• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Space Orcs vs. Zombies 1.8X

Space Orcs vs. Zombies v1.8x
Created by Calciumcarbonat

172819-albums6446-picture105469.png


Map Idea:

A teamplay orientated zombie survival game with Orcs in space!
Fight hordes of enemies, strong Bosses and find epic loot, while creating the ultimate defense!
But even though the game is easy to understand, it is very challenging and needs good positioning and teamplay.

Features:

7 unique, carefully designed classes, with different roles and playstyle
Easy to learn, but challenging difficulty
16 enemie types
80% trigger spells
Teamplay heavily required
Maximum of 12 players
3 tense boss levels

Gameplay:

Every player chooses one of the 7 classes. Each class has unique abilties and an important role in teamplay.
The Firebat for example is very tough and can act as a tank as a result. The Engineer on the other hand, is an expert in enhancing your defenses with his inventions.
Then your team will get attacked by waves of hostile undead units.
Each wave contains Zombies and either special mobs or a boss. The number of enemies depends on the number of players.
You can find new weapons and mysterious artifacts which zombies can drop on their death.
When a hero dies he can be revived by a medic or will respawn after the end of the current level. If all heroes are dead at the same time, the game is lost.

Some Screenshots:




Version 1.5 with new Terrain:

172819-albums6446-picture105411.png


Version 1.6:

172819-albums6446-picture105484.png


Version 0.7:

172819-albums6446-picture69899.png


version 1.0:

172819-albums6446-picture73317.png


version 1.1:

172819-albums6446-picture73604.png




Future Plans:

More Items + Item Crafting System
More Bosses
One more hero
Special Events (Sand Storm, Darkness, Meteor Rain...)
More Items
More Enemie types

Change Log:




Added:
  • Map uploaded first time



Added:
  • 2 new enemie types, the breeder and the swarmer
  • new building for engineer,the Arsenal
  • 4 new items available in the Arsenal
Fixed:
  • some bugs and glitches
  • some balance issues
  • lowered the difficulty



Fixed:
  • the map not working in multiplayer :/


Added:
  • 1 new class, the Scientist
  • special mobs after level 7 are now randomly generated
  • some tileset variation and doodads (rocks and bones primarily)
Fixed:
  • some balance issues
  • lowered the difficulty again (game is now easily beatable to level 7)


Changes:
- Minor intarface changes (Icons)
- New enemie type: Returned Marine
- Redesigned Firstarter
- Firestarters teleport now every 10 seconds
- Buffed Engineers Repair ability (reduced cooldown and manacost)
- Smarmer have 40% bonus magic resistance but less hitpoints
- A new item for the Arsenal: The Secret Data
- Increased costs for Workshop to 100
- Reduced Arsenal costs to 120
- Engineers Sentryguns now have hero attack type and fortified armor.
- Snipers Assasinate stun duration decreased to 5
- Reworked hero selection system
- Replaced Tavern by a Workshop
- Removed start Workshop-Item
- Increased Workhops hitpoints by 100.
- Rescaled Workshops size
- Decreased Zombie attack range to 80


Changes:
- Doubled booty for special mobs (20 per round)
- Decreased level gold by 10
- Increased Firestarter hipoints by 50
- Decreased Firstarters Damage on Buildings by 5%
- Increased Firestarters missile speed
- Decreased Breeders Tentacle Damage
- Decreased cooldown of items a bit
- Decreased Returned Marine hitpoints by 50
- Decreased Returned Marines attack range by 50
- Added ticking noise to nuclear bomb countdown

- Added starting Barricades arround the Workshop
- Reduced barricade-item stacks to 1 and changed the price to 40
- Increased prepare-time for the first level by 70%
- Removed fog-mask from sniper ulti to prevent interface bugs
- Removed extra Zombies as special Mobs
- Added some height variation in tarrain

Engineer
- Buffed Engineers Mastery of coins by 5 per level
- The Engineer no longer disappears when building a strucure
- Enigeneers Tank now knocks nearby enemies away
Medic
- 'Revive'-ability is now the ultimate of the Medic
- Reduced manacost and healing amount of the 'Heal' ability
Sniper
- Decrased the time between the bounce intervals by 1
- Special Mobs now have true sight
- Increased 'Assasinates' mana costs by 20 and reduced the frontal damage
- Reduced attack damage by 5

- New enemie Type: Ghost-Zombie. Appears if you cant clear the level within 2 minutes
- New enemie type: Terror. Jumps and has a lifestealing attack




Changes:

Items/Buildings:
- increased Barricades costs by 10
- resized lifebar of Barricades
- increased costs for a new workshop by 100
- Swarmer now have 60% magic resistance
- Healing Potions now heal 30% of your maximum life
- mana potions now heal 50% of your maximum mana
- added aditional stating barricades
- reduced barricade life by 50
- added random item spawn system
- new item in workshop: Sentry Ward

Enemies:
- Suiciders now knock back units on death
- now 3 suiciders spawn instead of 2
- Breeders tentacles no longer spawn during Snipers 'Time Stop'
- Firestarters no longer teleport during Snipers 'Time Stop'
- increased Terrors attack speed
- Terrors now slow when they jump for a short duration
- increased Returned Marines attack rate by 0.2
- enemies deal 10% less damage
- new enemie type: Voidwalker (Invisible, Evasion, Manaburn

Firebat:
- Fireburst got replaced by Kaboom! which damages enemies in an area
- Fireshield is now called 'Defense Matrix' and has a new effect.
- Got a new ultimate that reflects incoming damage back to enemies.

Engineer
- Repair does now bonus heal on tanks.
- Reduced Sentrygun spell range to 300
- Added a floating text effect for mastery of coins
- Mastery of coins now gives you an interest of 3%
- Renamed 'Mastery Of Coins' into 'Capitalism'

Medic
- new ability: Healing Beam ( instant ranged % based heal)

Sniper
- Time Stop has now shorter duration (4/6/8s) but no longer makes enemies invulnerable
- increased 'Assassinate' angle tolerance by 10

Scientist
- Energy Overcharge got reworked
- changed energy overcharge icon

Other:
- fixed random hero selection happening after 1 minute gametime
- 'Nuclear Bomb' finally works!
- reduced level gold by 10



Changes:
Items
- new item Gauss Pistol
- new item Titan Suit
- new item: Alien Artifact
- new item: Supersonic Boots
- 13 items can be dropped by enemies

Enemies
- reduced Voidwalkers attackspeed
- reduced voidwalkers hitpoints by 10
- Tanks now have a unholy aura instead of a stamina aura
- Introduced the first boss at level 10: Pudge, The Butcher (Yes the one from DotA)

New Class: The Commander

Medic
- new healing beam icon
- added new effects to the 'Revive' Ability

Agent
- Bear Traps now deal instant damage and can kill units

Engineer
- splash damage no longer destroys items
- increased arsenal cost by 30

Other
- reduced starting timer by 30 seconds
- reduced all heroes inventory slots by 2
- reduced round gold by 5



Changes:

Items
- Devided items that drop between rare and common items
- new item: Defect Rocket Launcher
- new item: Energy Gun
- replaced Supersonic Boots by 'Military Boots'
- Military Boots available in Arsenal

Enemies
- New Boss: Tuten'arak the Bug Lord
- New Boss: The Thing the Monster Slime
- New Boss: Saphyrtron the Cyber Wyrm
- Butcher is now boss at level 5
- Butchers slow aura now has a bigger range
- Bosses now alwys drop at least 1 item
- Added sounds and floating text when bosses cast a spell
- Increased Firestarters life by 100
- Increased terrors life by 50 and attack speed by 0.1
- increased Breeders life by 100
- decreased all enemy damage by 5%

Sniper
- decreased attack range by 100

Commander
- increased artillery strike area to 300
- decreased artillery strike damage to structures

Special Agent
- reduced armor by 1
- Bear Traps slow duration on heroes is now halfed

Other:
- added and reworked tipps
- increased camera offset for a better overview


Changes:

Enemies:
- New Spawn system with 4 new enemie types ( Skelington Archer, Captain, Priest and Necromancer)
- Rebalance of the game, making the game easier

Special Agent
- Flameburst now knocks back and is redesigned to Kryoburst
- Beartrap ability replaced with chemtrail ability
- Fixed Nuke bug

Engineer
- Capitalism Ability replaced with Electro Beartrap

Items:
- new drop behavior

Other:
- Increased prepare time between levels (Nowe depends on difficulty selected)
- Reworked terrain
- Fixed some very bad gamebreaking bugs (Players not reviving at the end of the Round)
- Added 3 difficulty levels



Changes:

Enemies:
- Rebalanced the game again to be easier
- New enemie type replacing the slimer: Spider
- Cyber Wyrm is now Boss at Level 15
- Tier 1 mobs now give a bounty of 10
- Terror is now Tier 2 mob
- Tank is now Tier 3 mob
- Mobs with spells now use mana
- Necromancer now spawns sceletons faster
- Reduced Skelington Archer HP
- New Enemie: Sludge Monster (Tier 3)
- removed slime boss


Firebat
- Kaboom! Mana cost reduced by 20
- Kaboom! damage to caster doubled

Engineer
- Repair now heals an additional percentege part of the target max hp

Sniper
- Reworked Piercing Shot
- Bio Weapon has no effect on movement speed anymore ;)
- Bioweapon now bounces every second
- Halfed Bio weapons damage and mana cost


Items:
- rebalanced Items to be much stronger
- Alien Artifacts can now not be dropped by Bosses
- New Item: Super Battery
- New Item: Poison Launcher
- New Item: Advanced Barricade
- New Item: Dark Absorber
- New Item: Shotgun of Thunder
- New Item: Combat Shield of Thorns
- doubled costs and effectiveness of upgrades

Other
- rearanged starting Barricades




Enemies:
- Zombies now have a chance to 'Cripple' enemies on attack
- Enemie attacks now deal less damage to fortified armor
- Ghost zombies are now in Hard mode only
- Necromancers spells are now trigger based since the ai was not smart enough

Special Agent:
- reduced armor by 1

Medic
- 'Healing Beam' and 'Combat Injection' now removes 'Cripple'-debuff

Commander
- Replaced Regeneration potion with a Regeneration Rune which is an powerup.

Items:
- Increased cooldown and costs of health and mana potions so you can no longer spam them
- potions now heal partially for a constant amount
- Titan suit now provides immunity to 'Cripple' instead of 'Evasion'.

Other
- Difficulty is shown by the tax indicator now
- Introduced 'reward pool'


- Fixed Necromancer
- Nerfed Bug lord by around 15% damage
- added warning to spike carrapace ability
- increased barricade aromor by 1
- bosses now have tripple damage vs buildings
- Fixed Defect Rocket Launcher no armor bonus anymore



Credits:


  • General Frank/Frankster
  • Crazyrussian
  • JollyD
  • In_Kam
  • Parladon
  • Infinitynexus
  • Will The Almighty
  • Fjury
  • Ket
  • 4eNNightmare
  • The_Silent
  • – Berz -
  • AndrewOverload519
  • WILL THE ALMIGHTY
  • - Peper -
  • KelThuzad
  • OgeRfaCes
  • crl
  • lelyanra
  • NFWar
  • Juan_Ann
  • Infrisios
  • s4nji
  • AbstractCreativity
  • Ham Ham
  • GooS



The map is unprotected, you are free to edit it, as long as you give credits ;)

Based on Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Survival, Zombies, Orcs, Space, Shooting, Teamplay, Barricades, Aliens, Horror, Trash, vs, defense, hero, zombies, space orcs vs zombies, future, squa
Contents

Space Orcs vs Zombies 1.8X (Map)

Reviews
Orcnet17:53, 3rd June 2013 Map Approved Space Orcs vs. Zombies (Version 0.6) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet17:53, 3rd June 2013

Comment

Review

Map Approved
Space Orcs vs. Zombies (Version 0.6)


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
addrev.gif
5/591-100A

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
4/581-90%B

Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
3/575-80%C

Rate
ScorePercentLetter
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
2/570-74%D

Rate
ScorePercentLetter
addrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
th_blankrev.gif
1/550-69%F

Overview:

Gameplay

addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif


"Space Orcs vs. Zombies" is a 12-man player map based on a defense/survival theme.

"The game is outstanding, ranging from just a small map with enough defense specs is superb no much problems have been found during the game-wise."

Terrain

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"Terrain is tight and very small, but it would be best if you can give some tile variations or some outlandish environment mixed with fellwood's poisonous design."

Management

addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
th_blankrev.gif


"Overall its quite a good map with no much bugs found after the end of the game, the random pick when a user finishes the timed peon is cool, to my conclusion very useful and recommended for defense players and all."

Total Score:


Rate
ScorePercentLetter
addrev.gif
addrev.gif
addrev.gif
addrev.gif
th_blankrev.gif
10/1583%B
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Now I really wonder how you guys did play it if there is only has one forces and in LAN it is unplayable.... maybe all of you played it in Single.

And I am interested on your map so just tel me if you fixed that issue and I'll play it and give my review.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Well, my SP is not working very well and for unknown reasons it always give me fatal error on each of maps I played so I can only test things in MP.

And the problem here is it is unplayable in MP but now the author has said fixed, I will be playing it now and give a review later. :cgrin:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Oh ok, well I just did play it in SP even in MP and it is quite hard but maybe playing with frends will change it so here is my review:

Space Orcs vs Zombies v0.7 Review

[+] Good Points:

-Terrain looks good but yu could have add some more doodads and some decors because it is so empty. There is nothing bad on adding and also you should have decorated more the spawning points like putting some amazing special effects on it.
-Great heroes. Heroes serves their purpose well in battle and they have custom skill and not just original and old plain Warcraft 3 skills.
-A balanced game with balanced creeps and heroes.

[-] Bad Points:
-None

[] Suggestions:
-Just some minor improveents such as adding doodads and some decors. Also add some amazing special effects at the spawn points to make it attractive and not just plain Poisonous Tiles and to be honest, you should change that Poisonous tile to somewhat a dark and deadly tile such as maybe blight and add Blighted Mists and special effects.
Overall, this really a good map with somehow decent to good terrain. Rated 3/5 and +4 REP to you.

Cheers and happy mapmaking! :cgrin:
 
Level 8
Joined
May 28, 2009
Messages
78
Oh ok, well I just did play it in SP even in MP and it is quite hard but maybe playing with frends will change it so here is my review:

Space Orcs vs Zombies v0.7 Review

[+] Good Points:

-Terrain looks good but yu could have add some more doodads and some decors because it is so empty. There is nothing bad on adding and also you should have decorated more the spawning points like putting some amazing special effects on it.
-Great heroes. Heroes serves their purpose well in battle and they have custom skill and not just original and old plain Warcraft 3 skills.
-A balanced game with balanced creeps and heroes.

[-] Bad Points:
-None

[] Suggestions:
-Just some minor improveents such as adding doodads and some decors. Also add some amazing special effects at the spawn points to make it attractive and not just plain Poisonous Tiles and to be honest, you should change that Poisonous tile to somewhat a dark and deadly tile such as maybe blight and add Blighted Mists and special effects.
Overall, this really a good map with somehow decent to good terrain. Rated 3/5 and +4 REP to you.

Cheers and happy mapmaking! :cgrin:

thanks for the review and sorry for the starting trouble, i also think that I sould lower the difficulty again
 
Level 8
Joined
May 28, 2009
Messages
78
man the cool models are of him, I know. But besides that theres Triggering, terraining, stuffs... your defense map is bothering similar to mine

Wait what?! I get the feeling that you are trying to troll me.. In your map you have to defend a little fortress which contains clifffs, walls, towers and stuff, while my tarrain is entirely flat. By playing your firebat class i noticed that your heroes have not many complex trigger spells and very different spells at all... your map has a storyline+cinematic, mine not ... so please come up with some valid arguements.
 
Level 8
Joined
May 28, 2009
Messages
78
Looks like this is just a wrong judgement I guess..... btw, Calcium whats up with the map? :cgrin:

I hope your doin good with it and expecting for more updates!

Thank you Hell_Master :grin:
map is going well, I try to add more complexity to it step by step (At least 3 more classes and enemy types to go). At first I have to find some fresh ideas for the next update :wink:
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
man the cool models are of him, I know. But besides that theres Triggering, terraining, stuffs... your defense map is bothering similar to mine

That's a silly argument your trying to pull, The idea(let's add title, concept, genre, mechanics, ORCS vs. Worlds) has already been seen from past years, if you could do your time you can scour the approved "Shooting FPS, Modern Warfare" related maps with Space Orcs in it.

Now in this case, This map has entirely different game feature but has same objective "survive enemy waves till reach last level", game-wise it has no terrain(yours does), start of the game you picked out a hero in a tavern(you picked a hero in a dialog trigger), it has quest menu(you have none).

Totally speaking, everyone makes up ideas like this, its not special or anything and no stealing bravado has come to this work. We are all humans afterall.
 
Level 6
Joined
May 23, 2011
Messages
295
kinda hard to play solo but i managed to enjoy it and MAYBE found a minor bug/glitch with the turret since it lets me build a turret in top of anything i whant
 
Last edited:
Level 30
Joined
Nov 29, 2012
Messages
6,637
Hey, there, bro. Just thinking, I noticed your games terrain to be empty and I didnt even suggest something to improve it so here:

If you want to make your terrain more haarder and requires careful building of walls or crates, you can add some doodads, destructibles or decors to improve terrain and at the same time, it will make the players think twice before build spamming crates. Will it block areas or such questions will come.
 
Level 4
Joined
Jan 12, 2014
Messages
128
Seems even better that I thought. It's actually fun to play!
In most games of this type I tend to pick 1-3 heroes which I like, because others are boring... it's not an issue here, every single orc is entertaining and well planned.

Bug:
- Sniper's Bio Weapon skill instead of slowing zombies - speeds them up.

Suggestions (mine, so not really creative):
- Add a few more items, just a few :3
- Maybe Firebat should have some small splash passive damage? Just to finish wounded enemies around without sometimes wasting AoEs.
 
Level 8
Joined
May 28, 2009
Messages
78
Seems even better that I thought. It's actually fun to play!
In most games of this type I tend to pick 1-3 heroes which I like, because others are boring... it's not an issue here, every single orc is entertaining and well planned.

Bug:
- Sniper's Bio Weapon skill instead of slowing zombies - speeds them up.

Suggestions (mine, so not really creative):
- Add a few more items, just a few :3
- Maybe Firebat should have some small splash passive damage? Just to finish wounded enemies around without sometimes wasting AoEs.

Thanks for the feedback and the suggetions :grin:. I will implement them in the next version! I also plan to rework the sniper entirerly, since I don't really like how he plays at the moment.
 
Top