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Star Wars BFTF 1.12.01

Star Wars Battle For The Force


Map of Heroes to play on battlenet, LAN or single player.



You can choose between Jedi and Sith.
Each is classified into a type:

LIGHT SIDE


Mentality

Yoda
Skill level 10: Jedi Master Council
Like Master of the Jedi council, Yoda knows all the secrets the Force and it uses it to provide immunity to its allies. |nRequired concentration is too strong so that it cannot also be protected.
128846-albums2438-picture19583.jpg


Resistance

Mace Windu
Skill level 10: Sai Tok
This was the more dangerous of the "marks of contact" defined by the Jedi Knights of the Old Republic, both for the Jedi and for their opponent. Literally, sai tok meant the bisection of an opponent's body. This was considered a form of butchery by many Jedi Masters, and represented a Sith-like desire to utterly destroy an opponent. It was to be used on in the most extreme situations, and required a Jedi to meditate on the necessity of avoiding it in the future.
128846-albums2438-picture19585.jpg


Qui Gon Jinn
Skill level 10: Reincarnation of the Force
When it dies, Qui Gon will return to the life.
128846-albums2438-picture19581.jpg


Combat

Obi Wan Kenobi
Skill level 10: ARC troopers
Invokes four ARC troops
128846-albums2438-picture19580.jpg


Shaak Ti
Skill level 10: Shaak Teleport
Teleport allows ShaakTi to travel to great distances
128846-albums2438-picture19584.jpg


BountyHunter and Smuggler

Jango Fett
Skill level 10: Dispersion Bomb
Bombarding an area with rockets, causing a damage of 200 to enemy ground units and close, and stuns for 3 seconds.
128846-albums2438-picture19586.jpg

Han Solo
Skill level 10: Chewi!!
Call to arms to Chewbacca.
128846-albums2438-picture20885.jpg

DARK SIDE


Mentality

Sidius
Skill level 10: 66 Order
When the Emperor executes 66 order all the units clone to his around happen to the control of the Emperor. Order 66 does not affect to units ATAT nor the units pertaining to other players.
128846-albums2438-picture19582.jpg


Resistance

Dooku
Skill level 10: Droidekas
Invokes 4 Droidekas of assault
128846-albums2438-picture19578.jpg


Anakin
Skill level 10: Darth Vader
Anakin becomes Darth Vader. The systems of the armor of Vader provide an increase of regeneration and power to him.
128846-albums2438-picture19576.jpg


Combat

Grievous
Skill level 10: Krath Wardroid
Grievous resorts to its four mechanical arms to obtain therefore an advantage of armor of 10, an advantage of 500 points of impact, an advantage of 50 of damage and immunity to the Force abilities during 40 seconds.
128846-albums2438-picture19587.jpg


Maul
Skill level 10: Two-bladed lightsaber
The two-bladed lightsaber saber provides to Maul a greater capacity battle.
128846-albums2438-picture19579.jpg


BountyHunter

Boba Fett
Skill level 10: Dispersion Bomb
Bombarding an area with rockets, causing a damage of 200 to enemy ground units and close, and stuns for 3 seconds.
128846-albums2438-picture19577.jpg

NO SIDE


Combat, Resistance and Mentality


These heroes can learn No-Side skills from all libraries. Besides the heroes of the Light side can learn Force Strike and the heroes of the Dark Side can learn Force Lightning.

Luke Skywalker(Light Side)
Skill level 10: Skywalker
The Skywalker family have the power of the Force. He receives 30 points of Intelligence, 5 of Resistance and 5 of Combat.
128846-albums2438-picture20127.jpg


Asajj Ventress(Dark Side)
Skill level 10: Undisciplined Dark Force
Sacrifices a selected friendly unit to convert their total impact points on Force and 50% in life for Asajj.
128846-albums2438-picture20126.jpg




The Jedi and Sith must learn their skills in the sanctuary. Every time they level up receive 15 points of knowledge to spend on these skills.

Mercenaries use the usual system of learning skills.

Some skills can only be used by the Light Side and some by the Dark Side. Learn the skills Darkness or Luminosity to access to them.

All heroes can learn Common skills (from their Side there) and learn skills of resistance, mentality and combat (depending the type of hero)

The player must destroy enemy temple door, enter, and destroy their sacred crystal to win the game.

Excuse my poor English.




ver 1.8.11

- Translated to English more labels
- Explanations more developed
- Repair some skills with bugs (learning skills)
- Balancing skills and Characters
- More events

(Thanks to Racoon and shadonavan for your advice)


ver 1.10.04

- Two new heroes: Luke Skywalker and Asajj Ventress.(View description up)
- New Shops, normal equipment and force equipment.
- A few new events.
- Some bugs fixed.

ver 1.12.01
- Posibility to play versus computer with enemy heroes. (Choosing from the team selection screen).
- One new heroe: Han Solo. (View description up)
- New Events.
- A special event Arena.
- Four new Force Skills in the library.
- Review of some objects (Change of cost).
- Balancing the Light Forces and Dark Forces.

(Thank you very much to Racoon and SasuhKun for their reviews.)



Thanks to: Illidan(evil)x, Olofmoleman, Rebel-Turret, Domokun and Rao Dao Zao for some of their models. Thanks to Paladon for his Jump and Push system.

Keywords:
Star Wars, Jedi, Sith, Hero Defense, DOTA, Starwars, Darth
Contents

Star Wars BFTF 1.12.01 (Map)

Reviews
17:27, 12th Nov 2009 ap0calypse: Approved
Level 7
Joined
Jun 1, 2009
Messages
305
Oh! I love starwars and AoS Games. will test and give review!

EDIT
Very fun game i enjoyed playing it. BUT it was not all translated to English i dont know what language it was but i couldnt read some of the names which made it hard to get some of the ultimate skills. The one i was trying to get needed lightsaber defense but i couldnt find the skills anywere. all in all it was a good game. translate the rest and i will vote for approval until then i vote rejection! soso sad
 
Level 5
Joined
Jun 19, 2006
Messages
41
You forgot to add suggested players.
Fixed. Thanks for your information.

Very fun game i enjoyed playing it. BUT it was not all translated to English i dont know what language it was but i couldnt read some of the names which made it hard to get some of the ultimate skills. The one i was trying to get needed lightsaber defense but i couldnt find the skills anywere. all in all it was a good game. translate the rest and i will vote for approval until then i vote rejection! soso sad

The language is Spanish. Working with the editor in Spanish so there are some interface settings of the game may still be in Spanish. The rest, skills, objects, display messages gameplay etc ... are translated.

I will continue working to translate the rest but I think it's almost all translated. Anything important that you see is not translated please let me know.

You can find Defense of the Lightsaber in the Common Library into the Temple.

Thank you very much for testing the game!!!
 
Level 7
Joined
Jun 1, 2009
Messages
305
Sounds good keep up the good work and when it gets translated it will be awsome!

EDIT
Alot of errors in the game. Like Wooki instead of wookie clon trooper instead of CLONE trooper. things like that
Also the sith side seems to be more powerful. when you look at them they seem to have the same stats(HP,DMG,Etc.) but even with me in the lane trying to push it back the sith seem to be killing all the units on my side with still half theirs left. might want to look into that.
 
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Level 5
Joined
Jun 19, 2006
Messages
41
Alot of errors in the game. Like Wooki instead of wookie clon trooper instead of CLONE trooper. things like that
Also the sith side seems to be more powerful. when you look at them they seem to have the same stats(HP,DMG,Etc.) but even with me in the lane trying to push it back the sith seem to be killing all the units on my side with still half theirs left. might want to look into that.

Hello again.
The problem of troopers and wookis must be a graphic problem that I am unable to solve. But should go for a short period of time and only on a few occasions.

On that one Sith is more powerful because I think that it's a matter of luck. I tested the game with 3 other players and sometimes the Sith seem to take advantage and other the Jedi. The troops are exactly the same statistics and come out the same number of troops at the same time. In any case at the end the heroes are always the ones who decide the battle.

I am translating the rest. But it was too little Could you confirm if there were many things to translate?

Really appreciate the effort you are doing testing the game. Re-thank you very much.
 
Level 4
Joined
Aug 23, 2008
Messages
77
First off, let me say that this has got to be the best Star Wars map I have played so far. The models and troops for Jedi and Sith are nicely done. The hero abilities are also acceptable though maybe a bit more effects could be thrown in.:thumbs_up:

However, I think that the terrain could be improved greatly -there are literally no doodads/trees/environmental effects save for the two pools on the northern left and southern right sides. And in response to the post that the Sith are more powerful- this is not true. In fact, in a game I played today the Jedi were constantly storming the Sith Buildings- seems to be random.

Obiwan's and Dooku's ultimates are very weak as the game progresses- I think you should change them to more fitting ones. Like, for Obiwan for example- he was an expert in the lightsaber form of Soresu(Lightsaber form 2)- it was a form in which you defend yourself, wearing out your opponent, then strike. So the ability should give Obiwan a certain evasion chance and perhaps bonus armor as well as allowing him to repel 1 spell every 40 seconds.

Regarding buying abilities, it still takes your 'knowledge points' away if you try to get the other Force side's abilities sometimes. And I noticed that some abilities won't even appear if you try to buy them though they still take your knowledge points. I forgot its name but the next time I play, I will be more specific. Also, in the beginning of the game- there is a Forgotten One in the Middle which is replaced by a Rancor later on. The Forgotten One is not associated with Star Wars, why not replace it with something else/ In fact, I think the Rancor should the first "boss" creature in the middle lane and another creature from Star Wars lore should be added. - like the Vapaad (Creature from Sarapin, also Mace Windu named his lightsaber form after it). The Vapaad is a huge creature with several tentacles that move at incredible speeds to kill. So, the model of the Sludge Monstrosity scaled up would be perfect for this.

I also think that you should have a message every time you buy a spell which reminds you how many different kinds of spells to buy you have left(there is a maximum).

Regarding the items, I don't think the lightsaber attack upgrades should make your saber change color - instead just give the damage and have the users original lightsaber color in place (Obiwan- Blue, Yoda- Green, Mace Windu-Purple, Quigon- Green, Shaak Ti- blue?, Dark Side- Red). Plus, the ankh of reincarnation should be renamed to "Reincarnation of the Force" to make it sound more Star Wars-like. Whew that was alot of suggestions- I think if you just put these into the game(especially the improving terrain part) it will be extremely enjoyable. I think there are minor balance issues as well but since I have only played one 1v1 match, I can't really say.

For now it gets a 3.5/5 from me rounded up to 4.:smile:
 
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Level 5
Joined
Jun 19, 2006
Messages
41
Hello, first of all Thank you very much for your review, I'm sure it'll enhance the map because of it.
My English is not very good but I hope to understand and answer you the best possible.
About the terrain I always thought it was best not recharge the map for best gameplay to avoid confusion but is easily better and devote more time to give it a nicer appearance.

About Obi-Wan and Dooku disagree because I myself often use Obi-Wan because with it you can generate far more money (credits) when you win the ultimate skill. I prefer to wait for more you test the game to see if they really are worse. Anyways I want the ability to describe, is there anything in warcraft that is similar or should I reschedule?

About the Forgotten One in fact represented the Sarlacc, which appears in The Return of the Jedi but you change the name. Anyway, it's good idea Vapaad, I'll keep in mind to add it.

Please try to look out that skills are not added but spent knowledge because I have not found i'll change which are and as fast as possible.

I'll change the name of the Ankh. Good advice.

The lightsaber I'll look, at first it seemed a good idea because the lightsabers emit color depending on the stone with which they were manufactured.

Again, thank you very much and I hope new tips from you.

EDIT: new revision is UPLOADED.
 
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Level 4
Joined
Aug 23, 2008
Messages
77
Ahh, it represented the Sarlacc- that makes sense. And about the abilities- didn't know you were not finished with them- no problem then.

Dooku and Kenobi generate cash really fast with the abilities- nevermind about them being rebalanced

thanks for ur fast reply- sometimes people take weeks =)
 
Level 1
Joined
Aug 3, 2009
Messages
501
You could to with a little more +Rep points,mah boi! - Such a good StarWars map deserves more attention and feed-back! Played this since earlier versions and thought the saber sounds and lasers were top-notch! The only set-backs are the terrain (lacking) and somewhat the items (very few and same-e) ; Other than that : Great job! 4/5 and +Rep!
 
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Level 7
Joined
Jun 1, 2009
Messages
305
Ok so i dont know if anyone has told you this but the AtAt Walker (thats the big one on four legs for those of you who dont know) sometimes when it walks its legs swing around in a circle. its very strange to see...... Ill test out the new version and see whats up with it!
 
Level 5
Joined
Jun 19, 2006
Messages
41
New version UPLOADED.

Includes:

- Two new heroes: Luke Skywalker and Asajj Ventress.(View description up)
- New Shops, normal equipment and force equipment.
- A few new events.
- Some bugs fixed.


The problem with Walker ATAT I can not solve, is a model of olofmoleman (I think) and does not like change that animation, I can fix graphics problems of the models that I created but the rest do not dare., sorry again.

Thank you very much you both for testing the map. I await your opinions concerning the new version.
 
Level 5
Joined
Jun 19, 2006
Messages
41
First of all thank you very much for trying out the map.
As I said before the units of the light side and dark side are just as powerful and out in the same elapsed time then is only a matter of randomness that at one point one team or another team win.
In the description of the map says: Luke (and Asajj) can acquire Mentality, Resistance and Combat skills do not belong neither to the Dark Side or the Light Side.

Thanks for your opinion.
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
I've finally had time to test it, but... how do I enter the temple to get to buy the skills? And I see only 2 shops: the bounty hunter one (bullets) and the buy mercenaries one. Where is the force shop you mentioned? And How I get in the temple? I'll test it again as soon as you tell me... or keep trying to find the answers myself.

Edit: By the way, a so customized map should have some proper custom soundtrack, hum? Just suggesting.

Edit 2: The message that says when a hero have died is in spanish. And there is a typo in the revive: The Hero ofSasuhkun is risen. It should be "The Hero of SasuhKun has risen". Well, since you're spanish (or another country that speaks english... latin something, I forgot now.), it is ok to make some typos. After all, I'm not from US as well, so... well, keep up the good work. Still haven't found the temple entrance... though the door is standing in the front of me. By the way, I'm using Luke Skywalker, maybe you didn't put a trigger he needs to enter the temple, since he's new? If so, Asajji (or whatever her name is) have a problem too...

Edit 3: Found some shops and itens. Though I can use only 3 normal itens... oh well. And by the way, you want to make this map in what way? Realistic or WC3 realistic? It is already wc3 realistic, but in the real star wars, light sabers can only be used in short distance, but when so they do some massive damage. I believe you have played Star Wars Battlefront II. Which means Jedies are really good for infantry, the only resource against other lightsabers wielders, and not really good against tanks... though veterans can destroy them by many ways. Also, means that normal units die fast to Jedies, and Jedies take some time to kill themselfs. This could be for: you could add a passive skill or something that gives Jedi 50% evasion or something. But not really fair. 2nd option: add 2 type of skills: the learnable ones, the FORCE ones, the COMBAT ones, and the passive ones. The passive.. are passive. The combat don't use mana (force) at all, it is just for combat (though they can be better than they are.) Like Evade, Use The Force (Brieftly), Defend, etc. Evade would make you 50% evasion (max level would be 80%) for 2 seconds or something, Use the force could be a mere push or pull of the force, something like that. You could even add a manipulation (these small force moves don't really count as force skills.) like in Star Wars Episode III, or... goddamn, what is the name again, the game they just launched... Star Wars... The Force Unleashed. (God, that guy is the best jedi ever. He moved a goddamn capital ship...) Defend would be like really similar to Evade, but instead of 60% chance of miss the attack, it would be 50% less dmg (with 30% chance to defend it completely, something like that, and max would be 80% and 50% chance to defend completely), skills like that. For combat. You could add a trick attack too (the next attack gives more 50% dmg, max lvl 80%) or even use some of the force to make some dmg at distance (50% of your damage, and you throw your light saber in your opponent. Levels increase range and dmg 80%). Well, there it goes, hopefully you'll find it useful.

Edit 4: Pontite crystal said I could only carry one armor, so I though it was strange I could buy one of the armos in the temple. But not two... another typo maybe?

Edit 5: DwardSpider? Don't you mean Spider Droid?

Edit 6: Towers are WAY too op. Less the dmg of all units (except heroes) a little bit. And nerf a bit more from the towers. Maybe the armor too.
 
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Level 5
Joined
Jun 19, 2006
Messages
41
Very Very thanks for your analysis.

- The entrance to the temple is where I will point out in the attached image.

- Yeah i have a custom soundtrack but i use it in the local file (war3xlocal.mpq) because too many mb for the map.

- Yes is spanish :p. I correct the errors that appointed me, thank you very much.

- On what to say about the Jedi, if I understand correctly, on the map, they only have melle attacks and for distance attack they required the force powers. Items that are outside the temple (bullets) are usable only by the bounty hunters.

I feel very good idea with your proposals for skills but for that we should change the whole game system because now the skills are divided into 3 types according to the hero of your choice.

- Yes i want to say Spider Droid but i looked in some places that they know as Dwarf Spider.

- I'll look at the damage of the towers

And again, thanks, very interesting comments.
 

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Level 4
Joined
Aug 23, 2008
Messages
77
Hello again. Well I just played the latest version and it is way better than the previous ones- but bugs did pop up as well as balance issues

-For the bacta tanks in each temple, whenever the 1st player on the dark or light side leaves, the bacta tank disappears as well since the 1st player controlled that specific bacta tank
-Thermal Detonators are WAY too cheap for the damage they do- the price should be around 1200 instead of 100. I planted 15 thermal detonators and destroyed my enemies every time- this is really overpowered. Raise the price a lot.
-Reincarnation of the Force should be more expensive- 500 is too cheap, 1500 better
-Pendant of the Force(the item that gives you +150 Force) should be a bit more cheap, maybe 1000 instead of 2000
-The blue bounty hunter model is Jango Fett not Boba Fett and the brown one is Boba Fett not Jango Fett. The names of the bounty hunters are switched.

Also, do not nerf the damages of the towers or the units- they are fine and balanced not overpowered in any way. I suspect SasuhKun neglects the Force power Force Earthquake to destroy buildings; and generally in my games units get slaughtered against Jedi with their force powers. I feel that the unit and tower balance is perfect.
 
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Level 5
Joined
Jun 19, 2006
Messages
41
Racoon Thanks, your opinions are always welcome.

I will make appropriate:

Thermal Detonators to raise 500 (1200 seems excessive to me) but you're right, 100 is too little.
The Gem of the Force recess to 1000.
On the crosses I think they're all right, kill a hero attaches great reward and I prefer to be able to access almost always buy a cross.
I think the bacta tank already fixed and working properly (for the new version of course).
Jango - Boba ...Uppps
Soon upload the new version with these changes and a new hero to choose.

Thanks again!
 
Level 5
Joined
Jun 19, 2006
Messages
41
New revision is UPLOADED.

ver 1.12.01
- Posibility to play versus computer with enemy heroes. (Choosing computer/s player from the team selection screen).
- One new heroe: Han Solo. (View description up)
- New Events.
- A special event Arena.
- Four new Force Skills in the library.
- Review of some objects (Change of cost).
- Balancing the Light Forces and Dark Forces.

(Thank you very much to Racoon and SasuhKun for their reviews.)
 
Level 12
Joined
Jul 30, 2009
Messages
1,156
Hmm. Earthquake... earthquake... I think I know what you are talking about. Well, I still think they're op (not in the latest version though, gonna test it soon). Just low a bit everything on the tower would be good, or put less towers. Also, towers are too cheap for their power... (but I think someone said that before)
 
Level 5
Joined
Jun 19, 2006
Messages
41
Mmmmm, There are many ways to destroy towers. Earthquake Force (Light Reisstance Skill) , Force Twister (Advanced Skill) , with Grenades, with the level 10 ability of Bobba or Jango (now with Han Solo and Chewbacca too with the ability of Chewi) , even with the Lightning Force or Force Strike (Common Dark and Light Skills).

The power of the X-Wing or Advanced Tie Fighter when they are transporting a hero is also helpful.
 
Level 4
Joined
Aug 19, 2010
Messages
110
the mape is intersting, but the funny thing is that you can fix the gate with a R2 unit.
Its also not easy to understand were to get your abilities.
Othere wise the models are a spot on.=)
 
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