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Spirit of Nature [v1.2]

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Reactions: The Reborn Devil
MUI: Yes
vJASS: Yes

To use this spell you need the vJNGP

spells_2219_screenshot.jpg


Spirit of Nature

Calling forth the spirits of nature; enchanting nearby allied units with the power of nature. When a spirit hits a tree, it will possess into it; becoming a threant and fight for allied units.When it hits a unit, it summons an entangle root in the unit that damages the unit over time. When the spirit perish, it explodes and damage nearby units.

Damage: 10 [+10 per level]
DamageDuration: 10 [+2.5 per level]
ThreantTimedLife: 5 [+5 per level]
ExplosionDamage: 50 [+50 per level]
RootsDamage: 15 [+5 per level]
RootsDuration: 3 [+1 per level]
SpiritNumber: 3 [+1 per level]

ManaCost
20/40/60/80

Versions
v1.2 - Added more globals
i) Threant Special Effect
ii) Explosion Special Effect

v1.1 - Added more globals
i) Explosion Radius
ii) Spirit Speed

v1.0 - Spell uploaded
Keywords:
spirit, of, nature, earth, wisp, soul, tree, trees, spirits, wisps, roots, root, natural
Contents

Contest Entry - Ribenamania (Map)

Reviews
20:19, 26th Sep 2009 hvo-busterkomo: A decent spell, although somewhat lacking coding wise. 1. Use GroupUtils instead of your own group. 2. Inlining TriggerRegisterAnyUnitEventBJ is pretty much useless. Just use the BJ. 3. Use radians instead of...

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M

Moderator

20:19, 26th Sep 2009
hvo-busterkomo: A decent spell, although somewhat lacking coding wise.
1. Use GroupUtils instead of your own group.
2. Inlining TriggerRegisterAnyUnitEventBJ is pretty much useless. Just use the BJ.
3. Use radians instead of degrees.
4. Damage, weapon, and attack types should be configurable.
 
"vJass"? You use only globals, for else there is nothing vJass :p

And structs =) But that's good enough

Didn't paladon already made a simmilar spell in GUI?

I thought of this idea when I'm participating Trigger and Script Contest.
And I've improved a lot than my entry of that contest.
 
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