• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Sleeping Hills v1.3

Sleeping Hills
Created by Arrr

Map Info

Was making this map for an Altered Melee project (i'm so slow), and have been trying to give it a somewhat campaign-ish look.
I felt like sharing this as a melee map.
It is a Village-Autumn map (i like orange), with a somewhat "silent" feel (i hope you get this feel too)
Features


A 128x128 map, Village Autumn tileset +some barrens.

-4 max players - red camp starting positions
-4 expos - orange camp
-2 shops - orange camp
-2 goblin labs - orange camp
-2 city merc camps - orange camp
-1 tavern

total creeps:
-28 green camps
-16 orange camps

Some other stuff about map


Map has basic shop/tavern/expo features.
Harras times are so-so, considering the ease of some creeps, but base to base distance is medium.
AoW creeping can be kind of meh in terms of positioning the tree(lot of unbuildable tiles).
Long distance unit creeping should be easy considering the number of easy camps.
Expo is kinda hard, making it right away is not really possible.
There are some small blight areas, where every 60 secs 2 ghoul corpses spawn.

Screenshots




246355-albums8600-picture105315.jpg


246355-albums8600-picture105316.jpg


246355-albums8600-picture105317.jpg


Note:These are screenshots of the 1.0 version, new versions will not vary the map drastically, so these still are quite accurate


Change Log




-v1.0 First release

-Changed filename from Sleeping Hills to (4)Sleeping Hills
-Fixed some creep aggro problems
-Changed merc camp from Village to City
-Minor doodad changes

Pastebin to v1.1
(4)Sleeping Hills v1.1




28/3/16

-Some item drops changes
-moved few critters by a bit (sometimes wouldnt allow aow creeping)
-added few trees near the starting positions to allow for a better closed base




2/6/16

Made the expo camp slightly easier (lv1 kobold instead of lv3 kobold)
(was way too hard to expo in a decent time, so decided to tone the camp down a bit by removing 1 bash)



Other


Please report any issue/complain you have.

Map is free to use and edit

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Keywords:
Autumn, village, melee, 1v1, night, elf, undead, human, orc, bandit, kobold, skeleton.
Contents

Sleeping Hills v1.3 (Map)

Reviews
12:22, 6th Apr 2016 Rufus: Rufus ReviewMap ScoreGameplay:24 / 30Aesthetics:18 / 20Total:42 / 50 Rating Chart 45-505/5 Highly Recommended35-444/5 Recommended25-343/5 Useful15-242/5 Lacking0-141/5 Unacceptable Gameplay Creeps has many powerup...

Moderator

M

Moderator

12:22, 6th Apr 2016
Rufus:
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:24 / 30
Aesthetics:18 / 20
Total:42 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
Creeps has many powerup drops in form of tomes, which is nice. It seems like this map is pretty hero-dependant as you can get pretty nice drops from the creeps. I got a belt of giant strength from a medium camp. I don't think this is unbalanced, just another way of executing a melee map. Higher level creep camps still had even more powerful items, so it is good as it is.

Gold expansions are good aswell. They are very close to your original base, which causes the player to be able to build very strong bases that can protect each other.

No players have unfair positioning advantages.

terrianforum.gif
Aesthetics
A well executed terrain using only standard blizzard doodads. The higher/lower tool has been used expertly, and the blizzzard cliffs that are present in the maps look natural.

I like the touch with the flooded fields in the middle.

The terrain reminds me of the "Scourge of Loraderon" campaign, as there are small undead camps mixed among the more "Normal" creeps such as the numerous bandits.

I like the blighted ground under the undead camps aswell. However, this rants a very slight advantage to players with the undead race. The aesthetics of the given siyuation overrides that detail though, and I think you should keep it as it is.

The symmetry of the map is well hidden, but still there in the background. It doesn't feel very symmetrical, but it is not giving unfair advantages to any player.

The only thing I didn't quite like was the houses placement. i know They are hard to place in a perfect manner, but unfortunately they don't look very good in their current positions. I would experiment more with rotation, and perhaps add a few fences or other props to further decorate them.

Overall, very well done!

triggersandscriptsforum.gif
Bugs
-

updatesandnewsforum.gif
Summary
A good feeling melee map with beautiful terrain with few exceptions. Item drops as well as player locations are balanced.
Overall, a well created melee map.

Approved with a rating of 4/5.
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
profilepic210991_9.gif
Rufus Review
Map Score
Gameplay:24 / 30
Aesthetics:18 / 20
Total:42 / 50

Rating Chart
45-505/5 Highly Recommended
35-444/5 Recommended
25-343/5 Useful
15-242/5 Lacking
0-141/5 Unacceptable

mapdev.gif
Gameplay
Creeps has many powerup drops in form of tomes, which is nice. It seems like this map is pretty hero-dependant as you can get pretty nice drops from the creeps. I got a belt of giant strength from a medium camp. I don't think this is unbalanced, just another way of executing a melee map. Higher level creep camps still had even more powerful items, so it is good as it is.

Gold expansions are good aswell. They are very close to your original base, which causes the player to be able to build very strong bases that can protect each other.

No players have unfair positioning advantages.

terrianforum.gif
Aesthetics
A well executed terrain using only standard blizzard doodads. The higher/lower tool has been used expertly, and the blizzzard cliffs that are present in the maps look natural.

I like the touch with the flooded fields in the middle.

The terrain reminds me of the "Scourge of Loraderon" campaign, as there are small undead camps mixed among the more "Normal" creeps such as the numerous bandits.

I like the blighted ground under the undead camps aswell. However, this rants a very slight advantage to players with the undead race. The aesthetics of the given siyuation overrides that detail though, and I think you should keep it as it is.

The symmetry of the map is well hidden, but still there in the background. It doesn't feel very symmetrical, but it is not giving unfair advantages to any player.

The only thing I didn't quite like was the houses placement. i know They are hard to place in a perfect manner, but unfortunately they don't look very good in their current positions. I would experiment more with rotation, and perhaps add a few fences or other props to further decorate them.

Overall, very well done!

triggersandscriptsforum.gif
Bugs
-

updatesandnewsforum.gif
Summary
A good feeling melee map with beautiful terrain with few exceptions. Item drops as well as player locations are balanced.
Overall, a well created melee map.

Approved with a rating of 4/5.
 
Level 1
Joined
Jun 3, 2016
Messages
3
I recently started playing WC3 and kinda got into this. This is my first map downloading here. Thanks for the interesting map :)
 
Top