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Spring Liquidation ( ver 3.30c )



  • Gameplay & Balance:
- General: Energy now restores over time and no longer restores at liquidation.
- General: Sacrifice Circle at right-hand side of battlefield now reward 'Horizon of the Reality'. Its a building that provide energy regeneration and mana regeneration.
- General: Tutors' basic minions have new ability 'Collect Crystalline Sample' that can help to collect objects on battlefield.

- Creature - Battlemech: Life Volume decrease to 360/410/465/528/600 from 360/500/600/700/800

- Ability - Rocket Shot: Damage adjust to (80% attack-power plus 10/20/30/40/50) from (200% attack-power plus 8/16/24/32/40)
- Ability - Summon Battlemech: Energy cost increase to 13 from 10.

- Item - Inferno Stone: Damage decrease to 225 from 450. Stun duration decrease to 3.5 seconds from 7 seconds for non-Hero creatures, decrease 1.75 seconds from 3.5 seconds for Heroes.

- Building - Blood Temple: Now Blood Temple "Hire" Necromancer rather than "Summon".
- Building - Blood Temple: Now has Skeleton Duelist and Skeletal Longevity upgrades.
- Building - Blood Temple: Now can hire Meat Wagon.

- Talent - Assembled Colossus: Increase talent point cost to 3 from 1.
- Talent - Lich's Doom-Horn: Replaced with 'Icekicker'
- Talent - Mana Injection: Level requirements reduce to 1 from 5.
- Talent - Death Army: Level requirements reduce to 1 from 3, now summon 1 Skeleton Berserker rather than 3 Skeletal Mage.
  • Bug Fix:
- Ability - Rocket Shot: Fix an icon display issue.

Spring Liquidation Ver 3.22a Changelog :
  • New Object:
- Building - Ancient of Lore : Can hire Demon Hunter and Mountain Giant here. Provides Vampiric Aura.

  • Gameplay & Balance:
- Item - Ruby Necklace : Now can drop to the ground by paying 40% life and stunning hero for 4 seconds.
- Item - Moonlight Amulet : Now can drop to the ground by paying 40% life and stunning hero for 4 seconds.

- General - Gate that in the homebase now keep open.

  • New Object:
- Building - Beastiary : Can hires Raider and Tauren. Provides Devotion Aura.

  • Gameplay & Balance:

- Ability - Devotion Aura: Can affect buildings now.
- Ability - Vampiric Wave (Demon Lord): Liberalize target search constraint. Now bats can hit the same target continually if there is no other targets can hit.
- Ability - Upgrade : Rebel Lancer (Rebel): Energy cost increase to 8 from 7
- Ability - Upgrade : Rebel Sniper (Rebel): Energy cost increase to 8 from 7

  • UI :
- Improve observer's UI

  • Gameplay & Balance:

- Talent - Arcane Barrage (Grand Wizard): Stun duration reduce to 0.001 second from 0.75 second.
- Talent - Arcane Barrage (Grand Wizard): Now slow enemies it hit by 50%.

- General - Minimum movement speed change to 30 from 1


  • BUG fixes:

- Crystal Chargers no longer consume 100 gold as they activate crystal pylons.

  • New Object:

- Building - Power Generator : Periodically adds energy to its controler's energy pool.

  • Gameplay & Balance:

- Creature - Infernal Juggernaut: Redesign Infernal Juggernaut, now it has a specialized ability set that allows it to consume friendly creature to fire a living cannon with extreme destruction potential.
- Creature - Infernal Juggernaut: Attack range reduce to 1000 from 1350.
- Creature - Infernal Juggernaut: Attack power reduce to 139 ~ 147 from 305 ~ 400.
- Creature - Chimaera: Mana volume reduce to 800 from 1407.
- Creature - Chimaera: Has new ability 'Dying Star'


- Building - Cabal Sanctum: Now players need one more step to summon Aforgomon. Rather than summon Aforgomon directly, Cabal Sanctum now gives player 'Black Garden' first, than player deploy it to surrounding of the mana spring and protect it until its mana fully restored. When Black Garden mana at full mana, it automatically summons Aforgomon.
- Building - Spawning Pool: Redesign Spawning Pool. Now Spawning Pool has no mana its ability has no mana cost now.
- Building - Temple of Azshara: Now Temple of Azshara lose 3 mana per second unless it has 1000 mana or more.
- Building - Temple of Azshara: Can hire 'Dragon Turtle' now.
- Building - Chimaera Roost: Food provided increase to 5 from 0
- Building - Chimaera Roost: Can hire 'Glaive Thrower' now.
- Building - Chimaera Roost: Now provides 'Thorns Aura'.
- Building - Chimaera Roost: Now Faerie Dragons and Chimaeras spawned from Chimaera Roost were regarded as hired creature not summoned creature.
- Building - Nightmarish Chamber: Now provides 'Trueshot Aura'.
- Building - Nightmarish Chamber: Can hire 'Night Elf Jailer' now.


- Ability - Taboo Knowledge (Spawning Pool): Rename to Forbidden Knowledge. It needs to target friendly hero before resolve its effect now. Naga Myrmidons spawn from this ability were regarded as hired creature.
- Ability - Forbidden Knowledge (Spawning Pool): Cooldown increase to 30 seconds from 1 second. Mana cost reduce to 0 from 100.
- Ability - Oblivion Song (Spawning Pool): Spawning Pool's new ability that allows it to discards a random object from your library to hire a 'Naga Siren'.
- Ability - Soul Lotus (Illidari Felreaper): Felreaper's soul get 1 second invulnerable when it summoned to the battlefield.
- Ability - Soul Lotus (Illidari Felreaper): Now cost 15 energy to resummon Felreaper. (Reduce from 20)
- Ability - Bitter Feud (Illidari Felreaper): Stun duration reduce to 1.5 seconds from 4 seconds.
- Ability - Bitter Feud (Illidari Felreaper): Cast range reduce to 650 from 900.
- Ability - Gift of Nature: Now can target mechanical creature.
- Ability - Thorns Aura: Can affect buildings now.
- Ability - Corrosive Breath: Now convert 25% Siege-damage to Erosive-siege-damage. (Increase from 7.5%)
- Ability - Corrosive Breath - New effect: Whenever deals damage to enemy castle, restores mana equal the damage dealing.
- Ability - Equilibrium (Master of Gun Kata): Cooldown reduce to 5/3 (Lvl 1/2) seconds from 25/15 (Lvl 1/2) seconds.

- Item - Heat Drain Scepter: Now can target non-Elite buildings.
- Item - Heat Drain Scepter: Equipped hero get +150 mana volume (increase from 100).
- Item - Heat Drain Scepter: Equipped hero get +2 (mana/second) Mana Regeneration (increase from 1 mana/second).

- Talent - Mercenary Waves: Can apply creatures hired from buildings that don't cost gold. Such as Naga Myrmidon and Naga Siren.
- Talent - Mercenary Waves: Now cost 2 talent point (Increase from 1).

- Neutral Object - Cleansing Sphere - Now Cleansing Sphere enters the battlefield at 85 seconds of game time. (Change from 65 seconds of game time.)

  • Game Mechanics:

- Shrine - Now Shrines drop 9 loot boxes when they are destroyed (Increase from 6).
- Crystal Charger: Crystal Charger is new type of loot box. Can be dropped by destroy opponent's shrine. Every times a shrine is destroyed, it drop at least one Crystal Charger.
- Crystal Charger: When Crystal Charger picked by a creature, it activates a Crystal pylon in picker's homebase.

  • Visual Effect:

- Item: Now obtainable items on battlefield has new model that player can distinguish each of item intuitively.

  • Bug Fixes :

- Item - Growth Potion: can use to invulnerable target now.
- Ability - Dark Seed: Can put copied Way Gate into library correctly.

  • New Object:

- Building - Way Gate : Allow players deploy a Way Gate pair that can teleport creatures between each other.

  • Gameplay & Balance:

- Destructible - Replace a Demonic Gate that place at top-right with Ruined Gate.
- Destructible - Ruined Gate: Life volume increase to 200 from 150.

- Item - Demonic Figurine : Now energy cost fix to (100), its energy cost reduce to (1) when hero's intelligence hits (60).

- Talent - Void Rain - Effect Remake: When your hero casts Ambipolar Wave, call 6 Void Comets at target object place in 4.8 seconds Each Void Comet deals Spell-damage to enemy ground objects. Whenever you play an item from library, permanently increase Void Comets' damage by the number of level of that item.
- Talent - Noble Presence: Now provide +25% Cooldown Accelerate.

- Ability - Obtain (All Heroes) : Cooldown reduce to 0 second.
- Ability - Ice Walk (Lich King): Now provide +5%/10%/15%/20%/25% Spell/Magic-damage.

- Cleansing Sphere - Now Cleansing Sphere enters the battlefield at 65 seconds of game time. (Change from 45 seconds of game time.)

  • Text :

- Simplify description of certain abilities.

  • Bug Fixes :

- Circle of Sacrifice - If creatures in circle of sacrifice dies before circle of sacrifice kills them, the ritual interrupt correctly.
- Circle of Sacrifice - No longer sacrifice buildings.


  • Gameplay:

- Building - Arcane Vault: Now Arcane Vault can accepts mana from mana spring. It can gets new benefit through spending mana.
- Building - Arcane Vault - Add new ability - Miracle Craft: Active [360 mana, 15 energy, 1 second cd] — Choose one out of three random items. Put it into Arcane Vault's inventory.
- Building - Arcane Vault - Ability remake - Arcane Barrier: When liquidating, if this building has 1000 mana or more, it gains Invulnerable forever. Otherwise, it gets +200 mana volume if it's at full mana.

- Item - Moonlight Amulet : Add rank 2 and rank 3 passive.
- Item - Ruby Necklace : Add rank 2 and rank 3 passive.

- Destructible - Demonic Gate: Life volume reduce to 300 from 400.
- Destructible - Adjust the position of Demonic Gate in left-hand side map.
- Destructible - Replace a part of Demonic Gates with ruined gates which have only 50% life volume compared to Demonic Gate.

- Talent - Improved Recipe - New effects: Reduce energy cost of Growth Potion to 2. Growth Potion also gives target +50% basic-attack frequency.


  • Balance:

- Building - Lighthouse : Food produced reduce to 2 from 3.
- Building - Lighthouse : Life volume reduce to 400 from 500.
- Building - Lighthouse : Armor reduce to 3 from 5.

- Building - Arcane Vault : Mana volume increase to 600 from 300.
- Building - Arcane Vault : Mana regeneration increase to 3 mana/s from 0 mana/s.

- Item - Shogun's Helmet : Now require 8 charges to summon Ninja. (Increase from 5)
- Item - Moonlight Amulet : Adjust energy cost.
- Item - Ruby Necklace : Adjust energy cost.
- Item - Aforgomon's Manuscript : Adjust energy cost and rank up condition. Now is more easier to rank up and play from library.
- Item - Emerald Staff : Reduce energy cost.
- Item - Demonic Figurine : Reduce energy cost.
- Item - Iron Hand of the Inquisitor : Reduce rank up condition.
- Item - Glitter Wand : Reduce rank up condition.
- Item - Siphon Mask : Reduce rank up condition. Reduce energy cost.
- Item - Uchigatana - Typhoon: Reduce energy cost.
- Item - Inferno Stone: Reduce energy cost.
- Item - Greater Rejuvenation Potion: Reduce energy cost.
- Item - Normal Rejuvenation Potion: Reduce energy cost.
- Item - Lesser Rejuvenation Potion: Reduce energy cost.
- Item - Scroll of Healing: Reduce energy cost.
- Item - Potion of Omniscience: Reduce energy cost.
- Item - Limpid Health Potion: Reduce energy cost.
- Item - Medium Luscious Potion: Reduce energy cost.
- Item - Large Luscious Potion: Reduce energy cost.
- Item - Refined Health Potion: Reduce energy cost.
- Item - Waraxe: Reduce energy cost.
- Item - Cloak Of Frost: Reduce energy cost.
- Item - Vicious Gladiator: Reduce energy cost.
- Item - Saw-Edged Spear: Reduce energy cost.
- Item - Lance of the Forest: Reduce energy cost. Reduce rank up condition.
- Item - Hourglass of Extinction: Reduce energy cost.

- Item - Thunder Chest : Damage are slightly reduced.
- Item - Thunder Chest : Damage that against to hero and elite creature are heavily reduced (They still in danger when they stuck in lightning storm.)


  • BUG fixes:

- UI : Fix a frame visual error that happen when magma shaping item and threshold object exists in library at same time.
- UI : Fix a frame visual error that happen when cosmic pocketing item and threshold object exists in library at same time.
- UI : Fix certain issues that cause desync when player open or close talent list.
- UI : Fix a potential problem that may possibility cause desync when player open or close tutors' dialog box.

- Building - Ability ~ Taboo Knowledge : Naga Myrmidon now can join players team and gain buffs correctly.

  • New Object :
- Item - Chest of Omniscience: Pick up — Reveals the entire map for 100 seconds
  • New mechanic :
- Sacrifice Circle : Add three mysterious transmutation circle to the battlefield.
Each of those circle have different function.

  • Terrain :
- Terrain now more symmetry.
- Redesign several area.
- The flavor of map is more “Nanyang.”

  • Gameplay :
- Building - Coral Bed: Can cast "The Midas Touch" now.
- Building - Farm: Can buy "Witbier" from farm to restore 10 energy immediately.

  • Balance :
- Item - Watcher Chest: Now the hero gains 150 experience. (Increase from 100)

  • UI :
- Players can review heroes' basic information before they select a hero.

  • Bug Fixed :
- Ability - "Upgrade : Rebel Lancer" : No longer trigger Vengeful Bolt
- Ability - "Upgrade : Rebel Sniper" : No longer trigger Vengeful Bolt

  • NEW Objects :

- Building : Hall of Knight [cost 22 energy] , Threshold[ Agility 25] ── This building restores 500 mana. Can summons 'Lord of Knights' immediately.


- Item - Chest of Flamewall: Pick up — Create a flamewall that cross over the opponent's guard tower, last 150 seconds. Opponent's guard tower can't attack for as long as flamewall exist. Enemies who try to cross the flamewall gets slow and takes spell-damage.
- Item - Chest of Stealth: Pick up — All friendly creatures get Stealth for 100 seconds. Get 130 seconds Stealth instead if it's night.
- Item - Chest of Blood: Pick up — Add 250 life to your castle. All friendly non-hero creatures get +150 life volume permanently.
- Item - Chest of Vigor: Pick up — Reduce 5 energy cost to all objects in your library.
- Item - Energy Chest: Pick up — +5/+5 to your energy pool.



  • Gameplay :

- Ability - Eerie Mist: Now only affect buildings.
- Building - Summoner's Temple: Now can hire Gargoyle.


  • Text :
- Chest of Gear: Rename to Chest of Inspiration.


  • Art :

- Change icon art of Chest of Inspiration, Chest of Tornado and Thunder Chest.
- Change Bandit Lord's model.



  • Bug Fixed :

- Ability - Eerie Mist: Fix a bug that causes the effect don't work.
- Talent - Vengeful Bolt: Fix some issue that causes certain creatures trigger incorrectly.
- Building - Summoner's Temple: Fix some issue that causes certain creatures trigger incorrectly.
- Item - Parasite Chest: Now can infect summoned creatures correctly.
- Item - Parasite Chest: Now can infect stealth creatures correctly.
- Item - Watcher Chest: Create a ward at correct place when player use Watcher Chest from library.

  • NEW Objects :

- Creature : Gnoll Treasure Hunter [cost 18 energy] , Threshold[Agility 20] ── Add 'Treasure Hunt' to your talent list if you don't have it in your talent list yet.
- Creature : Bandit Enforcer [cost 16 energy] , Threshold[Strength 18] ── Add 'Exploit' to your talent list if you don't have it in your talent list yet.
- Creature : Satyr Shadowdancer [cost 16 energy] , Threshold[Intelligence 30] ── Add 'Shadowdancer's Portal' to your talent list.


- Item : - Chest of Speed: Pick up — Increase all friendly creatures' movement speed by 200% for 180 seconds.(60 seconds for hero)
- Item : - Chest of Battleforge: Pick up — All friendly creatures consume all their potential counters to cast battleforge repeatedly. (Ignore strength requirements)
- Item : - Watcher Chest: Pick up — Summons a Watcher Ward here. Your hero gains 100 experience.
- Item - Chest of Mutation: Pick up — All friendly non-hero creatures get +10 attack-power permanently.
- Item - Fortune Chest: Pick up — Gain 100 gold. Your gold income permanently +50
- Item - Restoration Chest: Pick up — Restores 800 life and 400 mana to all friendly creatures.
- Item - Chest of Skill: Pick up — Your hero get +1 skill point and permanently +40 life volume. All friendly non-hero creatures get +80 life volume permanently.
- Item - Chest of Talent: Pick up — Gain 1 talent point.
- Item - Chest of Swamp: Pick up — Create a deadly swamp at the center of the battlepool that deals spell-damage over time to all enemies in effect area, last 10 seconds.
- Item - Thunder Chest: Pick up — Calls a thunder storm over the center of the battlepool that deals spell-damage to all enemies nearby and feedback them.
- Item - Chest of Tornado: Pick up — Spawn 3 tornadoes on the battlefield, last 40 seconds.
- Item - Parasite Chest: Pick up — Spawn a group of parasites move toward to the center of the battlepool. Parasites detonate upon the first ground enemy they touch then infect all organic ground enemies nearby.
- Item - Chest of Gear: Pick up — +1 rank to all items in your hero's inventory.

  • Balance :

- Ability - The Killing Fields (Lich King): Level 1 of The Killing Fields' area effect reduce to 400 from 1000.
- Ability - IceWalk (Lich King): Energy cost reduce to 6/5/4/3/2 from 7/6/5/4/3
- Ability - Vampiric Wave (Demon Lord): Damage effect increase to 108/140/184/239/312 from 90/117/153/199/260


  • Gameplay :

- New Mechanic - Treasure Chest: Now the map spawns 12 treasure chest distribute on map evenly at dawn, heroes can pick up those chest directly and apply the effect.
- New purchasable item in castle - Lucky Clover: Players can buy Lucky Clover from castle to reroll basic minions' guidance characteristic types.
- New purchasable item in castle - Capture Sphere: Players can buy Capture Sphere from castle.
- New purchasable item in castle - Wand of Dawn: Players can buy Wand of Dawn from castle to reflash their basic minions.

- Ability - Dark Seed (Demon Lord): Add new passive effect ~ When you deploy the first building with 0 attack power from your library on each phase, that building gains Invulnerable forever.
- Ability - Dark Seed (Demon Lord): No longer restores 8 energy when destroy friendly building.
- Ability - Blizzard: No need to channel now.

- Talent - Death And Decay (Lich King): Add a new effect ~ The Killing Fields' effect area +400 decimeters.
- Talent - Great Operation (Master of Gun Kata): Now effect react immediately.

- Building - Cabal Sanctum: New purchasable item ~ Book of Cursed, Book of Couatl.

- General - Now normal creature can pick up loot boxes shrines drop.


  • UI :
- Now display the number of charges of item that put on library by Cosmic Pocket.

  • Bug Fixed :

- Ability - Summon Aforgomon (Cabal Sanctum): Activate only if controller has collected and learned all three Aforgomon's Rampage, Aforgomon's Cunning and Aforgomon's Ambition talent.
- Creature - Arachnathid Earth-borer: Fix a control issue that happen when Arachnathid Earth-borer activate an ability.
- Item - Fix a text error when The Ring of Infinite Knowledge put on library by Cosmic Pocket.
- Chaos Shard - Fix a game crush issue that happen when player use Chaos Shard too close map boundary.
- Text - Abomination: Fix a hire text error.

  • NEW Objects :
Add 6 new objects to the map, those objects have new characteristic called
"Threshold". Heroes may enable some effect by hit their Threshold.


~ Creature : Furbolg Tracker [cost 17 energy] , Threshold[Agility 30] ── Furbolg
Tracker restores 125 mana and gains +400 life volume and 'Ravage' ability.

~ Creature : Couatl [cost 15 energy] , Threshold[Agility 24] ── Add
'Aforgomon's Rampage' to your talent list, if you don't have it in your talent
list yet.

~ Item : Cursed Amulet [cost 12 energy] , Threshold[Strength 26] ── Add
'Aforgomon's Ambition' to your talent list, if you don't have it in your
talent list yet.

~ Item : Wand of Neutralization [cost 10 energy] , Threshold[Intelligence 27] ──
Summons 2 'Dryad'.

~ Building : Eternity's Crown [cost 20 energy] , Threshold[Strength 25] ──
Put 'Mana Amber' onto your hero's inventory.

~ Building : Cabal Sanctum [cost 25 energy] , Threshold[Intelligence 28] ──
Add 'Aforgomon's Cunning' to your talent list, if you don't have it in
your talent list yet.
  • Gameplay :
- Ability - Abolish Magic : No longer deals damage to summoned creature.

- Highlord Pyromancer ~ Metallurgic Fusion : If sacrificed creature cost no food,
summoned creature from dropped Fusion Material which come from sacrificed
creature also cost no food.

  • Bug Fixed :
- Item - Glance of Infinity : Now spawning creatures in correct number.


  • Balance :

- General - Terrain : Adjust terrain. Make each side has approximately equal
opportunity to find map object.

- Building - Cannon Tower : Reduce basic-attack power to 20~30 from 31~52
- Building - Cannon Tower : Reduce basic-attack range to 500 from 800
- Building - Watch Tower : Reduce armor to 0 from 3
- Building - Watch Tower : Reduce basic-attack range to 500 from 800
- Building - Undead Mercenary : Provided food reduce to 5 from 6
- Building - Undead Mercenary : Life Volume reduce to 600 from 800


- Ability - Shadow Strike : Energy cost reduce to 5 from 10, Mana cost reduce to 200 from 400
- Ability - Magic Shackles : Energy cost reduce to 7 from 15, Mana cost reduce to 75 from 175
- Ability - Frost Missile : Mana cost reduce to 0 from 200
- Ability - Crushing Wave : Mana cost reduce to 100 from 900
- Ability - Animate Dead : Mana cost reduce to 75 from 300
- Ability - Healing Ward : Energy cost reduce to 6 from 10, Mana cost reduce to 0 from 40
- Ability - Blizzard : Energy cost increase to 3 from 2, Mana cost reduce to 40 from 225
- Ability - Rain of Fire : Now Rain of Fire has 5 level. Rain of Fire allows caster calls
down 6/7/8/9/10 fire waves and each deals 25/36/52/76/110 Spell-damage at
level 1/2/3/4/5
- Ability - Dark Seed : Now dark seed takes 12//7 (level 1//2) seconds to destroy building,
reduce from 20//12 seconds.
- Ability - Dark Seed : Level 2 dark seed is Invulnerable now.

- Creature - Doom Guard : Now can cast Rain of Fire - [level 5]
- Creature - Abomination : Life Volume reduce to 400 from 675
- Creature - Abomination : Hire cost increase to 100 gold from 75 gold.

- Item - Lich's Doom-Horn : Energy increasing effect reduced to +10/+10 from +20/+20
- Item - Lich's Doom-Horn : If its ability was triggered, your hero gains new effect ~
Your hero gains Life Regeneration + 0.8 (life/second), Mana Regeneration
+ 0.8 (mana/second) permanently.

- Talent - Orb of Galaxy : Affects 75% less when against ground creatures.


  • Gameplay :
- General - Heroes : No longer require heroes stay alive to restores their Capture Sphere,
now heroes restores their Capture Sphere to 3 at the beginning of each phase,
even they are dead.

- Building - Cannon Tower : Add "Cannon Tower Upgrade" ability to it. Now Cannon Towers
increase their power whenever they trigger Bombardment ability.
- Building - Watch Tower : Add "Watch Tower Upgrade" ability to it. Now Watch Tower
increase their power whenever they trigger Vorpal Shot ability.
- Building - Undead Mercenary : Add "Hellish Rune Mastery" ability to it. Now
Undead Mercenary increase Abomination and their power whenever it has 800
mana at liquidating.
- Building - Lighthouse : Can hire "Crusader" now.
- Building - Human Mercenary Camp - Adjust ability description.
- Building - Nightmarish Chamber - Add description to explain how it works.

- Creature - Demolisher : Demolishers get a new ability called "Electromagnetic Barrier"
that allows them becomes Invulnerable for a while by consuming energy.

- Talent - Magmatic Weapon : Remake Magmatic Weapon effect.
New effect : [Instant Effect] ~ Put a Magmatic Forming onto your library. It morphs into a
random item at each liquidation.
- Talent - The Last Champion : If some how, the chosen champion dies before phase end,
another random non-hero creature you control becomes champion instead.

- Tutor - Tutor also reflash their minion's affix each day.

- Ability - One with the Machine : Now Merged creature is Elite.

- New Creatures : Wind Rider, Salamander Hatchling, Skeletal Orc, Skeletal Orc Grunt,
Skeletal Orc Champion, Arachnathid Earth-borer, Nether Dragon



  • Bug Fixed :

- Ability - Bombardment : Now calculate distance correctly.
- Ability - fix some bugs that appear when Orbital Accelerator work with
One with the Machine
- Ability - One with the Machine : No longer removes “Elite” ability
- Talent - Shaman Master : Gives shaman +80 mana correctly.
- Talent - Orb of Galaxy : Attack frequency reduction effects is correct now.
- Building - Spirit Lodge - Warrior's Epiphany gives hero +1 strength correctly
if the building at correct condition.

  • Game mechanics :
In spring liquidation 3.0 , the game mechanics is change a lot.

Now each hero use new ability called “Obtain” to gathering army.
They have 3 Capture Sphere on each phase, which can be consumed to cast “Obtain”
, then the obtained object will put on the zone named library (Is the same area that
allows you buy attribute tomes in ver 2.0 ).

Objects in your library can be used whenever you have enough energy to spend.
Their function including summon creatures, equip items or deploy buildings.

Attribute tomes are removed in ver3.0 ; Ver3.0 has its own new way to rise
hero attributes.


  • Object Characteristics :

In ver3.0 object characteristics are changed. They are no longer have attribute
requirements, instead their energy cost are increased and they have a new
characteristic called “Affinity”

An object with “Affinity for Strength” means : For each strength point your hero has,
reduce their energy cost by (1). The same is true for Agility and Intelligence.

You may find some objects have “Guidance” characteristic in ver3.0
An object with “Intelligence Guidance 3” means : When you summon, equip or deploy
it,your hero gets +3 Intelligence permanently. The same is true for
Strength and Agility.

  • Demon Hunter Remake:

At the end of the eternal hunt, the hunter ultimately becomes the thing he hates the
most. Demon Hunter is completely corrupted and becomes Demon Lord.

Contamination Pulse ── Periodically casting blast for three times. Dealing
Hero-damage to all ground enemies nearby.

Vampiric Wave ── Sends a horde of bats shuttle between enemies and allies.
Dealing damage whenever bat meets enemy.
Healing life whenever bat meets ally.

Bloodwings ── Gains flying, increase Basic-attack range, Basic-attack power,
Basic-movement speed and mana regeneration, but loses life
over time.


Dark Seed ── Choose target non-elite building from anywhere on battlefield,
destroy that building and put it onto your library.


  • Scientist and Lich King Ability Upgrade:

Scientist

New Ability : Orbital Accelerator ── Capture target friendly creature, it becomes a
satellite rotate around your hero periodically.
Satellite's orbital revolution center is always
located on your hero.

New Ability : Cosmic Pocket ── Return target item you control to your library, scientist
keeps that item's passive ability. Then the hero summons
an Aircraft.

Remove : Horrolab, Metallurgic Summoning


Lich King

New Ability : Ice Walk ── Lich King persistently create an Ice Barrier behind his location
until he created X Ice Barrier. Ice Barriers can exist for a while.
Remove : Horcrux


  • Bug Fixed :


~ Talent ── Muster for Battle : Summoned creature cost no food correctly.
~ Talent ── No longer summons rebel when you pick a loot box under the situation
that your opponent has learned “Audacious Hijack” talent.




  • Adjust items intelligence requirement.
  • You may increase rank of your permanent items up to two times.
  • Adjust creatures strength requirement.
  • Creatures you recruited may have “Battleforge” ability, can activate it to increase their power.

  • Add 6 new talents for each hero

Grand Wizard :

‧ Heretical Wizard: Hero's Agility +3, Strength +1

‧ Incantation Vortex: Non-hero creatures gain following Mana Volume + 70
and Mana Regeneration + 1 (mana/second)

‧ Void Rain: Ambipolar Wave drops void rain

‧ Alchemy Monstrosity: Alchemy Craft also crafts a monster

‧ Arcane Barrage: Plasmonic Beam also creates Arcane Missile every 0.25 second

‧ Massive Mind Control: Gain control all creatures in map that has less strength than
your hero's intelligence



Demon Hunter :


‧ Heretical Hunter: Hero's Strength +3, Intelligence +1

‧ Runeblades: Enhance Bouncing Glaive

‧ Searing Blade: Your hero ignore 5 armor from enemies.

‧ Promise of Illidari: Summons Illidari Felreaper

‧ Muster for Battle: Increase attack power, summon creatures, gain items

‧ Flight Mastery: No longer loses life over time in Demon form


Highlord Pyromancer:


‧ Heretical Pyromancer: Hero's Agility +3, Intelligence + 1

‧ Flame Barrage: Storm of Cindercleave periodicity throws a fireball to a random enemy

‧ Combustion: Enemy Shrine may drops energy box when it dies.

‧ Melting Cleave: Moves 30% quicker during channeling Storm of Cindercleave.

‧ Magmatic Weapon: Put a Magmatic Weapon onto your inventory

‧ Blood Fuel: Metallurgic Fusion also restores mana


Scientist:


‧ Heretical Scientist: Hero's Agility +1, Strength +3

‧ Rocket Shot: Battlemechs enable Rocket Shot ability

‧ Brain Jar: Destroy a creature, put its brain onto your inventory.

‧ Orb of Galaxy: Your hero deals more damage to air creatures

‧ Deep Analysis: Decrease attributes requirement of objects that created by your
Horrorlab

‧ Assembled Colossus: Summons a Assembled Colossus



Lich King:



‧ Heretical Lich: Hero's Agility +1, Intelligence + 3

‧ Fencing Master: Frostblade Charge deals more damage to building and channels
faster.

‧ Lich's Doom-Horn: Put Lich's Doom-Horn onto your inventory.

‧ The Dragonmourne: Put Dragonmourne onto your inventory.

‧ Death And Decay: The Killing Fields also creates a swamp at enemy tower

‧ Glacial Adaptation: All creatures you control have chance deal frost nova on attack.



Master of Gun Kata:

‧ Heretical Enforcer: Hero's Strength +1, Intelligence +3

‧ Doubt Reality: +15 Contraband

‧ Audacious Hijack: Enemy Shrine may drops Experimental Subject when it dies.

‧ The Great Escape: Lock the battlepool.

‧ Cruel Truths: Sacrifice all creatures to gives your hero +1 attack power for each
sacrificed creature.

‧ Rebirth from Despair: Your hero can attack 2 additional target on attack.

UI:

‧ Now players may buy tome of attributes from above energy bar

New System: Talent



Now each player will unlock talent system when they complete tutorial
Every player gain one talent point each round, capped to 10 talent point for each game.
Player can use talent point to activate powerful talent ability



  • General Talent [Apply to all Hero]:
‧ Stronghold: Your castle +800/+800
‧ Mutate: Friendly non-hero creatures gain +4 attack
‧ First-aid Kit: Put a Lesser Rejuvenation Potion onto your hero's inventory
‧ Meditation: Your hero + 200 experience
‧ Reinforcements: Summon two priest
‧ Noble Presence: Your hero +10 attack, +0.25 (Hz) attack speed, Life/Mana +300/+ 150


  • Intelligence Talent [Apply to Intelligence Hero]:
‧ Philosopher's Stone: Your hero +25% Spell/Magic ─ Damage
‧ Inspiration: Your hero + 70% Cooldown Accelerate, + 3 (mana/second) Mana Regeneration
‧ Indomitable Creativity: Return 70% spent mana when trigger Flash of Insight
‧ Meteorite: Put a Chaos Shard with two charges onto your hero's inventory
‧ Summon Mastery: Creature summoned by your hero gain Life/Mana +50/+ 80,
Life Regeneration + 4 (life/second)
Mana Regeneration + 2 (mana/second)
‧ Inventors' Fair: All of your Crystal Pylon and Pylon Wreckage becomes Arcane Vault with a random item


  • Strength Talent [Apply to Strength Hero]:
‧ Warpath: If friendly creatures would spend at least 50% mana volume of their mana to firing Mana Bolt, they gain + 2 attack, +50 Life Volume
‧ A Farewell to Arms: When liquidating, heal all friendly non-hero creatures
‧ Throwing Axe: Your melee hero can attack air creatures
‧ Siphon Affinity: Siphon Aura restore more life
‧ Steel Legion: Summon two Demolisher
‧ The Last Champion: When liquidating, a random friendly creature becomes Invulnerable until next liquidating


  • Agility Talent [Apply to Agility Hero]:
‧ Dark Temple: Put a Skeleton Key onto your hero's inventory
‧ Living Building: Friendly non-elite buildings gain +8 Armor, + 3 (life/second) Life
Regeneration
‧ Runaways: Your hero + 50 Movement Speed
‧ Sapphire Inlay: Friendly creature burn enemies mana while attack
‧ Mercenary Waves: Gain two creatures while you hire a creature
‧ Deep Ones: When liquidating, your hero summons Snap Dragons base on your buildings
amount


  • Enlighten Talent ── Dawkins [When your tutor is Dawkins]:
‧ Dawkins' Teachings: Your hero + 4 Strength
‧ Lotus Field: Your Energy +15/+15
‧ Will of Nature: Decrease energy cost of Treant to 2 from 6 (kgoe)
‧ Improved Recipe: Growth Potion also gives target + 5 Armor
‧ Thorns Skin: friendly non-hero creature has chance to blast a batch of spike when attacked
‧ Evolve: Sacrifice all of your non-hero creatures then summon +2 level creature for each
sacrificed creature


  • Enlighten Talent ── Ramanujan [When your tutor is Ramanujan]:
‧ Ramanujan' Teachings: Your hero + 4 Intelligence
‧ True Sight Goggles: Your hero can see nearby invisible creatures
‧ Unlimited Vision: Permanently reveals the entire jungle in map
‧ Firebat Squad: Summon two Batrider
‧ Sniper Rifle: Your non-hero ranged attackers + 25% Basic-Attack range
‧ Divine Summoning: Modify summoned creatures' Basic-Attack type to Magic-Attack



  • Enlighten Talent ── Noyce [When your tutor is Noyce]:
‧ Noyce's Teachings: Your hero + 4 Agility
‧ Patent Empire: When liquidating, each your non-elite building gives you 25 gold
‧ Shaman Master: Your Shaman +200% attack speed, +80 Mana Volume, +6 Armor
‧ Vengeful Bolt: When a friendly non-hero creature dies, it deals Spell-damage to enemy castle
‧ Incinerate: Hero's spell has chance to deal extra damage
‧ Fire Condense: Put four Fire Potions onto your hero's inventory


  • Enlighten Talent ── Dijkstra [When your tutor is Dijkstra]:

‧ Dijkstra's Teachings: Your hero + 2 Intelligence + 2 Strength
‧ Epitaxy: When Dijkstra reflash his basic minions, he also restores up to two of your Crystal
Pylon
‧ Dispersion: Each of your Tunnelstone can use twice
‧ Heat Drain: Put a Heat Drain Scepter onto your hero's inventory.
‧ Water Cycle: Whenever you recruit a building, your hero summons two Water Elemental
‧ Cutting Artistry: Decrease energy cost of Water Elemental and Tunnelstone to 5 from 10
(kgoe)

  • Enlighten Talent ── Chien-Shiung [When your tutor is Chien-Shiung ]:
‧ Chien-Shiung's Teachings: Your hero + 2 Intelligence + 2 Agility
‧ Double Agent: The number of Secret Agent per day + 1, energy cost of -5 (kgoe)
‧ Nocturnal Strike: Whenever you activate Nocturnal Knives, Hurls a poisoned dagger at a random enemy
‧ Camisado: When the sun sets, all creatures you control get Stealth for 100 seconds
‧ Sun Shield: Your Shrine is Invulnerable during daylight hours
‧ Parity: Your hero gains different effect based on day or night


  • Enlighten Talent ── Asimov [When your tutor is Asimov ]:
‧ Asimov 's Teachings: Your hero + 2 Strength + 2 Agility
‧ Death Army: When enemy buildings dies, your hero summons 3 Skeletal Mage
‧ Soul Split: Whenever you activate Nocturnal Knives, Hurls a poisoned dagger at a random
enemy
‧ The Foundation: When liquidating, each your non-elite building gives your hero 80 experience
‧ Mana Injection: Creatures you recruited or hired have 50% initial mana
‧ Reaper Harvest: When enemy Shrine dies, it drop 3 additional loot boxes




New mechanism: Shrine


Now each player has a shrine on the battlepool.
Destroy opponent's shrine to get loot box.
Loot box can deals damage to enemy castle or heal your castle


Miscellaneous

- Creature ~ Chimaera: Food cost down to 0 from 5

- Item ~ Growth Potion: Now can target Sorcery Immunity creatures.
- Ability ~ One with the Machine: Bonus mana increase to 50/84/141/238/400 from
50/70/100/141/200
- Ability ~ One with the Machine: Bonus Basic-Attack frequency increase to
0.15/0.22/0.324/0.476/0.7 (Hz) from 0.15/0.178/0.212/0.252/0.3 (Hz)
- Ability ~ Horrorlab: The poison damage increase to 12/16/22/31/42 from
12/14/19/24/28 per second.
- Ability ~ Horrorlab: Venom Sentry basic-attack power increase to 5/7/10/14/20 from
5/6/8/10/12
- Ability ~ Metamorphosis: Add reminder text of life cost. (New player often forget the cost of demon form, cause them suicide oftenly. Add reminder text should reduce such case.)

- Building ~ Goblin Merchant: Agility requirement reduce to 25 from 33
- Bug fixed: Now "Spell/Magic + X" affixes affect mana bolt correctly.
- Bug fixed: Now Moonstone can affect Nocturnal Knives correctly.
- Bug fixed: Now player having dozens of item-link creatures won't cause "One with the
Machine" broken
- Bug fixed ~ Soul Split : Return life and mana correctly.
- Bug fixed ~ "One with the Machine" : Now work correctly.
- Bug fixed ~ Warpath : fix a issue that caused the timer broken
- Text error fixed ~ Shaman Master : +5 Armor display correctly.

New Hero: Master of Gun Kata

Basic-Attack (A) :
Basic-Attack firing three missiles; these missile has following characteristic:


  • Dealing damage equal to 50% Basic-Attack power.
  • First missile is track missile; it deals Hero-damage.
  • Second and third missile is penetration missile; they deal Spell-damage and they can penetrate all enemies they hit.
Pestilential Barrage (W) :

Send a mass of hyperbaric gas moving towards in target direction while the hero also recoils in the
opposite direction, Dealing Magic-damage and knocking back any enemies they collide by gas clumps,
if those enemies are able to move.

All friendly creatures on path gains Stealth for a while.
The gas clumps decrease 20% of its current velocity for each enemies it hits.

Additionally, the hero increase Basic-Attack range by 400 and increase Basic-Attack frequency for a while.


Cruel Revelation (E) :

Sacrifice a friendly non-hero creature or building. If you do, the hero deals Spell-damage to all enemies
nearby the sacrificed object. Object damaged this way loses mana base on sacrificed object's mana.

Put X "Contraband" in your hero's inventory, where X is half the number of sacrificed object's
attributes requirement.

You can use "Contraband" to recruit object, more Contraband you have more powerful object
you can recruit.


Underground Tunnel (R) :


  • Passive ~ Increase damage of the first missile on each Basic-Attack fired.
  • Active ~ Choose a friendly creature or building from anywhere. Then the hero channels for 5 seconds, it gains Stealth and gives chosen object armor within duration. When channeling is done, exchange the position of hero and the chosen object, if they are able to move. Objects who move this way fires a shockwave that pass through the movement path, dealing Spell-damage base on total Basic-Attack power of hero and chosen object.
Equilibrium (T) :

Deploy a building named "The Order of Equilibrium" to target point.

Create a item named Handcuffs put it into hero's inventory. You can use Handcuffs to imprison target
recruitable object. And you may recruit objects imprisoned this way any time for the rest of the game."

Additionally, object imprisoned this way decrease their Attribute Requirement when liquidating.



New Tutors :

Tutor : Ramanujan ---



  • Minion: Ice Troll
Energy cost : 6 (kgoe)
Basic-Attack Power : 10~14
Armor : 7
Life Volume : 225
Mana Volume : 60



  • Item: Glance of Infinity
Energy cost : 10 (kgoe)

Sacrifice a friendly creature. Hero summons two creatures
with a same name of the sacrificed creature.
Their life and life volume is half the sacrificed creature's.
If creature summoned this way would die, deal X Erode
Spell-damage to their controller's castle. Where X is equal to
creature level multiplied by forty.

Tutor : Chien-Shiung ---



  • Minion: Secret Agent
Energy cost : 10 (kgoe)
Basic-Attack Power : 16~21
Armor : 5
Life Volume : 380
Mana Volume : 110



  • Item: Nocturnal Knives
Energy cost : 6 (kgoe)

Hero blinks to target point within 800 decimeters.
If you activate this ability at night, the blink range increase
to 1350 decimeters.

Tutor : Noyce ---



  • Minion: Shaman
Energy cost : 8 (kgoe)
Basic-Attack Power : 15~17
Armor : -2
Life Volume : 345
Mana Volume : 80



  • Item: Fire Potion
Energy cost : 8 (kgoe)

Remove all charges from this item,
Deals 38 Erode Spell-damage per second to any target for
each charges removed while activate; last 4 seconds.


Changes of gameplay mechanism :



  • Now each player start with three option of heroes, choose one of three heroes to start the game.
  • Then each player now have two option of tutors, choose one of two tutors to open the path and start to play.

New Objects:

Item:

Warhammer ──
(Energy Cost : 25 , Intelligence Requirement : 29)

Basic-Attack power + 3
Strength + 4

When equipped hero deals Hero-damage to an enemy creature, it throws a hammer to that enemy to deal 75 Spell-damage and Stun (Stunned creature can't do anything) that enemy for 3 seconds. (2 seconds for a hero or a creature with level 6 or greater) This trigger ability has 7 seconds cooldown.

Cooldown speed of this item's trigger ability get 2% quicker for each Intelligence point the equipped hero has. (Can stack with Cooldown Accelerate)


Building:


Summoner's Temple ──
(Energy Cost : 18 , Agility Requirement : 27)

When a friendly non-summoned creature with level 3 or greater dies, summons a random creature with level equal to death creature's level minus 2 . Creatures summoned this way has 100 seconds lifespan limit.

If the hero has 35 Agility or more, lifespan limit becomes 200 seconds.


Lighthouse ──
(Energy Cost : 15 , Agility Requirement : 17)

When liquidating, your castle restores 300 life.

If your hero has 33 Agility or more, restores 500 life instead.


Update of Abilities & Gameplay Constant :


Mercenary Camp (Type - 1) ──
(Energy Cost : 20 , Agility Requirement : 14)

New Research : Improve Pauldron ── If your hero has [17/22/29] or more Agility while
liquidating, increase Grunt armor by [4/8/12]

New Research : Assassination Training ── If your hero has 32 or more Intelligence and 27 or more Strength while liquidating, Night elf Archers increase their
armor by 7, increase movement speed by 135,
increase Life Regeneration by 250% and
gain Advanced Shadow Meld.



Mercenary Camp (Type - 2) ──
(Energy Cost : 20 , Agility Requirement : 19)

New Research : Improve Sword ── If your hero has [22/27/32] or more Agility while liquidating,
increase Footman Basic-attack power by [5/10/15]

New Research : Advanced Quiver ── If your hero has 28 or more Intelligence and 30 or more Strength while liquidating, Increase Sun elf Archer Basic-attack
power by 5, Basic-attack frequency by 100% and Basic-attack range by 200



Mercenary Camp (Type - 3) ──
(Energy Cost : 15 , Agility Requirement : 15)

New Research : Supply Corpses ── If your hero has 30 or more Agility while liquidating,
For every 15 seconds, create a corpse.

Gryphon Aviary ──
(Energy Cost : 5 , Agility Requirement : 32)

New Ability : Hurricane Squad ── When liquidating, if the hero has 38 Agility or more, summons a
Gryphon Rider and a Dragonhawk Rider.
Creatures summoned this way has 100 seconds lifespan limit and cost 0 food.



(Patch v1.80b contains the changes the following patch v1.72b)
New Hero Release : Scientist


status ──

Intelligence (Primary attribute) : 24 + (3.00 per level)

Strength : 15 + (1.50 per level)
Agility : 12 + (1.50 per level)


Abilities ──

Horrorlab : Create a multifunctional laboratory that contain three experimental subjects,
scientist can recruit those subjects, or use defensive weapon from laboratory to
fights enemies.

Summon Battlemech : Scientist gains a tactical gear each round, it can use those gear to summons

powerful mechanical creatures or use it to increase spell-damage.

One with the Machine : The Scientist merge into target creature you control.

It becomes one of that creature, give that creature bonus basic-attack power,
basic-attack frequency, life and mana. Additionally, that creature can use item
of your hero equipped.

Metallurgic Summonings : Target item you control becomes an item-creature, it still a inventory item.
Means scientist remains owning those item's passive ability and
no need to occupy a inventory slot.



Gameplay mechanism optimize

No longer change all map object at game time 6:00 each day.


New mechanism : Cleansing Sphere

Add four special neutral creature named "Cleansing Sphere" it will slowly remove

map object and replace it to a random object in random place.

When player recruit or stores neutral map object, spawns a new one in random place and random type
to keep the neutral map object in a constant number.



What is Spring Liquidation. How to play ?

Spring Liquidation is a 2 player highly competitive custom game.
You will play a hero which can summon creatures, deploy buildings
and equip items.

Use any way in game mechanics to destroy your opponent's castle.
Once opponent's castle destroyed you win the game immediately.

Objective:

  • Destroy Opponent's Castle.

The whole game objective is around to "How to destroy opponent's castle".
There are many way to achieve that, the most common way is gathering
your army and occupy the mana spring on the center of the map. Because
every 95 seconds in game, creatures near to the mana spring spend 100% their
mana and convert that to damage against to opponent's castle.

There are other ways to damage your opponent's castle, like kill opponent's Hero,
destroy opponent's shrine, or some abilities in game can damage castle directly.


  • Battle on the Center of the battlefield.

Of course your opponent don't want your creatures damage his/her castle and also they
wants damage your castle too. So you and your opponent would probably fight on center of the
map. If your Micro Control and Macro Control is better than your opponent, you could
force your opponent retreat and keep more creatures on the center than your opponent.
When the phase end, you dealing more damage to their castle than your opponent
dealing to yours. And that's how you get advantage in this game.



  • Obtain Objects in battlefield

There are about fifty obtainable objects always on the battlefield. Those objects
including : creatures, items, and buildings.
Each hero in game can use "Obtain" ability to put those objects into their library.
And player may put objects from their library onto the battlefield under their control
by paying energy (The primary resources in game).

Obtain ability cost no mana, no energy and no gold, but can use only three times on
each phase, hence players need attention to judge which object they really need
and which can be abandoned.




  • Master your Hero
You play one of three heroes in random hero group at beginning of the game.
Each hero has every unique mechanics and advantage.
Maybe some of them are hard to master. But they are all over power, if you know
how their mechanics works.
This game is all about using strategy or micro-control to defeat your opponent and
master a hero may allows you to find some new strategy against your opponent.



Features:

  • Energy System
Energy system leads to every decision matters. Ability that cost energy
is powerful but limited. The same is true for creatures, items and buildings.
Energy system is helpful for balance and make the game more in-depth.

  • Talent System

At the beginning of each phase in game, your hero gets 1 talent point.
You may spend talent point to unlock hero talent. There are
24 talents each hero can choose. Hero talents can be classify by 4 class:

General Talent ── Each hero has this class, and each are all the same.

Primary Attribute Talent ── Depends what attribute is your hero's primary attribute. Strength, Agility, Intelligence heroes have different talents in this class.

Enlighten Talent ── Depends what your tutor is. There are total 6 different tutor in game, and you choose one out of two at the beginning of game.

Profession Talent ── Each hero has its own unique talents.



  • Library System

Most of the creatures you summoned, the items you equipped, buildings you deployed
is come from your library in this game.

The way to use library is straightforward: left-click the icon, pay the cost then
your hero will do something. That just like you play a card in a card game.
I believe this system can simplify RTS macro gameplay and keep it in-depth
simultaneously.










Credits

Talent Jui Submitted by Tasyen



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Previews
Contents

Spring Liquidation ver 3.30c (Map)

Reviews
Shar Dundred
Map appears to be functional. Approved!
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