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skamigo's hero defense 1.09c

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A much improved version of the original, but it will still be updated in time

Contains:
-30 waves of creeps
-A boss each 10 waves
-Items, shop and recipes
-11 custom heroes with custom spells
-Druid
-Fire Mage
-Weaponsmith
-Assassin
-Battle Mage
-Gravity Mage
-Trader
-Tutor
-Necromancer
-Blade
-Ice Mage
-Maiden
-Thief
-Mime

-Special stats which effect your abilities and give bonusses each round

*Weaponcraft: Each 100% gives 1 strenght bonus each wave
*Spellcraft: Each 100% gives 1 intelligence bonus each wave
*Capitalism: Gives bonus gold depending on amount and wave
*Wisdom: Gives bonus exp depending on amount and wave

Feel free to report bugs, or share your opinion about the map.

1.09:
-New Hero: Mime
-Nerfed Thief and Tutor
-Improved bosses a little
-Improved difficulty difference
-Changed terrain, more hills and doodads
-Added Single Player Mode (No bosses)
1.09b:
-Fixed invisible box, now deals damage
-Changed invisable to invisible
-Picked mime doesn't say tutor anymore

Keywords:
Hero Castle Defense Defence skamigo heroes custom spells survival
Contents

skamigo's hero defense 1.09c (Map)

Reviews
22:12, 2nd Mar 2010 ap0calypse: Rejected
Level 6
Joined
Aug 19, 2006
Messages
187
i played this yesterday with one friend on easy mode and it was really very easy until the first boss appeared and just onehitted us with his mass shockwave.
the result was -> respawn -> boss does shockwave -> we died -> respawn -> shockwave -> and so on
don't know if the damage of the shockwave is indented to be so high
 
Level 9
Joined
May 22, 2009
Messages
276
i played this yesterday with one friend on easy mode and it was really very easy until the first boss appeared and just onehitted us with his mass shockwave.
the result was -> respawn -> boss does shockwave -> we died -> respawn -> shockwave -> and so on
don't know if the damage of the shockwave is indented to be so high

yea the shockwave is lethal if u are a melee unit (u get hit by multiple shockwaves), but else then that he's not too hard to kill, if u mainly use distance spells that is
 
Level 3
Joined
Nov 14, 2008
Messages
15
im gna test your map now you can test mine back for me if you like^^ *hint hint*
click my name and its link i posted

Edit:

Just tested the map and ill give you some feedback :)

Negative:

The map comes accross as very unoriginal with the layout and the heros
I solo'd to level 12 when i came accross immune creeps (what are spellcasters supposed to do? because theres nothing else apart from do like almost 0 damage to enemies. maybe add summons for the immune which are vulnerable to magic so the mages dont get bored in those rounds?
The first heros spell was very over powered (i suggest a spell more like flame strike so heroes get a little time to move out of the way
i didnt understand your system of spellcraft weaponcraft ect.. i dont know if its finished yet but i saw - Spellcraft 110% What does that meen? and i got an item that added 5 spellcraft every level i got Where is my current spellcraft level?
The terrain could be more interesting

Positive:

The spells for this game were very very very good Very original and fun to play with
The game is fast paced so you dont really end up sitting around waiting for rounds and if you do you can go kill some bosses
the little thing telling you which enemy is next was quite ammusing i read all of those :)
many difficulties to choose maybe add something like Easy - 1 -3 players MEdium 2-5 players ect so people have an idea of what the difficulties will be like.

Ideas:

Make the game more original add your own little mini game type thing between rounds or make soemthing random and unexpected happen otherwise its just like all the other hero defences
Make the Heroes more interesting models to stand out and make the game look better
Create a story for the game even though its just a hero Defence anything with a story behind it is always more interesting
Do some terraining!!!!!
Add a delay on the healing but make your hero take a little more damage
Make boss's more epic (i only played the first) add more spells and make him do unexpected things like transform and things
Change the castle to something more original.

Basically just put more of you into the game because as it stands it doesnt stand out against other maps similar to itself although the spells are awsome.

Advice is from me not a proffesional or anything im just trying to tell you what i think would make the gaem more enjoyable so dont listen to me if you dont want to.

But either way do your own thing and be more creative with the things that happen within the game.
 
Last edited:
Level 9
Joined
May 22, 2009
Messages
276
thx for the feedback fire, I already saw u posted ur map before u posted here 'troll rpg' really catches my attention if you know what I mean ^^

The terrain is supposed to be easy, it's not important in hero defenses
Some spells still do damage to them (triggered damage), also ur not supposed to play solo, it's not as fun, or as easy.
I don't know what u mean with the first hero, some spells are good early game, some are better late game, the balance is found there.
About the crafts: some off your spells' damage depend on those, this was a way for me so the strenght of the spells can improve too, cause I see in many hero defenses the spells are rendered useless near the mid-end game. The necklace that increases the craft every time u level up means you get +5% of the craft when u gain a level, it can go over 100%, it's supposed to be.

I think I could add some 'special rounds' like minigames or others, but I'd have to think about it. I'm not gonna give potions cooldown, u need to be able to heal whenever u can.

thx for the feedback, I'll be sure to play ur rpg, hoping it's playable in single player
 
Level 5
Joined
Jul 31, 2005
Messages
105
Well I decided to play this I honestly didn't play that long because it bored me quite a bit. Redo the terrain it does matter just because other hero defenses do it does not mean that it is a good thing. Fix the multiboard there should be a header row that shows what each column is, and also there should only be a row made for players that are currently playing. I played by myself and am not sure if it would of been more fun in multiplayer, but it was boring and overall I just didn't like staring at the crappy terrain. Try messing around with the terrain editor see what tiles blend well together and make sure that the terrain is not flat, and by that I do not mean Blizzard cliffs I mean the raise and lower tools that look like hills.
 
Level 9
Joined
May 22, 2009
Messages
276
Well I decided to play this I honestly didn't play that long because it bored me quite a bit. Redo the terrain it does matter just because other hero defenses do it does not mean that it is a good thing. Fix the multiboard there should be a header row that shows what each column is, and also there should only be a row made for players that are currently playing. I played by myself and am not sure if it would of been more fun in multiplayer, but it was boring and overall I just didn't like staring at the crappy terrain. Try messing around with the terrain editor see what tiles blend well together and make sure that the terrain is not flat, and by that I do not mean Blizzard cliffs I mean the raise and lower tools that look like hills.

I understand you don't like the terrain, but like I said before, terrain on a hero defense isn't important at all, the fun in the game is about defending the castle, using your abilities and making the items. About the colum, I think it's pretty clear, each box says what it is, and the player's name is written left
 
Level 9
Joined
Aug 21, 2008
Messages
533
I played it and:
:thumbs_up: cool custom spells. Was fun to play with them
:thumbs_up:Nice varety of heros
:thumbs_up:Nice idea with the extra stats(capitalism, spellcraft...)
:thumbs_up:Good varety of items

:con:creeps arent really balanced, althought its not to bad
:con: Terrein is not really good, but there wasnt to much need in that kind of map
:con:Some spells damaged immumes

:thumbs_down: Overpowerd boss waves
:thumbs_down: gets boring fast (add more lategame fetures)

Overall i give you 3/5 Nice map when i started playing but got boring to fast cause of a lack of customination and bad balance
 
Level 9
Joined
May 22, 2009
Messages
276
I played it and:
:thumbs_up: cool custom spells. Was fun to play with them
:thumbs_up:Nice varety of heros
:thumbs_up:Nice idea with the extra stats(capitalism, spellcraft...)
:thumbs_up:Good varety of items

:con:creeps arent really balanced, althought its not to bad
:con: Terrein is not really good, but there wasnt to much need in that kind of map
:con:Some spells damaged immumes

:thumbs_down: Overpowerd boss waves
:thumbs_down: gets boring fast (add more lategame fetures)

Overall i give you 3/5 Nice map when i started playing but got boring to fast cause of a lack of customination and bad balance


thx for the feedback, I'm sorry abotu the balance, but it betters each version, it's just VERY hard to balance such a thing, the more player u got the easier it gets rly, playing this solo is also quite boring, a combination of heroes increases ur potential, playing solo is kinda boring.

The bosses arn't overpowered, rly, u just shoudn't play it solo, but I'm adding a solo mode next ver without bosses
 
Level 5
Joined
Jul 31, 2005
Messages
105
Like I said terrain does matter my favorite genre of map is Hero Defense and it really annoyed me. As for the multiboard I think you misunderstood me its way to wide and looks unpleasant you could do something like:
JASS:
Player Name  Weaponcraft Spellcraft Capitalism Wisdom
KingZeus          106       0          20         18

Something like that a row ontop that shows clearly what each column is rather than putting Weaponcraft: 106 or whatever in every column. Also you did not mention a thing about why there are extra empty rows. Now I am going to emphasize this once again terrain DOES matter in a Hero Defense where the waves are not always constantly coming. In a game like Enfos where they are always coming its not that big of a deal, but its still annoying. Everyone likes nice terrain and there is no excuse not to do it.

Edit: Decided to open up the map and look at the triggering and you have some leaks (only saw locations but it was a bit messy so I am betting there are others) and you could combine a few of your triggers. Normally I would try and post an example, but these are a bit messy and I don't really feel like doing this while I am at school.
 
Last edited:
Level 3
Joined
May 20, 2009
Messages
17
Just tried about 5 mins in singleplayer but:
Add some special effects to the spells of the gravity mage!
Smoke on the pushed/pullt units or something like this cause it looks boring^^

I don´t played the others heros but overall its looks good
 
Level 1
Joined
Jul 14, 2008
Messages
539
i tested the new hero (mime) and there are some bugs with him.
1.) at the hero tavern his name is "tutor" and not "mime"
2.) his invisible (not "invisable"...) box spell doesnt do a single dmg, no matter how much wisdom i have. fix that please
 
Level 9
Joined
May 22, 2009
Messages
276
i tested the new hero (mime) and there are some bugs with him.
1.) at the hero tavern his name is "tutor" and not "mime"
2.) his invisible (not "invisable"...) box spell doesnt do a single dmg, no matter how much wisdom i have. fix that please

Forgot to mention I fixed this, it'll prolly be my last update as I have no time to continue on it, as I will be making room for my new rpg, and this map was mainly to test custom abilities, which I hadn't really made before this.
 
Tested the map, i have to say......and i'm sorry.....but......The terrain is disgusting. It's just so ugly, i can't even look at it. Also every merchant has the same voice, either change that or remove them. The Multiboard is too big. In the questlog, there's just a changelog and credits. Add info about the map, the heroes....
The tutor's abilities are stupid, "Start learning: +4 Wisdom???????
The waves are boring, there are just some creatures attacking you....
The Game is pretty unoriginal and feels unfinished. I stopped playing after the second wave and i always told you, work on your maps alot more. It's like as if you created a map in 5 days, then released it. It feels unfinished, it is unfinished, it's no fun at all and saying that defense maps shouldn't have a great terrain is just wrong, they should have a great terrain, so that it attracts people and so that it doesn't bore them. I mean a castle between blizzard cliffs and grass around it is just....odd.
I'm sorry, but i am voting for Rejection. You need to work longer on your maps! This one for example is just like a really simplified castle defense map, it's really unoriginal.

Also, the description needs to be improved, no one is going to read it. It's just a big wall of text, without any colors or bold titles....
 
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