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Skyrim II

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Skyrim Map


Classical warcraftIII reing of chaos melee map, with no changes.
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Contents

Skyrim II v1.3 (Map)

Reviews
mafe
Well, I guess you have put a lot of thought into representing skyrim in a wc3 map (cant tell, never played it myself). While I appreciate that, I gotta review this as a melee map first and as such, it does not quite work out, for the following...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Well, I guess you have put a lot of thought into representing skyrim in a wc3 map (cant tell, never played it myself). While I appreciate that, I gotta review this as a melee map first and as such, it does not quite work out, for the following reasons:
1. Not enough trees near many main bases.
2. Creeps near gold mines should not be on camp stance.
3. Creeps should not be in areas where they could attack player units by accident.
4. Many itemdrops are too strong (relative to the creepcamp from which they drop).
5. Some ramps are bugged.
6. No tavern, unequal neutral building access.
7. Many creepcamps are defenseless against air units.

I'll stop here but the list is far from complete. Please consider if you really want to upload this as a melee map and not, for example, as a template.
Maybe you find a way to combine the main idea of the map with fair and balanced gameplay, but until then, the map goes to Awaiting update.
 
Level 3
Joined
Jan 8, 2020
Messages
4
Well, I guess you have put a lot of thought into representing skyrim in a wc3 map (cant tell, never played it myself). While I appreciate that, I gotta review this as a melee map first and as such, it does not quite work out, for the following reasons:
1. Not enough trees near many main bases.
2. Creeps near gold mines should not be on camp stance.
3. Creeps should not be in areas where they could attack player units by accident.
4. Many itemdrops are too strong (relative to the creepcamp from which they drop).
5. Some ramps are bugged.
6. No tavern, unequal neutral building access.
7. Many creepcamps are defenseless against air units.

I'll stop here but the list is far from complete. Please consider if you really want to upload this as a melee map and not, for example, as a template.
Maybe you find a way to combine the main idea of the map with fair and balanced gameplay, but until then, the map goes to Awaiting update.

Thanks for checking my map. My intention is to make an asymmetric melee map and its targeted for people who want some different type of melee map because most of them creating the same type of experience. Now I tried to fix each of this 7 points so you can look at it. But if you think it won't work then I'd change it as a template.
 

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Ok so:
1. There seem to be more trees in the base areas, but still only a few close to where the main base will spawn.
2. is fixed.
3. Still exists.
4. Seems improved now, though not perfect yet.
5. Looks like fewer bugged ramps, but still some are present.
6. Also improved now.
7. Also improved.

So overall some improvements, but still some way to go. TBH, if you want to change it to a template, I'd prefer that, as I still dont think I can approve it as a melee map yet. Is that ok for you? Though that might mean that the reviewer for templates will apply different criteria compared to what I did.
 
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