This is not a bad map, but it is quite far away from what is needed to be of ladder quality.
There are several choices that will make the map imbalanced/problematic in a competitive:
-No tavern.
-Some itemdrops are debatable: Creep camps in the lvl 12/13 range drop lvl 3 items, that is generally slightly too strong. I'd suggest adding another lowlevel creep to these camps. On the other hand, just a lvl 1 powerup is kinda weak for lvl 7/8 creepspots.
-The map is very large for a 1v1, and that is not even taking into consideration that the main bases are not connected by a straight line.
-Gaps between trees, see my comment here for explanation:
Raging River (this is only relevant at the highest level, but there it is potentially very relevant).
-Expansions very far away from the main base, militia will have less than 20% of their timer left, making fast expanding rather hard.
But all of this isnt "objectively", rather what is considered enjoyble gameplay.
On the upside, that single lvl 9 creep is a fun idea; a lvl 4 drop is still kinda too much for it. I lile the creep camps in general.
So as trees are the only aspect that that is technically not perfect, but the map is still overall okay-ish, map
Approved. Feel free to make some updates nevertheless.