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Skull of Flames [GUI] [v.1.00]

Skull of Flames
Hurls a boulder incinerated in flames towards the target point. When the boulder hits the ground it bounces and shatters, releasing small fiery missiles in the bouncing area. The boulder and the small missiles deal damage to all enemy ground units within their destination points.
Level 1 - Bounces 1 time dealing 30 damage, small missiles deal 15 damage.
Level 2 - Bounces 2 times dealing 60 damage, small missiles deal 30 damage.
Level 3 - Bounces 3 times dealing 90 damage, small missiles deal 45 damage.
Level 4 - Bounces 4 times dealing 120 damage, small missiles deal 60 damage.

I created this GUI version of the Skull of Flames due to serveral requests.
I have Eccho´s permission to use his spell idea.
So: Credit Eccho aswell if you use this spell(!).

However, MUI, Leakless, etc.
~Pala

PS: Get the Jass version here: http://www.hiveworkshop.com/forums/resource.php?t=109506

Keywords:
Fire, Flame, Bounce, Light, Destruction, warm,
Contents

Skull of Flames [GUI] (Map)

Reviews
14:09, 13ndth Sep 2015 This resource has been re-approved by BPower, Criticism: A good implementation of the original vJass version. I totally agree with Hanky's review from 2008. For the sake of completeness I will point out weaknesses in...

Moderator

M

Moderator

14:09, 13ndth Sep 2015

This resource has been re-approved by BPower,

Criticism:
A good implementation of the original vJass version. I totally agree with Hanky's review from 2008.

For the sake of completeness I will point out weaknesses in your code.
The code runs RemoveLocation on a null handle in two cases.
It's not a big deal, as this native does not break the code when using null as argument.
Everything is hardcoded, which is not the standard of public spell submissions nowadays.
Not only trees, but every destructable type is considered as valid "kill" target.
This includes bridges, path blockers and platforms.

From moderator to user:
You should consider an implementation of IsDestructableTree to ensure only
trees are the only destructable types damaged by this spell.

19:31, 7th Dec 2008
Hanky:
You made a good conversion of the vJASS spell. The triggering is really effective. Also the spell is MUI and leakless. The visual effects are really good copied and look really like the original. The documentation and tooltips are ok too.

Well, you done a good job. I can only recommend to use this spell if this spell is that what you are searching for.
 
Level 30
Joined
Dec 6, 2007
Messages
2,228
I made this version because a GUI version was requested, not to profile myself.
Everything is arranged with Eccho, we posted a link to each other´s version.
I don´t claim any credits for the idea, in fact i prompt users to credit Eccho for the original spell as well as for the idea.
You may have noticed that the GUI triggering is different.
I don´t care whether i´m nothing but a stealer in your eyes.
I additonally don´t care about those who call me a lamer.
I guess that´s it.
 
Level 23
Joined
Nov 29, 2006
Messages
2,482
Darkt3mpl3r he is right. Since I am a pretty lousy Gui coder myself when it comes to spells, he illustrated that it wasnt impossible to do a Gui version out of the original Jass version. So do not call him lame. This is a decision we both have agreed upon. About the publicity, why is he earning more credits? Simply, it is a remade work of the Jass spell allowing 'those with less knowledge of Jass or JNGP' to still try it out.
He is not stealing anything.

And yes, there was a request for it, and I hesitated whether I was being able to make a GUI version of it. Paladon solved that cake instead.
 
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