Added more stars to increase Aesthetic Appeal
-Reworked camera system slightly to be a little smoother, also allowed to change your zoom with the mouse wheel.
-Removed Jedi vs Sith mode for now due to bugs, the vote dialog is still there to maintain all my triggers set up for mode selection, though there are no other modes yet, please bear with it.
-Removed some trigger leaks
-Edited abilities and triggers to show unit animations to improve aesthetics.
 
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Much better.

but here are a few more suggestions.

- Re-add the X-wing, it seems you have replaced it with the headhunter, both should be chooseable.
- Remove the text strings that say player .... has been shot down by player ...., those texts are really just annoying, so I suggest you remove them or find another way to make clear that some one is killed.
- If possible, make the models use the walk anims, some models like for example the Jedi Starfighter have engine particles, they may add to the overall effect.
- Try to find better heavier sounding lazer sounds, the current ones just don't really seem to fit.
 
Level 10
Joined
Feb 7, 2005
Messages
409
I merely replaced the X wing with the headhunter because the models are so similar, but the headhunter looks cooler and doesnt take up as much file size. I'll probably re-add it in a later version and have it use it's alternate animation like the ARC. I like the text strings they've never really bothered me. I would love to have better laser sounds but I cant seem to find any :( ah well. I'll try to get them to use their walk anims :) I'll also play around with a floating text alert as well.

-Teld
 
Though, a warning, I think the walk anim of the ARC fighter was bugged, I think the engine particles had a too long lifespan making it look weird, so you might want to use the walk anim for only a few models, or fix the ARC fighter.

As for the X-wing, I didn't know the Headhunter was a smaller file, but the X-Wing is a more widly known and cooler vessel, and simply an iconic starfighter, so that should jsut be included.

Oooh, one more idea...
You could add the Imperial Shuttle.
 
Level 10
Joined
Feb 7, 2005
Messages
409
:D I would love to fly around in the imperial shuttle. I'll add it and the X-wing in the next version. I'll use the x wings alternate anim cause the whole X thing looks cool. I remember having this shadowlich model, and the red particle had a very long lifespan, when you made it move it would create this big line of floating red dots lol.
 
Level 25
Joined
Mar 25, 2004
Messages
4,880
The new Star Wars Dogfight version is so much more awesome than the previous version(s). Much more decorative, the AI is smarter - I think - and the addition of mines was a good idea. I like it a lot more now!

However, I think there should be a wider variety of spaceships to choose from.

~Craka_J
 
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