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Sparta (300) Sword

Based on movie 300. Model by me, texture me and sindorei300.

Keywords:
Sword, blade, weapon, sparta, 300, leonidas
Contents

Sparta (300) Sword (Model)

Reviews
Misha 8th Sep 2013 Moderator's Review: cool sword :)

Roland

R

Roland

The size is to big and the Polygons are kinda Okay. And it works fine in-game and in-editor. Lovely Work, my friend.
 
Lovely work! The polycound it absolutely fine, only thing would perhaps be the grip - I don't know how many segenemts you have on that cylinder, but four or six would have been fine. The smooth modifier does wonders, and that part is really not visible when attached to a model anyways. But wc3 was not the first thing you had in mind, then that would be excused ofcourse.

Overall really nice model!
 
Dont bother me about size, poly count, custom texture. I like detailed stuff and thats why i create it. It couldnt be done with out custom texture, and after all i didnt even planned this model for hive work shop in first place.

It could certainly have been done without custom textures. Don't use "I like quality" as an excuse. With mixing material layers, you could have gotten it to look extremely similar, but with a much lower file size.

Most people who use attachments plan on importing lots of them. Such people can't afford for simple things like this to have such huge file sizes.

Still, it does look pretty cool. 4/5.
 
It could certainly have been done without custom textures. Don't use "I like quality" as an excuse. With mixing material layers, you could have gotten it to look extremely similar, but with a much lower file size.

Most people who use attachments plan on importing lots of them. Such people can't afford for simple things like this to have such huge file sizes.

Still, it does look pretty cool. 4/5.

pls do it with in game textures. Handle maybe but blade not, my exuse is that this model is created for other site and i edited it for guys who like things like this.
 
pls do it with in game textures. Handle maybe but blade not, my exuse is that this model is created for other site and i edited it for guys who like things like this.

Why would I go through that effort just to give you the credit with it being your model?

It's your model, you do it. I've already told you how you could achieve the same look: Multiple material layers. There's a metal perfect for it, and you can mix a stone layer for the worn down look.

Of course, it's your model, you can do what you want. But this is also my opinion, and I can think what I want. To change my opinion, you'd have to change the model. Until then, you'll have to be satisfied with the rating of 4/5.
 
Edit: forget I said anything, in short I dont give a fuck what u writd, because you always say one the same thing, i like my stile and i wont change it.

There is no need for such hostility, you really ought to learn how to accept constructive criticism.

Nobody becomes the best by never learning or improving. My advise for this specific model may be either right or wrong, and it's entirely within your right to decide that for yourself, but if you treat all criticism with hostility, you will not be able to use the occasional good advice to build yourself into something better.

Do you have to do what I say? Of course not, it's your model, it's your choice. But you should at least listen to what others say and respect their desire to help you rather than strike out against them with such hostility.
 
But u always say me to use ingame textures, but i dont like that, and u see that i like custom textures and u still post same thing. I cannot sell this model with wc3 textures nor i want to waste time on making wc3 version with them.

I just checked your profile. This is the only model you have which I've commented on which had custom textures, so I don't know what you're talking about. Of the models on your profile, this is only the second with custom textures, and I had never commented on the other one. I've actually given pretty good ratings to all of your models so far. 4/5 is not a bad rating.

As for this model, I still believe that it could be pulled off with in-game textures, but I also still say it's your choice and you don't have to, but don't sit here treating me like an enemy just because I tried to provide helpful advice. This is getting out of hand so if you have more to say to me about how I rate your models in the future, then just PM me; you can't afford to argue like this with every single person who gives a 4/5 when you wanted a 5/5.
 
Level 18
Joined
Mar 7, 2005
Messages
824
It could certainly have been done without custom textures. Don't use "I like quality" as an excuse. With mixing material layers, you could have gotten it to look extremely similar, but with a much lower file size.

Most people who use attachments plan on importing lots of them. Such people can't afford for simple things like this to have such huge file sizes.

Still, it does look pretty cool. 4/5.


If you like a low poly model with ingame textures, then simply use this http://www.hiveworkshop.com/forums/models-530/spartan-sword-157734/?prev=status=a&u=Tr!KzZ, it's the same :)

P.S. for wc3 limits the polycount on this sword is too much for a simple attachment, otherwise looks good ^_^
 
If you like a low poly model with ingame textures, then simply use this http://www.hiveworkshop.com/forums/models-530/spartan-sword-157734/?prev=status=a&u=Tr!KzZ, it's the same :)

P.S. for wc3 limits the polycount on this sword is too much for a simple attachment, otherwise looks good ^_^

I didn't say anything about polycount. I'm not a polyphobe; there's nothing wrong with someone making a good model with a lot of polygons, as long as it's not a completely ridiculous amount. I would say that with 370, this is a bit excessive; in-game it'd look the same with only 50-200 polygons. However there are situations, for example with close-up item selection screens, where the quality in this sword can be appreciated. What matters to me is file size efficiency. Importing textures takes a lot of file size, and it's only worth it if the texture looks significantly better than, or expresses an effect different than, anything capable of being done with in-game textures. Other than that, slapping an imported texture onto a model that doesn't need it isn't going to improve the rating of the model itself. It got the 4/5 that I deemed it deserved.

As for the one you linked me, its wrap wasn't very good. That's one thing people really don't seem to understand: It's not just about using in-game textures or using imports; it's about the skill of wrapping. Properly wrapping textures to a model they were not intended for takes skill and creativity. Doing a really good job at wrapping will have a beneficial impact on the rating of the model. It's significantly easier to wrap a texture that is made specifically for the model, and so in order to get back its points it'll need to look good enough to be worth the space of importing.

In this case it does look good, and it got a 4/5. Not good enough for a 5/5 from me, but still good. I don't see why everybody keeps overreacting every time I give something a 4/5 as if that's a "low" rating. If you pay attention, I very rarely give a rating lower than what the moderator ends up giving. People will talk trash to me about my rating, but when the moderator comes around, his rating is almost always the same as mine, or sometimes actually one thumb lower than mine. All I do is try to give an accurate rating. It would be really cool if we could search for "Average User Rating" of 4/5 or 5/5 and actually be able to expect that to have an impact on the quality of the search results. Unfortunately it doesn't have much of an impact because so many users go around giving a 5/5 to every single model they see. 5/5 doesn't mean "acceptable". 5/5 means absolutely incredible. 3/5 means good, 4/5 means great. When I give a 4/5 to somebody, that means I really like their model. I reserve a 5/5 for models that look absolutely incredible, are extremely creative and original, fill in a type of use that is often neglected, or have an extremely efficient use of file size. I take all of these things into account, and it isn't necessary for a model to excel in all of them, but this sword simply doesn't score a 5/5 with the way I rate things. It does look pretty good, but it just isn't 5/5 material.

I'm not going to come back here to explain myself again; people need to learn one of these days that a 4/5 is not a bad rating.
 
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