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Snowflake Fantasy RPG Ver.0017 Ex

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Map Info:
*Shapped as a 100% symmetrical snowflake (not true? use a protractor and measure it)
*Map navigation is generally clockwise direction
*At least 1 hour of gameplay in solo gameplay for all Heroes (tested and proven)
*Difficulty naturally increases as number of ppl playing increases and hence can stretch to 3 hours plus
*Also, 4 diffculty modes to choose from
-> Easy: No changes
-> Normal: Monsters & Bosses health regeneration increased
-> Hard: Monsters & Bosses do 100% more attack damage
-> Impossible: Hero Death = no revival (Commonly also known as Hardcore)
(Diffculty accumulates as it increases. For example, Hard Mode = Normal + Hard settings; Impossible Mode = Normal + Hard + Impossible settings)
*Up to 11 players can join (Recommended 3 at minimum)

Objective:
*Travel deeper into the center of the snowflake and defeat the last Boss monster to win.
*Mini Bosses stand along the way to block your path, slaying them unlocks the next area

Features:
*17 Heroes/ Classes
*100 levels (Max)
*Around 17 Skills per Hero (including passive and active)
*4 job tiers (level 5, 25, 50 and 75)
*Divided into 6 zones
*13 bosses + 6 misc bosses + final boss = 20
*Mob HP, att, Hero values, stats, are all calculated by proportionate formulas
*Auto Hero Revival System
*Near Infinite Creep Respawn
*Alternate Skill System
*Broad Item Purchase Range
*Pet system
*Pet Aura system
*Mining System
*Herb System
*Stash System
*Balanced Item Drop System
*Rare 10% Rebirth System
*Auto Heal Level Up System
*Hidden Skill System
*Warp Panel Teleporting System
*Checkpoints to indicate and "save" progress
*812 Custom Abilites and ~300 triggers to keep the game in balance (increasing daily!)
*Simple Quests to complete (Optional and Complusory)
*BIGGEST FEATURE = So many features and only 400kb!

Screenshots and Videos:

[Avatar]
http://www.hiveworkshop.com/forums/attachments/maps-564/134919d1399177526-snowflake-fantasy-rpg-ver-0016-ex-avatar.jpg

[Battle Mage]
http://www.hiveworkshop.com/forums/attachments/maps-564/134920d1399177526-snowflake-fantasy-rpg-ver-0016-ex-battle-mage.jpg

[Black Mage]
http://www.hiveworkshop.com/forums/attachments/maps-564/134921d1399177526-snowflake-fantasy-rpg-ver-0016-ex-black-mage.jpg

[Dual Mage]
http://www.hiveworkshop.com/forums/attachments/maps-564/134922d1399177526-snowflake-fantasy-rpg-ver-0016-ex-dual-mage.jpg

[War Machine]
http://www.hiveworkshop.com/forums/attachments/maps-564/134923d1399177526-snowflake-fantasy-rpg-ver-0016-ex-war-machine.jpg

Changelog for Version 0015~0017 Ex (Expansion):

-> Ok, big question. Why is the map changed from 11 players to 9 players?
-> Answer #1. to reduce game lag due to multiple high graphics & increasing triggers (programming) that will contribute to game lag.
-> Answer #2. to be revealed =)

- 5 NEW EXPANSION HEROES. Expansion Heroes are not included in the score screen.
-> Reason #1: Too lazy to add on the details.
-> Reason #2: Score Screen is already too large and cannot afford more text inside.

- included status descriptions for the 5 new heroes in the [optional quests] menu.
- Added purchase hotkeys for all items
- All Mobs have their dmg increased by 2x ~ 2.5x (excluding bosses, which are unaffected)
- Added a skill and related item drop for [Lich] to enhance game play, as well as a killing exp bonus
- [Pet Aura] system has been reworked and split to reduce game lag

- [Pyromancer] skill [Napalm Strike] & [Cryomancer] skill [Glacier Strike] cooldown has been reduced by 10 seconds, as well as [Electromancer] skill [Voltage Strike] cooldown has been decreased by 8 seconds respectively for all lvls.

- Heroes are now invulnerable for 10 seconds when they revive.
- Heroes now revive at a duration proportionate to their lvls. Minimum duration is 10 seconds. (higher lvl will take longer to revive)
- Each Hero now starts without a Scroll of TP, since now it is useless. Instead,
- Each Hero starts with a [Basic Armor] & 25x [Health Potion]

- Added extra options to all [Armor] items which reduce the proportionate dmg.
- Item icons are all reshuffled
- A new higher tier of 8 items have been released (each cost 10,000 lumber)
- 2 new shops, and therefore,
- Shop locations have been reshuffled
- Rune drop rates for all monsters increased from 40% to 50% (item drop rates remain at 10%)
- Replaced [Statis Broach] item with [Silent Talisman], an item that prevents enemies from attacking for 5 seconds.
- [Material Stashes] are now renamed to be called [Material Clusters]
- Added new items, [Amulet of Spell Shield] which blocks a spell every 40 seconds & [Statis Trap] which lays traps in areas to stun enemies.
- Added new items [Scrolls] for purchase
- Added new system [Hidden Stashes] across the map zones. They take half the dmg from spells, and have chance to drop [Scroll] when destroyed.
- Half of [Material Clusters] aka [Mines] have been removed across the map and now have their drop rates doubled. (30% ->60%)
- [Avatar] status description mix up has been resolved.
- Fixed an error where Herbs or Stashs or Clusters wouldnt respawn.

- improved [Mecha] skill [Bombardment] & [Thief] skill [Vorpal Blade] dmg.
- [Thief] skill [Gold Lure] can now target air units.
- [Jester] skill [Omnislash] dmg improved.
- [Jester] skill [Devour] now deals more dmg to summoned units (1000,2000).
- [Fighter] skill [Block] now blocks off 20% of incoming spell damage when activated.
- [War Machine] skill [Assault Minigun] damage is increased from 500->1200 dmg.
- [War Machine] skill [Energy Surplus] is vastly improved.
- [Necromancer] skill [Inferno] casting range is decreased from 900->200.

- rearranged skill descriptions, especially channeling spells and special spells
- tiny changes to map terrain.
- [Dragonspawn Knight] now has deadly damage & [Critical Strike] skill added.
- [Frost Revenant] now has deadly damage & can now passively slow targets.
- other small details.

Credits:
This was a solo work by myself, however I would really like to extend my thanks to these ppl who posted in forums and helped everybody gain knowledge:

http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=55581
http://www.3ice.hu/blog/diffdiag/
http://www.thehelper.net/threads/how-do-you-make-neautral-creeps-drop-cretain-items.79262/
http://www.hiveworkshop.com/forums/world-editor-help-zone-98/item-drop-list-115082/
http://www.hiveworkshop.com/forums/triggers-scripts-269/stacking-items-trigger-159653/#post1485176

sorry if i did not inform any of the above ppl mentioned beforehand.

Why share it:
->Want everybody to enjoy the essence of playing my map, and understand the neverending fun of game editing.
->Take a break every now and then
->More importantly, share with everyone my favourite shape. A snowflake!

Author's Notes:
Any form of feedback, opinions or suggestions are welcome, whether good or bad, from skill balance even to typing errors, drop an e-mail to [email protected] and i will definitely reply. Definitely appreciate constructive comments. This game was created by a single person, so do not expect it to be perfect.

**MOST IMPORTANT** Please do not steal my map and/or take credit for it. This includes hacking, modifying, or any sort of unauthorised changes to the map without my consent. I thank you all for having sportsmanship. Enjoy playing my map. Cheers!

Keywords:
RPG genre. Could contain traces of my personal interests for example:
Anime, Sword Art Online, Final Fantasy
Contents

Snowflake Fantasy RPG Ver.0017 Ex (Map)

Reviews
Orcnet23:19, 19th Nov 2013700 Snowflake Fantasy RPG (Tested Version 0009) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet23:19, 19th Nov 2013

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Snowflake Fantasy RPG (Tested Version 0009)


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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"The game is more on a hack and slash your way into the real deal, along the way I find it very good to play and has enough replay value into it, except for the extra digits going around the map."

Terrain

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"No much going on the terrain it makes it very monotone, I suggest you make up a better terrain by giving it some doodads and details of a snowy world of some sort."

Management

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"Overall map can be useful."

Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)


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8/1577%C
 
Level 2
Joined
Oct 20, 2013
Messages
12
Hi Moderator, I am afraid you have a serious misunderstanding. Maybe it was also partly due to my map naming. This map is already complete, i worked on it over 1 to 2 years, and so far when i tested it, it never gives problems. The only reason why i call it "BETA" is because the public has not tried it yet, only me and my close friends have done it also. Which is precisely the reason why i saw the need to upload it in public and let the public try out. If they find any problems, they can feedback to me (like hidden errors). After all my group of friends and I are only a small circle of people. We cannot test everything with our limited manpower and resources. Thank you for understanding.
 
Level 2
Joined
Oct 20, 2013
Messages
12
Thank you Sir.
It would really help if you find any errors and tell me all the problems you found. Just as a sharing. My e-mail is [email protected]. I will change the misleading title soon, as well as update to version 0008. In the end I am just an amateur dabbling in the field of game editing, even armed without good IT/programming knowledge, I will do my best to solve any problems that may occur in the future.
 
I suggest a use of save/load codes to reduce boredom.
Maybe some more unique stuff such as a combat system or triggered spells.

Otherwise pretty basic map... interesting, but not much after the first 2 plays.

Basically it is simple yet fun though repetitive.

2.44/5 - I can't give a 3/5 yet.

By the way. . .

I really do want to give it a 3/5 because of the effort and time spent. So even though I gave a 2/5, good job on the map. Don't give up if your interested. =)
 
Level 2
Joined
Oct 20, 2013
Messages
12
thanks, will look into it.

EDIT: If everything goes well, Version 0009 will be out with one screenshot each for all jobs, so twelve screenshots total. Please really look forward to it!
 
Last edited:
Level 2
Joined
Oct 20, 2013
Messages
12
Hero Skill Screenshots

Sniper: Death by range.
Electromancer: With my strength, everything will be over in an instant.
Fighter: Yet those hands will never hold anything.
Runner: The wind and the wild are my allies.
Pyromancer: How to train your dragon.
Necromancer: Summoner of death.
Thief: You think darkness protects you? I was born in the dark.
Cryomancer: Encase all evil, in a sculpture of ice.
Jester: One shall wake up from a nightmare, to find oneself trapped in another.
Cleric: Let there be light, your world shall never fade again.
Gunner: Guns ablazing! Dont stop till its over!
Mecha: Demolitions expert. Raze it to the skies!
 

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Level 6
Joined
Aug 29, 2011
Messages
234
Seeking for maps that include Save/load system..

I will check this one..

EDIT: where are the checkpoints?




_________played over 100 ORPG maps__________
 
Last edited:
Level 2
Joined
Oct 20, 2013
Messages
12
Hi MKD,

The checkpoints are actually circle of powers located at the bottom and top left corner of the map as (rescueable units) so that when you "capture" them, you can go back to them straight using staff of teleportation(a purchaseable item) instead of walking all the way from the starting point...would take years to complete the game if it were to happen. One of my friends complained that the complex terrain still made it too slow to travel therefore i created a simple warp system to teleport units from one point to another, saving at least 50% of their time. I get the gist that you are trying to find a map with a proper save system, but unfortunately this map does not have it, because i intended the gameplay to be once through (play once and done).

Gameplay can be stretched from 1 hour all the way to 3 hours plus, depending on the players' efficiency at controlling the character.

Please help to give a good rating for my map nevertheless if you have enjoyed playing it. Thanks.
 
Level 6
Joined
Aug 29, 2011
Messages
234
Done it! Killed the dragon in 1hour and 20+mins Gameplay.
[2Players; Sniper and *It looks like blademaster, don't remember it's name"]

It was fun farming The bosses and the bushes that drops 150 Lumber :)
4/5 It's fair i think... Just because, there's something missing
The game becomes booooring after 2-3 bosses kill'd.

EDITX: Tnx Pngjk, already find-out how tho.
P.S:
In future, Make an ORPG map. Am a real addict and don't seem to find any "good" map. In order to play HQ/HD maps i gotta own a new PC.. Since then, I won't be able to.
 
Level 2
Joined
Oct 20, 2013
Messages
12
@MKD, I'm glad you enjoyed playing my map. I totally understand that it could get boring after a few bosses, i am still thinking of ideas to make it more interesting. Please help to rate my map as i will really appreciate it. It really gives me no motivation for me to improve my map if the rating continues to be low/none. Thanks for trying out!
 
Level 2
Joined
Oct 20, 2013
Messages
12
Expansion Heroes

Avatar: Teach me something new!
Battle Mage: Let me punch you up real close.
Black Mage: I will end your world.
Dual Mage: Ever heard of symphony of fire and ice?
War Machine: I revel, in death.
 

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