• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

SotE: The Dark Crusade

Sins of the Empire: The Dark Crusade

Lore & Story:

The World of Dhalia has always been a constant battleground between the various factions, which in the end culminated in two superpowers: the Mystical Kingdom of Pharzan and the Technological Republic of Tog'hara. For the past 100 years, these two countries have fighting an never ending war, with little success to each side. This stalemate was broken less than a year ago when a huge meteor, or so they thought, crashed onto the South Lands, laying waste to a great portion of it.

As it turns out the meteor was no meteor at all, but rather an enormous spacecraft carrying one of the many legions of the Azir, an advanced race of humans whose sole purpose is relinquishing the worlds that was once part of a greater Human Galactic Empire. The World of Dhalia was one of such colonies of the Human Galactic Empire, but due to internal turmoil following the collapse of the Empire, all vestages of technology was stripped from the land 2 millenia ago. Now the squabbling races within Dhalia faces their greatest challenge, facing their past and unlocking the mysteries of their world.

Objectives:

# Defeat your enemies by taking over their cities by controlling the city's core.
# Take control of circles of power (region nodes) to get more taxes and income for your faction.
# Use all means at your arsenal to ensure the ultimate success of your faction.

Delegating Buildings:

# You can delegate your team mates your buildings to help your team attack and defend certain areas in your realm.
# Select the "Delegate Control" ability and click on an allied unit to delegate that building to that player.

Taxes and Income:

# All teams will get a base income of 500 gold. Each of the 3 major kingdom/faction owners will get an additional 1000 gold and 500 wood for each city they control.
# Faction owners will get 100 gold and 25 lumber for each region node that it controls. While generals for that faction will gain 50 gold and 10 lumber for each region node that their faction controls.

Region/Area Control:

# The area control element of Sins of the Empire: The Dark Crusade is a major element to the success of your team. By controlling the majority of the nodes, your faction will be able to obtain additional resources to fund your war.
# Faction owners will get 100 gold and 25 lumber for each region node that it controls. While generals will get 50 gold and 10 lumber for each region that their faction controls.
# There is a total of 24 regions in the map.
# Strategy: It is a good idea for faction leaders to delegate barracks/forward base to your generals and let them to help capture vital region nodes, while you build up your strength to attack enemy cities.

Diplomacy:

# Your team can join up with another faction to take on an overpowering team to do this you must both ally each other.
-ally red (for blue and teal)
-ally blue (for red and teal)
-ally teal (for red and blue)
# Once both sides of the alliance is allied, then they're units, along with those from their generals will no longer attack those from their allies.
# To go back to war type:
-unally red
-unally blue
-unally teal
Contents

SotE: The Dark Crusade (Map)

Reviews
14:28, 13th Aug 2010 ap0calypse: Approved
Level 8
Joined
Jun 23, 2007
Messages
548
Well since no one has reviewed it here you go.

Review


Pros:

Very fun game. (Depends on play style of course some won't enjoy it)
Was always a constant battle and had to think strategically.
Game had a good taxing system. (Risk style)
Bases were VERY hard to get into making it a lot more fun.


Cons:
I'm blanking on the army names but, the Human army was balanced while the others not so much.
Snipers damage was a bit too high. (20 High Guards got mowed down by 9 snipers and 2 towers)
Humans got a useless hero with no skills "Tinker" and Blue got a "Shaman" with spells.
Bug with the Human king his ultimate makes him have 10000 armor permanently.

Suggestions:
Definitely want to rebalance the game.
Take out the Tinker/Shaman for Blue/Reds army. (Don't know if teal got one)
Add some more basic spells to units. (Letting it turn the tide a bit)
Add an upgrade station for the units.
Let players who capture Barracks make THEIR units so everyone can get everything (Even if units are unbalanced others can get those units "Making more players stay")
Don't let towers be able to upgrade or make it so it is balanced.
Make Hero spells a bit more customized making it a bit more fun.
A Mercenary camp that players have to find/fight for different units.

Rating: 4/5, Voted for Approval, great job with the game!
 
Top