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SoJ_AoS_Template_5

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Map Info
SoJ_AoS_Template_1
Author: SonofJay
Genre(s): AoS Template
Size: 128x96 [Small-Medium]
Doodad Count: 302

Features:
-Unique terrain design by yours truly.
-Limited doodad count for efficiency
and flexibility of modification.
-3-Way lane for your generic AoS map.
-Hero Selection Area.

Screenshots(Open in new tab):


Credits:
Blizzard - World of Warcraft resources

SonofJay - For creating the terrain template

Credit is not mandatory but is appreciated as a sign of respect for the author.

I allow the use, edit and uploading to any site of this template as long as you'll
not take the authorship of the template.

Author's Notes
Welp. There you have it. I still don't like the out come of this one but I guess it
can still be useful. Just note that a lot of rocks will go invisible when they're on the
most top angle of the camera which really sucks at times but it shouldn't hinder
the gameplay.

Just like my other template this template is created with limited doodads for
map's efficiency and flexibility of modification.

My Other Templates:

SoJ's Terrain Templates

Disclaimer:

-I didn't put any pathing blockers because I believe that is something
that doesn't require a single skill of terraining and thus anyone can do it.
-I may use this template on a future project so don't rant on me if you use this and someday saw a map with the same terrain.
-I don't take request so I'm not gonna bother to people who will ask to change/add this and that.
Keywords:
Terrain, Template, Arena, AoS, SonofJay
Contents

SoJ_AoS_Template_5 (Map)

Reviews
20:12, 17th Dec 2014 Hell_Master: Map approved with a rating of 4/5. See moderator's comment:

Moderator

M

Moderator

20:12, 17th Dec 2014
Hell_Master: Map approved with a rating of 4/5. See moderator's comment:
Hell_Master said:
Hell_Master returns reviewing some maps and this one's first on the list.

I must say that this template for an AoS looks really neat and is top quality. I like how you use different doodads/destructibles as platforms, I forgot how you call it but I guess it was Invisible Platform, correct me if I'm wrong. Nothing really wrong here but there's some truth to what Mythic said. It could use some little sparkles on some areas and as an addition, more doodads at parts.

But I can drool on this all day long. A 4/5 from me and Approved!
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Hell_Master returns reviewing some maps and this one's first on the list.

I must say that this template for an AoS looks really neat and is top quality. I like how you use different doodads/destructibles as platforms, I forgot how you call it but I guess it was Invisible Platform, correct me if I'm wrong. Nothing really wrong here but there's some truth to what Mythic said. It could use some little sparkles on some areas and as an addition, more doodads at parts.

But I can drool on this all day long. A 4/5 from me and Approved!
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
Nothing really wrong here but there's some truth to what Mythic said. It could use some little sparkles on some areas and as an addition, more doodads at parts.

If you guys mean 'special effects' with that sparkle thingy then I'm afraid that is one thing that I'll never do. As I stated, my templates are made to be efficient and easy to modify and special effects contradicts that purpose.

I forgot how you call it but I guess it was Invisible Platform, correct me if I'm wrong.

Its Alpha tile, invisible platform cause map's performance to drop significantly.
 
Level 9
Joined
Jul 26, 2005
Messages
553
This looks stunning, I can honestly say its the best looking AoE style map I've ever seen...Just seeing it made me start one (if I'll ever finish it, is another question-but I just started.)

Also, it shares a common theme with the rest of your maps of zero "jungle" zones, its all lanes, all the time. I might need to mess with it a bit in order to make some "jungle", and I fear it might ruin it :\

Anyway, got tips on how to make the minimap more agreeable? (rather than a blank white slate, something that shows clear lanes) I've experimented with boundary tiles, but they hide the terrain under them.
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
@Boomwolf, thanks for the kind words :). About jungle, I don't really like that part of the AoS genre. I know it gives more possibilities and opportunities in-game but I actually kinda prefer AoS maps that focus more on pushing and hero fights like EotA for example.

About the mini-map, the only recommendation I have is taking a screenshot of the terrain and use it as a custom mini-map.

@IA, thanks :)
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
Thanks! Yeah, I was just bored that time.

Well let make that laz'ass of yours working!

I still have other templates here http://www.hiveworkshop.com/forums/map-development-202/sojs-terrain-templates-260147/ if you want more variety to choose from.

I was actually planning to make more but then I finally been accepted(took 2 years man!) to that awesome project(one of our Director's Cut map here!) that I always dream of being part of the development!

But welp, I just sent him the terrain again for my work to be part of the next update so maybe I can pull off a couple more terrain before I get back to work.

This one is my favorite. It seems more useful, as it's less horizontal.

I feel like doing a king of the hill type of map with this, but I must finish my strategy map using your melee map, small village.

Good luck on it! I'll really love to see a map made using my template :)
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
May I ask what project? I might need to start following it if you are doing terrain there.

If you find a Director's Cut map get updated anytime soon then that is that. :D

I'm not really doing the terrain more like I'm just revamping the old buildings that uses b2m's stuffs to Stone and Sword stuffs.(His terrain aside from the structure is too damn awesome for me to be able to revamp ;))
 
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