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Spectrum TD v1.5.3

Spectrum TD
Created by Damage & Arxos


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Spectrum TD is a Tower Defense map with an emphasis on replayability, cosmetic unlocks and customization.


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Unique Features
Spectrum TD has 3 main game modes:
- Competitive. Players compete to survive longer than other players, and can spend excess gold to boost the health of creeps for all players and knock them out faster. With 4 or more players, a personal skill rating is also saved and recorded for future games.
- Weekly PvE. Players play in separate solo games, and the RNG seed is fixed for the entire week. Compete to get the highest wave cleared each week and post your results on the official discord.
- Custom. The host can choose settings such as enabling or disabling creep boosts, changing the RNG seed per player, randomizing or fixing waves, changing the number of waypoints and more.

The cosmetic unlock system allows you to change the look of your maze, such as terrain, rocks and fort.

Spectrum TD has a special Rune mechanic.
Random runes will appear on the ground at the start of each game. Building a tower on those runes grants significant buffs to the towers built upon them.

Spectrum TD has almost infinite replayability - every game can be totally different with the initial maze setup and distribution of runes and creep modifiers. If you want to experience a consistent system, Weekly PvE mode lets you fine tune your strategies for a whole week.



Extra Information and Links:
The Spectrum TD General Information Sheet
The Official Discord





WILL THE ALMIGHTY
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Hate
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Eidin HawkWing
General Frank
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Justicebringer
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Big Dub
morbent
eubz
~Nightmare
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Raging Ent
Deon
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Darkfang
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Vinz
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LazZ
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icewolf055
johnwar
Sun gate
Spellbound
chaosy
Kitabatake
DTuGuR
kanguyun
Power
Daelin

And special thanks to my Discord members for their help with testing, and the Hive Discord!




Fixes
Fixed a problem where it was possible for salvaging to not work during the entire game.
Fixed a potential crash that could occur when the game is started.
Fixed the attack damage tooltip displaying an incorrect number when a tower had both an increased damage buff and a damage multiplier.


Fixes
Fixed a bug that caused certain towers to deal significantly more damage than intended in certain situations (introduced in v1.5.0). Notably, Phoenix and Scarlet Champion benefitted from this the most.

Fixed a bug that caused "of the Swarm", "of the Parade", "of the King", "of Festering" and "of Rushing" creep mods to randomly have a hidden -15% to +15% life modifier.
Fixed Avenger, Laser Turret, Mana Gorger, Questing Druid and Void Prism not benefitting properly from increases in base attack damage (introduced in v1.5.0).
Fixed Ember Forge's Smoldering Embers not benefitting from its Superior Execute.
Fixed Ember Forge's Rising Temperature lasting 3 seconds instead of 4 seconds.
Fixed Runeweaver sometimes keeping a rune after the copied tower is destroyed.
Fixed multiple Questing Druids sometimes stacking their buff on the same Rock.

General
New cosmetics added for Builder, Fort, Terrain, Rock and Waypoints.
Due to some major bug fixes, your highest wave cleared stat will be reset.
Slowpoke leeway is now adjusted based on number of players in the game, scaling from 10 seconds (6 players) to 30 seconds (2 players).
Slight increase to overall creep life.
"Of the King" (T3 only) waves now have less life.
"Of Rushing" waves now have less life.
"Of Festering" waves now have less life and spawn delay, but number of creeps changed from 3-5 to 4-5.
Adjusted creep leak damage to life. Wave 1 damage is unchanged, but increases very rapidly at first (e.g. new wave 5 = old wave 9), but slower later on (e.g. new wave 25 = old wave 18).
The "Primed" rune prefix duration increased from 30 seconds to (30 + Current Wave) seconds.
The "Decaying" rune prefix changed from 3 stacks of 0.8x Rune Effectiveness to 5 stacks of 0.5x Rune Effectiveness.
Rune of Abundance no longer works on towers without mana.

Towers
Arcane Turret's Arcane Power increased from 1.4x/1.5x to 1.5x/1.75x attack speed and damage.
Boom Squad's base damage increased from 245 to 295.
Boom Squad's mines slow increased from 10-50% to 20-60%.
Boom Squad's splash damage is now 0.5x in the full radius instead of 0.5x/0.25x.
Ember Forge's Rising Temperature now fires additional attacks at random targets over its duration.
Frost Channeler's Circle of Frost mana cost reduced from 10 to 8.
Frozen Spire's Hailstorm damage increased from 120 to 180.
Frozen Spire's Ice Lance damage increased from 250 to 300. Slow duration increased from 1 to 1.5 seconds.
Frozen Spire's Mana Link is now active whenever Hailstorm is not active. Additionally, Hailstorm now deactivates while there are no enemies within attack range.
Incinerator's strong slow threshold reduced from 300 to 250.
Nathrezim's Vampiric Bite now heals for 1 less every subsequent time it is used during the same wave.
Nathrezim's Vampiric Bite slow reduced from 60% to 50%. Additionally, the 90% slow now also requires the target to be matching.

Phoenix's base damage reduced from 300 to 270.
Phoenix's Eternal Blaze damage reduced from 300 to 200
.Questing Druid base damage increased from 57 to 85.
Questing Druid's Nature Imbuement damage increased from 2.0x to 2.5x.
Scarlet Champion cost increased from 450 to 490.
Toxic Turret's Toxic Mist slow reduced from 90% to 50%, but can now be applied multiple times.



Fixes
Fixed the creep boost button being permanently invisible.
Fixed "Sprinting" mod causing wave RNG to desync in rare cases.
Fixed the tower seed configuration options not working properly.
Fixed some tooltip errors in Felhunter's Devour Mana and Void Prism's Prismatic Alignment.
Removed the "Town is under siege" sounds, like, for real this time.

General
Changed the formatting of the life bars on the top-left, now also displays wave progress.
Builder stats are now shown when selecting any unit of a player that is not a tower.
Added W3MMD replay stats for player states, wave reached, maze length, towers built and creeps killed.

Towers
Blood Knight's cost reduced from 45 to 40.
Demoness' Arcane Bolt now slows enemies.
Felhunter's damage increased from 485 to 535.
Felhunter's Shadow Bite damage increased, but no longer slows.
Incinerator's attack now slows enemies.
Mortar Turret's attack damage reduced from 176 to 126.
Mortar Turret's Napalm Round now works on every attack, but damage and duration greatly reduced.
Nathrezim's life-based mechanics have been redesigned.
Phoenix damage reduced from 420 to 300.
Shredder's attack now slows enemies.
Shredder's missiles no longer have a minimum range.
Stone Giant's Masonry now grants 2 rock charges, increased from 1.
Void Queen's life-based mechanics has been redesigned.


Fixes
Avenger's Avenge no longer displays damage gain when life is lost due to slowpoke penalty.
Fixed "of Festering" clones spawning after a player has died.
Fixed a number of tooltips that were not properly adjusted according to changes in v1.4.x.
Fixed placeholder rocks not using your active skin.
Fixed Toxic Avatar's Contagion not slowing the target.
Fixed Void Queen's Meteorfall not providing an attack speed increase (broke in v1.4.0)
Some minor map startup changes to ensure save data is loaded correctly.

General
All towers except for Laser Turret and Mana Gorger now fully regain their mana when a wave starts.
Replaced the default unit info panels (e.g., armor, damage) with custom info panels for builders, creeps and towers. Notably, the new damage panel displays damage multipliers (e.g., Ember Forge, Void Queen).
Made a number of visual improvements to the UI.
Added a new creep prefix: Sprinting.
Rune of Nullity mana regen changed from -1 to -0.6.

Towers
Avenger's Avenge damage loss per attack reduced from 20% to 10%.
Ember Forge's Smoldering Embers attacks on the last creep increased from 10 to 40.
Fire Prodigy's Twisted Firestarter damage increased from 40 to 60.
Necrolyte's Unholy Frenzy cost reduced from 25 to 24, range reduced from 650 to 600.
Necrolyte's Unholy Frenzy now gains 3 mana per tier of the tower affected below 5 (i.e., when buffing a tier 1 tower, half of the cost is regained).
Phoenix's attack cooldown increased from 1.4 to 1.6.
Rhapsody's Encore attacks reduced from 12 to 6.
Rhapsody's Staccato has been redesigned.
Scarlet Champion's damage reduced from 775 to 725.
Spark Warden's Spark duration increased from 15 to 25 seconds.
Stone Giant's attack now bounces across its attack range, instead of starting from the target.
Stone Giant's damage reduced from 275 to 225.
Stone Giant's Masonry now grants +300 attack range instead of an additional bounce.
Tridentyr replaced with Questing Druid.


Bug fixes:
  • Some attempts to fix the freezing issue introduced in v1.4.0. Unlikely to solve the issue, but needed for now to try to narrow down the cause.
  • Fixed Blood Knight's ability not working properly, which massively slowed his attack speed.
  • Fixed the wave indicator not showing which wave is next properly.
  • Fixed an issue where players would sometimes get different waves on a shared wave seed.
  • Fixed rune charges not always being refunded correctly.
  • Fixed solitary and linked runes sometimes triggering an error (likely had no actual in-game impact).
  • Fixed an issue with the backwards compatibility of customisations.
  • Fixed rune buffs not always visually clearing properly.
  • Alternate fix for "town is under siege" spam.
General changes:
  • You may now construct towers during wave 2 without them turning into placeholders, just like you could during wave 1.
  • Drastically reduced the time between waves.
  • Added a "Time Out!" button, available next to reroll and creep boosting. If any player activates this, the time until the next wave is increased.
  • Made a number of miscellaneous interface changes. Notably, many buttons now have better tactile feedback.
Tower changes:
  • Felhunter's Devour Mana rate increased to keep up with its attack speed.
  • Toxic Turret damage reduced from 28 to 23.
  • Toxic Turret added new ability: Paralyzing Mist.
  • Wisp damage increased from 13 + 1d3 to 27 + 2d4.
  • Wisp's Multi-Hit 5 replaced with Spiritual Release.
  • Searing Crystal attack cooldown reduced from 3.0 to 0.15.
  • Searing Crystal damage reduced from 91 to 78.
  • Searing Crystal's Crystal Fragmentation replaced with Crystal Hailfire.
  • Rhapsody's Staccato chance on hit reduced from 40% to 35%.
  • Rhapsody's Staccato matching chance on hit reduced from 60% to 45% (tooltip incorrectly displayed 50%).
  • Rhapsody's Staccato damage multiplier reduced from 4.0x to 3.0x (tooltip fix only, damage was always 3.0x).
  • Rhapsody's Staccato damage multiplier on targets slowed by 50% or more reduced from 6.0x to 4.0x (tooltip incorrectly displayed 5.0x).


Revision "b"
Fixed wave indicator not working when solo and playing Weekly PvE.

Revision "a"
Removed "Our town is under siege" message spam.
Fixed Rock Charges costing double when built as ghosts.

Fixes
We are cautiously optimistic about having fixed the long running desync problems.

Fixed "Splitting" creep prefix incorrectly calculating life damage of pre-split creeps.
Fixed Attuned and Linked runes sometimes giving too much mana regen or range.
Fixed Beastmaster's Big Game Hunter applying twice to auto attacks.
Fixed Mana Gorger's Gorge tooltip displaying +2 base damage per mana instead of +1.
Fixed some cases where slowpoke leeway would count down while it shouldn't.

General
Added a new set of Tier 5 towers: Frozen Spire (blue), Scarlet Champion (red), Aetherflux Spire (yellow), Felhunter (purple), Stormbinder (green), Phoenix (orange) and Rhapsody (white).

Added a number of rare, unique runes with powerful effects. Slightly increased the frequency of legendary runes to match.
Added numerous new creep mods. Rebalanced most existing creep mods.
Added rune prefixes: Decaying, Matching, Ravenous, Solitary.
You now gain a Rune Charge every 6th wave. Rune Charges can be used to attach any rune in your maze to any tower regardless of placement.
Creep boost has had its cost and cost increase changed, but now no longer increases the life of your own creeps. Additionally, the life increase is now less and additive with itself instead of multiplicative.
Creep mods are now color coded by tier instead of having different names.
Removed rune prefix: Fleeting, Savage.
Slightly increased the base movement speed of creeps. Slightly reduced base life of creeps.
The "Eternal" rune prefix now gains an additional 0.05x Rune Effectiveness for each wave cleared. This bonus is reset whenever the rune is attached to a new tower.
The "Gluttonous" rune prefix now gives 0.8x Rune Effectiveness per stack instead of 0.3x and stacks up to 5 times instead of up to 15 times.
The "Primed" rune prefix duration increased from 20 seconds to 30 seconds.
The "Splitting" creep prefix is now a suffix.
The "Unstable" rune prefix Rune Effectiveness increased from 2.5x to 3.0x.
The "of Healing" and "of Recovering" suffixes are now prefixes.
The "of Healing" creep suffix (turned prefix) now includes its potential healing into the life damage calculations. This increases their damage dealt relative to their life percent, but ensures that killing them is no longer potentially detrimental.
The "of Speed" creep suffix has been removed.

Towers
Chaos Spire is now affected by effects that modify its attack speed.
Mr. Sky's Electric Light Symphony now deals 1.0x attack damage instead of 310 damage (basically the same, but now also benefits from its attack dice).
Obsidian Statue damage reduced from 152 to 107.
Obsidian Statue's Essence Detonation now deals 10.0x attack damage instead of a flat 1200 (average damage unchanged).
Shadowdancer's Purple Blast now buffs towers near the target instead of near itself.
Spectrumist attack cooldown reduced from 3.0s to 2.5s.
Tesseract has been redesigned.
Toxic Avatar has been redesigned.
Void Prism damage changed from 40 + 3d11 to 36 + 4d11.
Void Prism is now affected by effects that modify its attack speed.
Wisp damage increased from 11 to 13.



- Partial desync fix attempt. This should reduce the frequency of desyncs quite a bit, but a full fix is still pending.
- Fixed Stone Giant's Rockslide missing an icon.
- Fixed Fire Prodigy's Punking Instigator still giving its old +40% attack speed and +25% damage on top of the new attack speed multiplier.
- Fixed Avenger's Avenge life lost multiplier still being 4.0x instead of 5.0x.
- Fixed Blue Rune's buff tooltip displaying +50% damage instead of +40%.
- Revert-fixed Toxic Avatar's Toxic Bolts tooltip displaying 15.0x instead of 10.0x attack damage. (Just a visual fix)


General
  • Added a new set of Tier 4 towers: Spark Warden (blue), Fire Prodigy (red), Fan of Knives (yellow), Nathrezim (purple), Beastmaster (green), Boom Squad (orange) and Stone Giant (white).
  • The average cost of Tier 4 and Tier 5 towers has been increased by about 30%. The strength of these towers has been adjusted according to their new cost (exact changes not included in these notes).
  • Gold Income has been dramatically changed. Gold cap is higher than before.
  • Tier 2, 3, 4 and 5 towers now require 1, 2, 3 and 4 rerolls to unlock respectively. The first 4 rerolls are very cheap.
  • Wave balance overhauled. Overall, the mid game has been made harder, and the overall length of games has been reduced. Because of these changes, your "Highest wave cleared" stat will be reset.
  • You can plan construction during a wave. Towers built during this time are Placeholders, and do not act or block creeps. They will become real towers at the end of the wave. You can salvage them if you change your mind.
  • Damage and attack speed buffs which exclusively affect the tower itself now scale multiplicatively instead of additively (e.g., Ember Forge's Rising Temperature now grants 1.33x damage and 2.0x attack speed).
  • Various creep modifiers have been adjusted in strength.
  • Wave modifiers will now appear earlier and become stronger more quickly.
  • Savage runes now always have 0.5x Rune Effectiveness. Whenever a creep dies, this is increased to 2.0x Rune Effectiveness for 3 seconds.
  • Unstable runes may now trigger between waves.
  • Gluttonous runes' stack limit is now 15, up from 10.
  • Added new customisations for Rocks, Forts, Spawn, Waypoints and Builders.
Bugfixes
  • Fixed a lot of bugs with Tesseract's Fractal Infusion.
  • Fixed Mana Gorger's attack not benefitting from damage buffs (excluding its own skill).
  • Fixed mobs that clone on death not calculating their leak damage correctly.
  • Fixed Searing Crystal's attack not benefitting from damage buffs (excluding its own skill).
  • Fixed Shredder's missiles not benefitting from damage buffs.
  • Fixed Storm Herald's Electrify still giving +20% damage instead of +10%.
  • Fixed Wisp double hitting its primary target.
  • Fixed Primed Rune not activating before certain on-attack abilities (e.g. first Flowing Power not benefitting from the rune).
Balance changes
  • A plethora of balance changes across the board, particularly notable ones listed below.
  • Artillery ability added. Bullseye: Direct hits deal bonus damage and a brief slow.
  • Blood Knight's Victory Rush redesigned.
  • Siren's Slow Poison Bolt now targets a random enemy.
  • Spectrumist's Dazzling Display has had various changes.
  • Storm Herald ability added. Paralyze: Chance on attack to deal bonus damage and a short, powerful slow.
  • Tesseract's Chain Hit Mastery no longer has a bounce limit, but deals 4% less damage per bounce.
  • Tesseract's Fractal Infusion now grants +40 damage instead of +25% damage.
  • Void Prism's Prismatic Alignment no longer does an AoE explosion on target death, instead deals 5.0x attack damage to a random nearby enemy.
  • Void Queen has been completely redesigned.


- Added a new set of Tier 3 towers: Oceanic (blue), Chaos Spire (red), Void Prism (yellow), Obsidian Statue (purple), Tridentyr (green), Shredder (orange) and Runeweaver (white).
- Fixed life bars not showing up after Warcraft III 1.36 Patch.
- Fixed achievements only being able to be handed out once per game.
- Fixed Mr. Sky's auto attack and Light Tower's Light Burst being invisible.
- Fixed Hydra and Wisp's multi-hit range not scaling with attack range.
- Fixed Sentry Turret having the wrong hotkey.
- "of Reach" runes can no longer spawn as "Primed" or "Savage".
- Savage runes now have 3.0x Rune Effectiveness, up from 2.5x.
- Gluttonous runes now have 0.3x Rune Effectiveness, up from 0.2x. Max stacks now 10, down from 15.
- Changed the icon of Creep Boost.
- Removed some hidden range leeway from Searing Crystal and Light Tower's Light Burst.
- Storm Herald buff's decreased damage from 20% to 10%, but now affects self.
- Mr.Sky's Buff attack speed decreased from 30% to 20%, mana regen decreased from +1 to +0.5.
- Void Queen basic attack damage increased, but Discerning Malice attack speed bonus reduced from 66% to 20%, while duration is increased from 8 to 10 seconds.
- Fusion Cannon projectile speed increased from 1200 to 1700. Radiation damage increased from 60 to 150, slow increased from 20% to 30%.
- Tesseract attacks bounce 5 times, up from 4.


- Added a new set of Tier 2 towers: Frost Turret (blue), Sentry Turret (red), Mortar Turret (yellow), Arcane Turret (purple), Toxic Turret (green), Gatling Turret (orange) and Laser Turret (white).
- Fixed a bug that caused replays to immediately crash.
- Fixed games played not always saving correctly.
- Ending the game via the dialog now sends you to the score screen, which should freeze/crash less.
- You can now only creep boost after completing wave 3.
- The "of Regen" creep mod suffixes now instead heal some amount when reaching a waypoint. Clones now benefit from this mod as well.
- The "of Healing" creep mod suffixes now heal up to 3 nearby creeps instead of all.
- Swapped the magnitude of damage and attack speed runes around. So damage suffix now gives +25%, speed suffix gives +30%. This also applies to coloured runes.
- The "of Blasting" rune suffix now grants +30 flat damage, up from +10.
- All towers with mana except for the Mana Gorger now have 25% more max mana (rounded up) than the cost of their spells.
- Increased the AoE radius of Artillery.
- Increased the damage and slow of Siren's Slow Poison Bolt, slightly reduced the duration.
- Increased the attack speed of Incinerator.
- Toxic Avatar now regains some mana if a unit affected by its Contagion dies. Contagion now ticks on application. Fixed a bug that caused Contagion to do significantly less damage than stated.


Initial Release.
Fixed desync when typing in chat. LOL

Contents

Spectrum TD v1.5.3 (Map)

Reviews
deepstrasz
A lovely innovative tower defense map with multiplayer and solo play, as well as replayability. One thing I found awkward was the command card part that's totally black and with no proper borders making it look like the UI is broken. Approved. If...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,847
A lovely innovative tower defense map with multiplayer and solo play, as well as replayability.
One thing I found awkward was the command card part that's totally black and with no proper borders making it look like the UI is broken.

Approved
.


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Level 4
Joined
Apr 28, 2009
Messages
26
Hey, I played several games with a friend and I really love it. The only issues we have is that often someone of us getting desync after 5 minutes ingame.
 
Level 4
Joined
Apr 28, 2009
Messages
26
I played two times the v.1.4.0b with 3 other players. Map starts crashing at like wave 4... sadly

selected both times the competitive mode
 
Last edited:
Level 14
Joined
Aug 31, 2009
Messages
775
1.4.1 release.

A lot of bug fixes and some balance changes - we've also had a crack at fixing the crashing error, so let us know if you still get them regularly or not.

EDIT: Looks like the crashing is all fixed! No crashes and no desyncs. Finally, we're on the good world line.
 
Last edited:
Level 14
Joined
Aug 31, 2009
Messages
775
A lovely innovative tower defense map with multiplayer and solo play, as well as replayability.
One thing I found awkward was the command card part that's totally black and with no proper borders making it look like the UI is broken.
So we fixed that now in 1.5 thanks to a little help from Mayday.

And a whole bunch of new custom UI too!
 
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