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Star Wars Battles V9.7

Thanks to Yacapo and Dildamesh for the first versions and olofmoleman and alot of others Hive Work Shop artists for their great models.

Keywords:
Star Wars V9.7
Contents

Star Wars Battles V9.7 (Map)

Reviews
13:06, 5th May 2008 The Hive Workshop: *Approved* [+/-]You have credits to the first authors of the map , Do you have their permission to edit it? [+]The map is not protected so no need to post any information about it. [+]The map is in English...

Moderator

M

Moderator

13:06, 5th May 2008
The Hive Workshop: *Approved*
[+/-]You have credits to the first authors of the map , Do you have their permission to edit it?
[+]The map is not protected so no need to post any information about it.
[+]The map is in English.
[+]No huge bugs or any crashes was found.
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My own thoughts about the map.
[-]When you start the game and choose heroes , The whisp is able to build Night elf structures , And try fixing an own area for hero selection.Because if no one chooses a hero he'll just stand there in the base and doing nothing.
It seems like you have no hero with agility as their main attribute , You only have intelligence and strength in the ''Good Team'' or the Rebels or what they're called.
[-]Try to NOT use .blp textures as icons , Because if a hero dies the icon will turn lime green and it's rather annoying.
[-]You should make the revive system better , Try making the revive system by triggers because I think it's lame reviving your hero in a *Altar of heroes*.
[-]After a while when my team had the lead , Some units didn't attack the enemies , They stayed in the middle , A bug eh?
[-]About the tower , You have A LOT of towers in the map , Try removing some and making them stronger.
[+]You have credits to the model makers and skin makers.
[-]Try balancing the items , Vaders helmet costs 1800 and gives 10 to each attribute , You can buy tomes for 10.000 and gives you 100 agility.

Any ways , The map is approved.
 
Level 14
Joined
Oct 27, 2007
Messages
1,395
other than balancing your items/towers and getting rid of the .blp textures for icons.. its a good idea..
just needs more work on stuff like that.
Also when using Yoda's Ultimate (the omnislash-like thing) I got error messages a couple times saying that a region or something couldn't be removed. Also it targets invurnerable units as well as towers. I suggest fixing that.
Other than that, I enjoyed the game. With an update or two, it could, potentially, be a great map :)
 
Level 6
Joined
Nov 23, 2006
Messages
62
Mmm i remember this oldie! im glad someone achually remembered to update it but i personally like the old version better this version just sort of lost the whole feel of imagination to it overall 3/5 for it being a nice old style map you wouldve got a 4.5/5 if you didint add all the custom models and ruining the whole imagination feelings but still its improved a bit
 
The Yacapo and Dildamesh map was actually the first map I looked at, it kindof eased me into triggering. Without it, it would have been alot harder for me as a triggerer. But there are sevral things wrong with it.
1. Ewoks never really fought along side the Jedi for the Rebals, they fought for 3CPO.
2. When Mace Windew was alive, the Rebelion was called "The Republic," because Darth Sidious hadnt overthrown the Jedi Counsul.

Sorry, maby I'm over-examining everything again, but I think you could have added some trigger enhanced spells or somthing, the map seems to rely entirly on the custom models and not on your actual contributations, wich are, MINOR!
2/5 at best, because you really didnt do very much.
 
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